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Most Common and Worst Mistakes Balance Druids Make in Battle for Azeroth (BfA) 8.0.1

Last updated Yesterday at 00:36 by Bora 31 comments

Table of Contents

General Information

These are the most common mistakes that players make when playing Balance Druid. The goal is that you can learn how to improve your own game and avoid mistakes by being more aware of the mistakes that others are making. There is a good chance that some of these apply to you. They are listed in no particular order.

About Our Author

This was written by Borabank, a Balance Druid theorycrafter and raider in Encore. You can watch him on his Twitch channel or in the Dreamgrove Discord server.

1. Capping Your Resources

Balance Druid operates on a dual resource system. The first resource being Astral Power, and the second resource being empowerment charges. With changes to how we generate both of these resources, it is much easier to "cap" on them.

Astral Power generation was changed significantly with the pre-patch; you now receive much more Astral Power from talents such as Fury of Elune Icon Fury of Elune, Warrior of Elune Icon Warrior of Elune, and Force of Nature Icon Force of Nature. While the overall resource generation of the class has been reduced, these talents give bursts of Astral Power which can sometimes be difficult to manage in the midst of combat.

As for our empowerments, the new Eclipse Icon Eclipse passive adds a little RNG and reaction to the rotation. Whereas in Legion you could cast almost anything in any order, in Battle for Azeroth you need to be more mindful of your Solar Empowerment Icon Solar Empowerment and Lunar Empowerment Icon Lunar Empowerment charges. Avoid pooling Astral Power for Starsurge Icon Starsurges and spend as frequently as possible. If you get a good string of procs, that RNG could lead to a possible damage loss if you cannot spend them quickly enough. Obvious exceptions to the rule would be incoming movement or priority damage. On top of that, if you have one empowerment stacked up to 3, do not cast the opposing spell or you will be at risk of wasting a proc.

2. Have the Right Multi-Target Cast Sequence

In Battle for Azeroth, Starfall Icon Starfall lost a large chunk of its power with the removal of Stellar Empowerment. That damage has been somewhat shifted directly into both Moonfire Icon Moonfire and Sunfire Icon Sunfire. This means that there is no longer a reason to rush placing a Starfall. You can take your time getting your DoTs out and when you have the Astral Power to cast it, you can place a Starfall afterwards.

3. Starfall on 3 Targets, Not 2

As mentioned above, Starfall Icon Starfall lost a portion of its power with the removal of Stellar Empowerment. In Legion, Starfall was a damage increase over Starsurge Icon Starsurge the moment a second target entered combat. However, with Starfall in its weaker state, and stronger Empowered spells, you now start to Starfall with three targets. Just to note, this does not change if you talent Stellar Drift Icon Stellar Drift.

4. ChangeLog

  • 13 Aug. 2018: Updated for Battle for Azeroth launch.
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