Hanamura Temple Mercenary Camps

Last updated on Jan 07, 2022 at 20:00 by Elitesparkle 3 comments

Welcome to our strategy guide for Hanamura Temple, a Battleground in Heroes of the Storm. In these pages, you will find everything required to understand how it is designed, from Map Objectives to Mercenary Camps, and how to play it, from drafting to team strategy.

1.

Hanamura Temple's Mercenary Camps

As shown in the image below, Hanamura Temple has a total of 6 Mercenary Camps:

  • 2 Samurai Camps in opposite lanes;
  • 2 Fortification Camps in opposite lanes;
  • 2 Recon Camps in the middle of the battlefield.
2.

Hanamura Temple's Recon Camps

This type of Mercenary Camp features 3 Henchmen. Once captured, it behaves like a Watch Tower.

Spawn 1:00 minute
Respawn 0 seconds
Experience 540 + 24 per minute
2.1.

Capture

While trying to capture it from a neutral state, you have to do it in a single run because taking down just a part of the Henchmen will only make it easier for the enemy team to clear it later.

Avoid clearing Recon Camps just to get Experience, instead primarily clear them to unlock the Watch Tower effect for extra safety, especially while contesting the Objective. If your team has a higher Team Level and you do not defend them, the enemy team will be able to get that Experience back for free, effectively reducing the Experience difference between both teams. If your team is not leading in Team Level, they are a dangerous way to get Experience that should be avoided when your team does not want to fight, unless the whole enemy team is showing somewhere else on the Minimap.

While trying to take it back from the enemy team, be extremely careful because the enemy team will have vision on you, but they will not be able to steal that Recon Camp until you are done clearing it. As a consequence, you can partially clear it when you do not have enough time to complete the task or when you want to set it up for later use. If the enemy team approaches while you are clearing it and you do not want to fight them, do not hesitate to disengage.

2.2.

Reward

After clearing it and securing its Capture Point, the Recon Camp will immediately respawn 3 Henchmen and work like a Watch Tower for your team. Watch Towers give vision in the surrounding area to the team that captures them. The enemy team will be able to capture it back immediately after, something that makes Recon Camps an unreliable source of Experience as their reward will be temporary.

If your team has the lead, you can use them to easily gain control of a huge area between the lanes and therefore drastically reduce the chances that the enemy team will invade your territory unnoticed, especially if the Objective is not active and you control both Recon Camps because the circle in the middle of the battlefield is impassable terrain at that point.

3.

Hanamura Temple's Fortification Camps

This type of Mercenary Camp features 1 Mechanic and 1 Turret. Once captured, it leaves a Turret on the ground that can be collected by allied or enemy Heroes.

Spawn 1:00 minute
Respawn 2:30 minutes
Experience 470 + 10 per minute
3.1.

Capture

This type of Mercenary Camp features two units: a Mechanic, and a Turret. While clearing it, always kill the Mechanic first because he can repair the Turret while below 80% Health, effectively increasing the time required to finish your task. Considering that the Turret deals a lot of damage, only some Heroes are able to clear a Fortification Camp on their own, so you should ensure that another allied Hero is coming your way before starting it.

3.2.

Reward

After clearing it and securing its Capture Point, a Turret Item will spawn on the ground. Turrets deal damage to a target enemy within range, prioritizing Heroes and dealing double damage to Minions. As they count as Mercenaries, you can empower them with some Talents (such as Mercenary Queen Icon Mercenary Queen by Sylvanas).

Turret [F]

Consumable Item

Place a Turret that rapidly attacks nearby enemies for 90 (+4 per minute, increasing by 2 every 5 minutes, up to +12 per minute) damage per second. Turret lasts for 45 seconds, or until killed.

Once collected, Items give you access to special Abilities that can be used only once. As a consequence, the only way to use them again is to collect a new Item of the same type.

Heroes can only have a single Item at a time, but they can swap them with a different Item on the ground. This is the only way to give your Item to another Hero because, after picking any of them up, it is not possible to place it on the ground without activating it.

Be aware that Items are visible on the Minimap until they are collected. Any player nearby—regardless of their team—can collect Items on the ground after a brief channel by right clicking on them, but only if they do not take any damage while trying to do so.

The default key for using Items after collecting them is F, but remember to position the mouse cursor in an empty and pathable area before pressing it, else nothing will happen. Once activated, those Items will also body block Heroes if they do not have enough space to move in their desired direction.

4.

Hanamura Temple's Sentinel Camp

This type of Mercenary Camp features 1 Samurai. Once captured, it spawns the same unit fighting for your team in the corresponding lane.

Spawn 1:00 minute
Respawn 2:30 minutes
Experience 530 + 15 per minute

While in combat, the Samurai will attack any foe in range and execute his signature move: Horizontal Slash. If you are a ranged Hero, stay distant and just step back as soon as you see Horizontal Slash's indicator on the ground. If you are a melee Hero, stay close and just walk through the Sentinel because Horizontal Slash does not deal damage behind the Sentinel.

Horizontal Slash

Cooldown: 8 seconds

After 1.5 seconds of channel, deal 550 (+5% per minute, increasing by 0.5% every 5 minutes, up to 7% per minute) damage to all enemies in a wide area.

4.1.

Capture

While clearing it, avoid Horizontal Slash because it deals a huge amount of damage. If you are tanking it, try to position yourself between the Sentinel and the wall behind him so that its cleave attack will be cast in that area rather than on the rest of your team. Being flagged as Elite, the Samurai is immune to Bribe effects (for example A Fishy Deal Icon A Fishy Deal by Murky).

4.2.

Reward

After clearing it and securing its Capture Point, he will walk in the lane nearby to fight for your team. If you get close enough to the enemy Samurai, you will be able to make him target you, something that will allow you to turn him around to save your Minions from his signature Ability explained above.

5.

Changelog

  • 07 Jan. 2022: Guide improved and reorganized.
  • 07 Dec. 2021: Guide reviewed for the latest Major Patch.
  • 06 Jun. 2021: Guide improved.
  • 02 Jun. 2021: Guide created.
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