Wild Secret Hunter Deck List Guide - Rise of Shadows April 2019
This guide contains detailed strategy, mulligan, and deck-building information to help you improve your Secret Hunter play for The Rastakhan's Rumble expansion.
Secret Hunter is a deck that has been in and out of the meta several times in Hearthstone's history. The foundation of the deck shares a lot of similarities between Midrange and Aggro Hunter decks. However, Secret Hunter variants have always depended on powerful Secret synergy cards from expansions to be able to work. While these cards are in the Standard rotation the deck becomes formidable, but it quickly loses its viability each time one of these key cards is rotated to the Wild format.
Secret Hunter has suffered due to the February patch increasing the cost of Emerald Spellstone. However, the card is irreplaceable and essential to the deck.
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Secret Hunter is a fairly aggressive deck that aims to gain control of the board early and keep it that way. As a result, your mulligan will be fairly similar in every matchup and you will be looking for the fastest possible start to get into the desired board position.
In all matchups, you should be looking for a 1-drop, ideally Secretkeeper, in addition to a follow-up of Secrets. When choosing between multiple Secrets, your first choice should always be Wandering Monster, followed by Snake Trap and Venomstrike Trap.
Though it may not fit your Mana Curve directly, you should also always keep a copy of Lesser Emerald Spellstone in your opening hand. The large number of Secrets in the deck means that you will almost always be able to upgrade it to play 4 Wolfs onto the board, which is too big of a tempo swing to throw away.
Against Control, especially Odd Warrior, you can also look for keep Deathstalker Rexxar in your opening hand to allow you to access the late-game strength of the Build-A-Beast Hero Power as soon as possible.
In the early game, you should always be looking to play Dire Mole or Secretkeeper on your first turn, prioritising Secretkeeper if you also have any Secrets in hand. As a follow-up to a Secretkeeper, you should look to empty Secrets out of your hand to get it as strong as possible, prioritising Wandering Monster, followed by Snake Trap and Venomstrike Trap. If you opened with a Dire Mole, you should look to follow it up with Crackling Razormaw and look to choose adaptation that boosts its stats.
Going into the mid game, you should continue to try and curve out with cards like Animal Companion and Houndmaster if you are in control of the board. Alternatively, if your opponent is putting up a lot of resistance, you can opt to use Eaglehorn Bow and Flanking Strike instead to be able to secure control of the board. Additionally, if you have a copy of Lesser Emerald Spellstone in your hand, you should try to make sure you play at least 2 Secrets before turn 5, even if it makes your previous plays slightly weaker, to ensure you can get maximum tempo from the Spellstone on turn 5.
Throughout the early and mid game, you want to develop the strongest board possible while also pressuring your opponent. This means you should take any value trades that are available that protect your board to take away the initiative from your opponent and get the strongest board possible. However, as the deck is also quite aggressive, you should also avoid over-trading to maximise the damage you do to your opponent. For example, if you have a 4/4 minion on the board and your opponent has a 2/2, there is very little reason to trade in this situation and you should just attack your opponent directly instead as the minion does not threaten your board. The exception to this rule is if you are expecting your opponent to land a buff onto the minion, such as Fungalmancer, that would cause the minion to threaten your board.
Going into turn 5, your priority should always be playing your Lesser Emerald Spellstone if you have managed to upgrade it. Alternatively, you can also choose to play Subject 9 to maximise the card draw from its Battlecry as it will slowly lose value as you naturally draw Secrets from your deck.
When choosing which Secrets to play, you should carefully look at the state of the board before deciding. For example, with Freezing Trap available, you should look to isolate a single large threat on your opponent's board by trading into any smaller ones. Explosive Trap can be used if your opponent has developed a wide board; in preparation for it, you can often make trades to set the Health of your opponent's minions to 2 or less. Snake Trap and Venomstrike Trap can be used if you anticipate your opponent trading into one of your minions to allow you to spring back onto the board, these can also be used if you anticipate a Wandering Monster Secret being triggered as it naturally forces your opponent to attack into one of your minions. Lastly, if there are no good reactive choices available, you can choose to play Snipe or Wandering Monster instead, which are both solid proactive choices.
When you reach the late game, you should evaluate the state of the game from your earlier play. As this deck offers so much tempo, your strong early and mid game will allow you to deal a significant amount of damage to your opponent while staying in control of the board. For these situations, you will often want to keep the Steady Shot Hero Power to help finish off your opponent with the help of your minions on board. Alternatively, if you have not been able to deal much damage or you are facing a resilient Control deck, you can opt to play Deathstalker Rexxar to commit to a long value game where you grind your opponent down with Build-A-Beast.
The Secrets within the deck are very flexible and can be adjusted based on personal preference. However, you should aim to maintain many different types of Secret to maximise the value of Subject 9.
You can choose to make the deck slightly more aggressive by adding in additional spells like Unleash the Hounds to put further pressure onto opponents.
If you wish to strengthen the deck against Control decks, you can put in copies of Savannah Highmane to generate immense mid-game pressure.
Quick Tips and Tricks
- If you have a Lesser Emerald Spellstone in hand, making sure it is fully charged by turn 5 is your highest priority.
- Try not to trade too much as it can result in missing a lot of damage you can deal directly to your opponent.
- Play Subject 9 as early as possible to maximise the number of Secrets your draw.
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- 10 Apr. 2019: Deck has been moved to Wild for the Year of the Dragon.
- 07 Feb. 2019: Deck has been reviewed following the February balance patch.
- 01 Jan. 2019: Deck has been reviewed and deemed appropriate for the January play season.
- 04 Dec. 2018: Deck updated for the Rastakhan's Rumble expansion. Removed 1x Rat Trap, 1x Professor Putricide for 1x Explosive Trap, 1x Halazzi the Lynx.
- 01 Oct. 2018: Deck has been reviewed for the October play season.
- 19 Sep. 2018: Deck added.
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