Where Winds Meet is only a few days away from its global release, and players already enjoying the current version in China keep dropping small discoveries that make the game look more ambitious than most expected. Three features shared on social media this week stood out because they are not common in open-world RPGs, and one of them might even change how players search for guides.
If you have not been following the latest previews, here is a quick breakdown of some interesting things you might want to know before starting your journey in Where Winds Meet.
An In-Game Knowledge Base That Works Like a Built-In Guide
One of the most surprising finds is an in-game knowledge base that works almost like a full internal wiki. It allows you to search for quest locations, NPCs, items, tutorials, and even gameplay guides. The system also lets you pin the window directly onto your screen so you can keep playing while reading.
This is way beyond the usual codex or glossary most RPGs have. Players who are already active on the Chinese servers even joked that guide makers might “hate this one trick,” since players can look up most information without ever leaving the game. The big question is if the global release will get the same feature, or if this is something exclusive to the Chinese version.
Appearance Presets That Update With Your Friends in Real Time
Another feature that was shared by content creator Rexelent is the appearance preset system. You can save multiple looks for your character, customize each of them, and even add friends to your preset list. Their current appearance updates in real time, and they can inspect your looks, too.
This feels closer to a social fashion system than a simple “save loadouts” tool. It also hints at a stronger focus on community identity and self-expression than most wuxia RPGs out there.
Flying Licenses You Unlock Through Exploration
Where Winds Meet already has a lot of movement options, but another detail shared earlier this week (again, on social media, by Ulfhednar) shows how flying actually works. You can earn a Flying License for each zone by completing exploration activities. Different regions have different flying styles linked to them, so you will unlock more movement options the deeper you go into the world.

This is just the tip of the iceberg, as there are many more interesting things to learn about the game. Where Winds Meet was clearly created with the goal of mixing sandbox freedom, social systems, and exploration rewards. The in-game knowledge base alone is something most Western RPGs simply do not attempt, and flying licenses that are connected to regional exploration sound like a fun twist on movement progression, too.
If more of these systems survive into the global version, the game might launch with a lot more depth than people expect.
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