Sucker Punch’s Nate Fox sat down for a super fun interview with MinnMax: 125 rapid-fire questions about Ghost of Yōtei. It jumps from serious game details to silly curveballs, but there are a lot of juicy answers for fans. Below, we will go over all the good stuff, broken down so you can easily read about all the interesting points.
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Story and World
The game is set more than 300 years after Ghost of Tsushima, with both endings of the first game treated as valid. Protagonist Atsu has no connection to Jin, and his name is not even known as a legend.
The plot starts as a revenge story, but Fox described it as more chill and open-ended in tone. When asked about the final boss fight, his one-word tease was: “Bloody.”
World and Structure
The critical path will be longer than Tsushima’s, and the map is about the same size overall.
- Progression is less gated, so you can roam more freely.
- Missions are tracked on stylish “topic cards” with artwork instead of long quest logs.
- You can keep exploring after the credits roll.
- Boss fights follow a diamond shape: some freedom in order, then everything converges at the climax.
Combat & Weapons
Weapons are unlocked by finding sensei, who will then train you in their use, rather than just grabbing them. Highlights include:
- If you get hit hard, your weapon can be knocked away mid-fight, forcing you to recover it.
- Confirmed: more than six boss fights, including a teased two-in-one Spider + Dragon battle.
- Ammo is found in the world for ranged combat.
- Stealth is a thing, but less central than it was in Tsushima.
Exploration & Activities
As mentioned, stealth plays a smaller role compared to Tsushima, but it is still present. Classic activities like fox dens and bamboo strikes return, but in smaller numbers to keep things varied. You can paint using the PS5 touchpad, and there is even a new coin flicking mini-game called Zenihajiki (which Fox joked players may even want to play IRL with friends). On top of that:
- Aurora Borealis will appear in the skies.
- Plenty of playable flashbacks (more than 5).
- A special “AB Mode” with lo-fi beats kicks in when you are just chilling and exploring.
Companions & Animals
Your wolf companion is a constant presence. You cannot control it directly, but it will not betray you either. A skill tree for the wolf seems to exist, although details were left vague. Horses have been improved too, with the ability to jump and air-steer, which makes traversal feel much smoother.
Replayability
There are no replayable missions, but plenty of content to discover.
- Postgame exploration confirmed.
- The Platinum trophy will be reasonable, not a grindy nightmare.
Extras & Fun Stuff
- Ghost of Yōtei will include a Legends multiplayer mode similar to Tsushima.
- The Ghost of Tsushima movie is still happening with Chad Stahelski as director.
- At one point, the team considered a VR haiku-writing game after Tsushima.
- Nate Fox admitted he cried once during development, watching a cutscene come together with music.
- Asked which Sucker Punch project had the most intense production, his answer was: Sly 1.
- When asked if Atsu shows her butt like Jin did in Tsushima, Fox laughed and confirmed: Yes.
125 questions are a lot to take in, but even the quickfire answers show how Ghost of Yōtei‘s goal is to build on Tsushima with a bigger story, new combat twists, a wolf companion, and a world that still has fox dens but now comes with lo-fi beats.
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