Chrono Odyssey‘s Beta is almost here! Here is everything you should know before you play:
One of 2025’s most ambitious MMORPGs is now just weeks away from open, public testing. Chrono Odyssey, the dark fantasy sandbox MMO from Korean developer Chrono Studio, is officially launching its first Closed Beta on Steam from tomorrow, June 20, to Sunday, June 22. With that milestone just around the corner, here is a quick breakdown of the game’s systems, features, classes, and what makes it stand out from the overly saturated MMO crowd.
Closed Beta Begins June 20 on Steam
Chrono Odyssey’s next big highlight is its first closed beta, running from June 20 to 22 exclusively on Steam. Unfortunately, it is not clear how many players will get in, but the devs are calling this a huge test ahead of launch. This probably means that we can expect plenty of changes after feedback, as the current version is still very much a work in progress.
The full release is still planned for 2025, with a global launch and cross-platform consistency for updates.
A PvE Sandbox–Themepark Hybrid?
Chrono Odyssey seems to mostly focus on PvE content, with optional PvP and no forced participation. Most content is intended for solo play or small groups, including 3-player dungeons (Expeditions), 5-player challenge zones (Void Nexus), and public world bosses. There is no minimap, no daily quest spam, and no gacha-style gear upgrading.
Instead, progression is mostly connected to exploration, time-based puzzle content, crafting, and combat – all of which feel like viable playstyles. The game also avoids punishing RNG in gear upgrades, which is rare for the genre. So, hopefully, this means there will not be any P2W (pay-to-win) elements. Yay!?
If you have not seen the recently released gameplay walkthrough, make sure to check it out:
Time Powers Are Core to Gameplay
You will be using a special tool called the Chronotector to manipulate time. Here is what is interesting about this: Everything, from combat to exploration and even world mechanics, is affected by these powers.
- Freeze enemies mid-fight to control the battlefield.
- Rewind time to undo mistakes or reposition.
- Summon allies from alternate timelines.
- Glide or leap across terrain using time momentum.
Some dungeon content even relies on these mechanics, with puzzle rooms and Trials designed around cause-and-effect thinking.
6 Classes, 3 Weapon Choices Each
Each class can pick 2 weapons from a pool of 3 unique options. For example, the Berserker can wield chainblades, twin axes, or a massive battle axe. You also get full character customization (no gender lock), and each weapon has its own talent tree for custom builds.
Here is the current class list:
- Berserker – fast melee, high damage
- Swordsman – mix of offense and defense
- Ranger – ranged weapons and mobility
- Paladin – only true tank/healer hybrid
- Sorcerer – pure magic class
- Assassin – stealth and ranged hybrid
World Content, Not Daily Checklists
Instead of forcing players through endless daily grinds, Chrono Odyssey focuses on open-ended activities. You choose what to do and how to progress, be that boss hunting, dungeon runs, or just fishing and crafting for XP.
Confirmed activities include:
- Chrono Gates – tough solo boss challenges
- World Events – spontaneous group encounters
- Labyrinths & Trials – time-based puzzle zones
- Time Portals – past timeline battles for rare loot
- Bounty Hunts – track down elite enemies
- Eden – a PvEvP extraction-style challenge
Crafting and gathering also play a big role, with quality tools affecting your efficiency but not locking you out of content.
Still Rough Around the Edges
Even though it looks great in trailers, early testers say Chrono Odyssey still needs work. Some of the big concerns from preview builds:
- Visual quality in-game is weaker than expected
- Some character models look worse than in creation
- Ranger weapons feel weak and buggy
- Combat animations can be clunky or delayed
- Certain puzzle areas and boss fights feel unpolished
The devs seem committed to feedback, though, and the closed beta should be a good indicator of where the game is headed next.
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