The first closed beta for Honkai: Nexus Anima has ended, and the development team is already addressing community feedback with a detailed post titled DevTalk / After the Nexus Bond Test Launch. The message outlines where the game stands, what needs improvement, and how player feedback will directly change the future of the game.
For those unfamiliar, Nexus Anima is a creature-collector adventure strategy game from HoYoverse that mixes town-building, Anima collection, and auto-chess mechanics.
The beta test gave players their first hands-on experience, and the devs admit it is still far from their ultimate vision.
Here are the key takeaways from the message!
Environments

Players found the current world visually lacking, with low-quality textures and weak integration between Anima and their surroundings. The team promises:
- Better models, textures, rendering, and lighting
- Richer, more distinct environments that highlight Anima
- New architectural styles and regions in future tests
As an example, they revealed Quick Bites, a fast-food featuring the Anima Frigull, which is literally a French-Fry bird, and this way it blends the Anima with the open-world.

Anima and Characters
Feedback also pointed out that some Anima skills felt underwhelming, Kardia characters lacked behind a lot, and customization was too limited. Planned improvements include:
- Expanding Anima abilities and town interactions
- Reworking Kardia combat models and skill designs
- Improved character models, animations, and expressions
- Expanded customization with clothing, accessories, appearances
Quests and Storytelling
One of the most common points of criticism during the Nexus Bond Test was the quest system. Players noted that cutscenes were scarce, often leaving important story parts underdeveloped. Others felt the quests relied too heavily on walls of text, with little cinematic support, and that made the pacing drag. Certain side quests and mechanics also came across as incomplete, breaking immersion. The team plans to:
- Overhaul the Infinite Vortex quest system with branching choices, divergent endings, and replayable checkpoints
- Rework unfinished quests like Endless Challenger
- Introduce new questlines tied to the Nexus Association and Nexus Syndicate factions
Performance and Platforms
Device compatibility was a big concern during testing, with reports of stuttering and frame drops. The devs confirmed ongoing optimization efforts and announced that an Android version is in development for future tests.
Localization
The team acknowledged major shortcomings in translation quality, promising more accurate localization and broader language support in future updates.
Still Early, But Moving Forward

The developers added that Nexus Anima is still in an early stage, with many systems and visuals unpolished. However, they insist that this beta and its feedback are critical to the game’s evolution.
“It is precisely because of the valuable feedback we have received that our team can continue to develop and improve the game with confidence and clear directions for improvement,” the message reads.
For now, we can look forward to more tests, improved visuals, better Anima variety, and expanded storylines as development continues! So stay tuned for more!