Major Content Coming to Season 10 of New World: Aeternum

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Season 10 of New World: Aeternum is arguably going to include the most amount of new, free content within a new season since the launch of the game. That’s right – Season 10 (named as “Nighthaven”) will officially release on Monday, October 13, and will be free for all New World: Aeternum owners.

Season 10 will include a LARGE amount of new playable content, as well as game-changing updates, including the following:

  • New Zone (Nighthaven)
  • Level Cap Increase to 70
  • Max Gear Score Increase to 800
  • New Game Mode (Catacombs)
  • New OPR Map
  • New Gear Modding System (“Perk Charms”)
  • Set Bonuses
  • Umbrals
  • Infix Perks
  • Attribute Changes
  • And more!

To learn more about these updates, as well as all of the new content coming to the game, explore the topics below.

New Zone: Nighthaven

An all-new zone is being added to Aeternum, and it’s called Nighthaven.

This ancient land is rich with history and was largely cut off from the rest of Aeternum for lifetimes under the direction of its powerful king. Those few who did visit the haunting woods and mighty castles tell stories of mysterious figures, tall and lithe, engaged both in the politics of the court and in the dark hallways of the land’s many ruins. These inhabitants can be both charming and welcoming, or vicious and fearsome, depending on how they view those that they interact with. They rule at the behest of their king, carving out pieces of the land that they oversee on his behalf.

The launch of Season 10 of New World: Aeternum will include Nighthaven, allowing you to explore a whole new area of the map!

New Story: The Tear of Gaea

The main story quest (MSQ) of New World: Aeternum continues with a whole new chapter!

After the events of Elysian Wilds, Morgaine left with the Tear of Gaea to sequester it somewhere safe, away from ambitious intent. However, it seems that her journey was met with ill fortune, and the Tear has gone missing. She is once more turning to the Soulwarden in an attempt to recover the Tear and keep the world safe from whatever nefarious intent may be planned for it.

Travel within the newly discovered land of Nighthaven, and engage the enigmatic and mysterious figures that call it home as you search for the divine artifact. Search through ageless ruins and the facades of opulence as you work to uncover the truth of what is happening in this isolated and reclusive land. But be wary, as trust is a commodity in short supply throughout Nighthaven.

New Game Mode: Catacombs

A new game mode will be added to the game with the launch of Season 10, and it’s known as Catacombs.

Catacombs is a game mode in which up to three players explore the depths of a procedurally generated dungeon, battling a wide variety of enemies and bosses, gaining unique mode-specific powerups, collecting cursed resources and currency, and racing to successfully exit and cleanse their treasures before time runs out.

While the difficulty of Catacombs is moderate at the start of a session, the challenge (and reward) is increased significantly each time a boss is defeated. To counter this, players are able to acquire in-mode power-ups that enhance their stats and abilities. With each boss defeated, players must decide between pushing further into the Catacombs for even greater rewards or safely making their exit before time run out. Failure to make a safe exit results in loss of the vast majority of the treasures collected, but only one player needs to safely exit to avoid this.

Stay tuned for more updates on Catacombs coming soon!

New Raid: Isle of Night

That’s right – an all-new raid is also being added with the launch of Season 10! The Isle of Night is the new 10-man endgame raid, which takes place in an once magnificent kingdom whose inhabitants have now fallen Lost. With that being said, make sure you have your Major Lost Combat Trophy ready to go!

Similar in length and format to Hive of Gorgons, this raid features three new bosses and multiple new enemy types, light puzzles, and set piece encounters. This raid will be some of the hardest content in the Season 10, demanding players gear-up and coordinate to succeed.

New OPR Map: The Tower

Another new OPR map known as “The Tower” is coming to Season 10 of New World: Aeternum!

“The Tower” rises above the mists, a gothic fortress fusing ancient magic and engineering brilliance atop a mountain peak. Battle across three vertical layers of dark grandeur, from the commanding castle heights to the corrupted depths below. Jump pads and strategic pathways create constant warfare, while three capture points drive the action. Underground passages hide valuable mines and fearsome arenas, providing tactical options and game-changing resources. In this 20v20 battlefield, victory belongs to those who can master both the heights and depths of combat.

Changes to Endgame Progression

As briefly mentioned above, there are some major changes coming to the overall endgame progression of characters within New World: Aeternum. Below is a detailed list of all of these changes coming this October!

Level Cap Increase to 70, Gear Score Increase to 800

Along with a level cap increase, gear score is raising from 725 to 800. PvP Modes which currently scale gear to 700, will now scale to 775.

New Gear Modding System (“Perk Charms”)

Instead of 1 customizable gem socket, gear can now have up to four empty sockets into which players can install new perk modifiers called “charms.” Charm sockets and charms themselves have three types: Defensive, Offensive, and Skill. These charms can be picked up fully refined, but more commonly will need to be crafted with rare materials which drop from endgame content.

Set Bonuses Added

We are introducing set bonuses into New WorldAeternum for the first time. These ultra rare sets of gear will be earned from pinnacle endgame content: Isle of Night Raid, Catacombs, and the PvP Track. We want to encourage players to mix and match these sets to achieve their desired build type, so they aren’t all-or-nothing.

Set bonuses come in two types: some bonuses activate at two equipped pieces and then get better at four equipped pieces (2/4), and some only activate at three pieces and then get better at five pieces (3/5). This means there are seven possible combinations of set bonus configurations: 2,2,2,2,2; 4,4,2; 5,5; 5,3,2; 4,3,3; 4,2,2,2,2; and 3,3,2,2. It’s up to you to decide the best combination of effects that best suits your unique playstyle.

New Umbral Shard System

To round out the long-term chase, we’ve ushered in a new generation of Umbral Shards. This means that all gear in the new paradigm stays viable, and upgradable with umbrals rather than the clunky system at the gypsum kiln. Any gear with Gear Score of at least 700 can be upgraded with Umbrals. The system now works slightly differently than umbrals in the past, as it is now a currency with a wallet cap of 1,000 and a weekly rate limit to earn. This will keep Umbral’s value from deteriorating over time, which was a problem we saw with the previous version of this system.

Infix Perks

There will still be unique gear pieces with powerful and rare perks called “infixes.” These will function similarly to how the unique perk on artifacts work.

Attribute Changes

There are no longer any perks, which increase attributes. We felt these perks didn’t really result in a meaningful choice between two good alternatives, so we’ve decided to reclaim that slot for more interesting perks. All of the attribute points that used to come from these perks has been instead added into the native attribute point pool granted by normal leveling—and to make sure this is easier to manage, we’ve made Gear Set Storage loadouts now also save your current Attribute loadout. The attribute perks on existing gear have been replaced with other perks of relatively low power, since players will keep the power the attribute perks used to yield.

Overall Perk Design

We’ve done a complete sweep through our collection of perks and made some structural changes. Our goal is to make perk selection conditional and thoughtful, and to eliminate “must have” perks that simply raise the critical combat numbers like damage, stamina, and cooldown reduction without some kind of meaningful drawback.

The Future of New World: Aeternum

All of these updates show not only a bright future of New World, but also a clear message that there are continued development and efforts made to enhance the overall experience of New World: Aeternum as time goes on.

Stay tuned for more updates on each of the items shared above soon!