Survival Hunter DPS Uldir Boss by Boss in Battle for Azeroth (BfA) 8.0.1

Last updated on Sep 03, 2018 at 06:47 by Azortharion 61 comments

Table of Contents

General Information

On this page, you will find boss by boss strategies for your Survival Hunter for current content.

The other pages of our Survival Hunter guide can be accessed from the table of contents on the right.

About Our Author

This guide has been written by Azortharion, the main theorycrafter of the spec for many years. He is an accomplished player with dozen of top parses for all specs throughout the game's history. He is also the Admin of Trueshot Lodge, the Hunter Class Discord, and you can watch his stream on Twitch.

1. Disclaimer

This page will be a rough outline of the bosses and mechanics in Uldir. This page will focus primarily on how a Survival Hunter can optimize its performance on the raid bosses in Uldir, and not on an actual raid strategy for the bosses. Initially, this page will focus on Heroic mode and lower, however, as more bosses are being killed on Mythic, the guide will also include optimizations for Mythic bosses.

2. Survival in Uldir

Survival Hunters has some of the highest single-target damage potential of the Hunter specs, but it is also capable of multidotting over range using Serpent Sting Icon Serpent Sting. Overall, it is a versatile and competitive spec and worthy of a raid spot.

2.1. Talent Cheatsheet

Taloc M.O.T.H.E.R. Fetid Devourer Zek'voz, Herald of N'Zoth Vectis Zul, Reborn Mythrax the Unraveler G'huun

3. Taloc

3.1. Suggested Talents for Survival Hunter on Taloc

This encounter is moderately movement-heavy, but for the most part it is pure single-target, so we recommend the usual spec.

3.2. Survival Hunter Playstyle on Taloc

The fight is comprised of two main mechanics, Plasma Discharge Icon Plasma Discharge and Sanguine Static Icon Sanguine Static. Sanguine Static targets a player in the raid and shoots 5 blood orbs towards the target. Be ready to sidestep the projectiles when he finishes the cast.

A location to drop Plasma Discharge Icon Plasma Discharge should be marked before the fight begins. You should use Disengage Icon Disengage to get out of the group and start dropping the blood. This mechanic is the main reason for picking Posthaste Icon Posthaste, as it allows you more freedom of movement to place the pools correctly. If Taloc has cast Cudgel of Gore Icon Cudgel of Gore and his weapon remains on the ground, do not stand between the boss and his weapon at any time in Phase One or Phase Three.

In Phase Two, you begin your descent into the raid. Taloc goes immune to all damage and begins to spawn two sets of adds, so make sure that you do not use Coordinated Assault Icon Coordinated Assault right before the boss enters Phase Two. Coalesced Blood is the Phase Two-exclusive add and must be prioritized over all other targets. Volatile Droplet will be soaked or burned down quickly as a secondary target.

4. M.O.T.H.E.R.

4.1. Suggested Talents for Survival Hunter on M.O.T.H.E.R.

4.2. Survival Hunter Playstyle on M.O.T.H.E.R.

M.O.T.H.E.R is another 3-phase fight, split into three rectangular boss rooms. Each room is on a timer, based on when the boss enters. All players must pass through the barrier and reach the end to defeat M.O.T.H.E.R. before they are incinerated.

Each room has set mechanics. While the boss is in the first room, she will cast Wind Tunnel Icon Wind Tunnel and Purifying Flame Icon Purifying Flame, and once she enters the second room, she can cast Uldir Defensive Beam Icon Uldir Defensive Beam. Once she reaches the final room, she begins to take additional damage and the fight ends quickly thereafter.

Wind Tunnel Icon Wind Tunnel conjures a gust of wind in the room, which pushes you towards zones of fire. On Beta, you could stand against the wall where the boss is tanked to avoid getting pushed into the fire. However, the assumption is that this will be changed to no longer work on live. You can run against this ability to negate its effect, but you can also supplement it with Harpoon Icon Harpoon and Disengage Icon Disengage to close the gap if needed.

The main fight mechanic revolves around Defense Grid Icon Defense Grid. Every time players cross into the next room, the entire raid takes damage and adds spawn, based on how many players crossed the threshold. If many players are crossing over, make sure you preemptively cast Exhilaration Icon Exhilaration, or if a huge number of people are moving over at once, use Aspect of the Turtle Icon Aspect of the Turtle.

These adds are the top priority in this encounter. They must be stunned, interrupted, and knocked back until they are dead. If their cast completes, the raid will wipe. Depending on how many people move over at once, you should either burn them down one after the other, or AoE them down if there are 3 or more close to each other.

When the boss enters the last room, she will gain a 100% damage taken debuff. Because of this, you have to make sure that your DPS cooldowns and second potion are ready before entering this final room.

5. Fetid Devourer

5.1. Suggested Talents for Survival Hunter on Fetid Devourer

5.2. Survival Hunter Playstyle on Fetid Devourer

Fetid Devourer's main DPS feature is its vulnerability phase. The boss takes 50% increased damage when it is below 50% health, so it is worth saving cooldowns for when this happens.

The main boss casts very few abilities. Rotting Regurgitation Icon Rotting Regurgitation is a cone ability targeted at a random player, which must be dodged or you will take a large amount of damage and have Malodorous Miasma Icon Malodorous Miasma applied to you. If you are afflicted with Malodorous Miasma, be it random or through the breath, it will evolve into Putrid Paroxysm Icon Putrid Paroxysm, which is another debuff which does substantially more damage in a short duration. If you have this debuff, consider casting Aspect of the Turtle Icon Aspect of the Turtle, especially if it lines up with Shockwave Stomp Icon Shockwave Stomp.

Shockwave Stomp Icon Shockwave Stomp (Heroic and up) is a raid-wide knockback, which pushes you backwards a considerable distance. Make sure you watch for this timer before using cooldowns.

Two adds will spawn from six waste disposal units at random. Use Harpoon Icon Harpoon to reach them and dispose of them quickly.

6. Zek'voz, Herald of N'Zoth

6.1. Suggested Talents for Survival Hunter on Zek'voz, Herald of N'Zoth

6.2. Survival Hunter Playstyle on Zek'voz, Herald of N'Zoth

This encounter is split into three phases, with a few basic mechanics that persist through the whole fight. The main mechanic is Surging Darkness Icon Surging Darkness. This creates three zones of darkness centering where the boss cast the ability. One zone will be safe for every pulse. Make sure you have Disengage Icon Disengage ready to react quickly.

Phase One spawns many Silithid Warriors that fixate a target and can be stunned and burned down effortlessly. You should use Kill Command Icon Kill Command aggressively to move your pet between them, and Serpent Sting Icon Serpent Sting as many of them as possible.

During Phase One, players will be targeted with Eye Beam Icon Eye Beam at random. Players fixated by C'Thun's gaze will have a small indicator below them that will show if they are standing close enough to cleave another player. Always avoid having other players in your circle while being fixated.

Phase Two is a priority damage phase. Three adds will spawn and begin casting on players. These casters can be interrupted, stunned, crowd controlled, but not moved. Muzzle Icon Muzzle should be used to interrupt them. The boss mechanic during this phase casts Roiling Deceit Icon Roiling Deceit on a handful of players. These players will take damage and then drop a cloud at their feet upon expiration. Get this cloud out of the raid by using Disengage Icon Disengage shortly before the debuff expires.

Phase Three is the final phase of the fight. There will be no more adds or previous Old God mechanics during this phase. Instead, the boss will spawn Orb of Corruption Icon Orb of Corruption around the boss room. These orbs must be soaked by players. Players who soak the orb get a temporary damage increase and once the buff times out, they will be mind controlled until killed. Mind controlled targets must be silenced, stunned, or interrupted while they live. You should soak one of these orbs while all your cooldowns are ready, so you can maximize the DPS bonus from the orbs.

7. Vectis

7.1. Suggested Talents for Survival Hunter on Vectis

7.2. Survival Hunter Playstyle on Vectis

Vectis will begin the fight by casting Omega Vector Icon Omega Vector on a few party members. This debuff does not expire and will bounce from target to target the entire fight. Every time the debuff bounces, the player contracts one stack of Lingering Infection Icon Lingering Infection, which increases all nature damage taken. While Omega Vector deals Shadow damage, other fight mechanics deal Nature damage.

During the "up phase", the boss will cast two abilities. Contagion Icon Contagion is a raid-wide nature damage explosion and Gestate Icon Gestate stuns the target, dealing shadow damage to all players around the target, and spawns an add. This add must be burned down immediately or the healing absorb debuff it casts on the raid will be too much for your healers. If you get this debuff, you should Disengage Icon Disengage out of the group to spawn the add.

Vectis submerges and spawns Plague Bomb Icon Plague Bombs, which must be soaked by players. During this phase, Vectis will also send out waves of blood that must be sidestepped, or the player will take a stack of Lingering Infection Icon Lingering Infection. These waves of blood move quite quickly and are hard to dodge if you are close to the submerged boss, so you should remain relatively far away. If a Plague Bomb spawns close to the submerged boss, you can soak this by using Disengage Icon Disengage to get to it, and then casting Aspect of the Turtle Icon Aspect of the Turtle to avoid getting hit by the waves of blood.

8. Zul, Reborn

8.1. Suggested Talents for Survival Hunter on Zul, Reborn

8.2. Survival Hunter Playstyle on Zul, Reborn

The main mechanic that Survival Hunters can handle is Pool of Darkness Icon Pool of Darkness (Heroic and up). Due to having both Disengage Icon Disengage and generally unlimited mobility, we can get into the pools and soak them easily. Between defensives such as Survival of the Fittest Icon Survival of the Fittest and Aspect of the Turtle Icon Aspect of the Turtle we can soak more than most other classes.

There are three sets of adds that spawn in Phase One. Nazmani Bloodhexer spawn in packs of two and must remain separated. Focus these first and kill them quickly. If your group runs a strategy in which you crowd control these adds, you can use Freezing Trap Icon Freezing Trap on them when needed. The second Bloodhexer may possibly cast Congeal Blood Icon Congeal Blood; the add that spawns from this cast is the only target that takes priority over the two Bloodhexers. Bloodhexers can be hard crowd controlled, knocked back, stunned, and silenced, as well as the add that they spawn. These adds are the ones you will most likely want to use your DPS cooldowns on.

Nazmani Crusher is your second priority and Bloodthirsty Crawg are normally just burned down through passive cleave. The Crushers will spawn one at a time and the Crawgs will spawn four at a time. When there are no Nazmani Bloodhexers active, target the Crusher and cleave off of him.

9. Mythrax the Unraveler

9.1. Suggested Talents for Survival Hunter on Mythrax the Unraveler

9.2. Survival Hunter Playstyle on Mythrax the Unraveler

This fight consists of a boss phase and an intermission phase. During the boss phase, just be aware of any Annihilation Icon Annihilation stacks you have. Clear them if they get too high, or if you are called to clear them using Existence Fragment Icon Existence Fragments. You can limit the number of stacks you receive by avoiding casts of Obliteration Blast Icon Obliteration Blast, which targets a random player and shoots a laser at them, and its intermission counterpart, Obliteration Beam Icon Obliteration Beam. If you get Imminent Ruin Icon Imminent Ruin, simply Disengage Icon Disengage when it is about to expire.

At 75% Health, the boss moves into the middle of the room and takes 99% less damage, so make sure you do not activate your DPS cooldowns when the boss is close to 75% Health. During the intermission, two large N'raqi Destroyers spawn and must stay separated while being burned down. Additionally, several players will be targeted with Visions of Madness Icon Visions of Madness. Try to stay grouped so players can cleave them down easily. Muzzle Icon Muzzle any adds that are out of the main group.

Damage timings are very telegraphed during this fight. Raid-wide damage is dealt after every mind control break, at the beginning of every intermission, and also when Imminent Ruin Icon Imminent Ruin expires. If any mechanics line up, or you are afflicted with Imminent Ruin, be sure to use your Aspect of the Turtle Icon Aspect of the Turtle.

10. G'huun

10.1. Suggested Talents for Survival Hunter on G'huun

10.2. Survival Hunter Playstyle on G'huun

G'huun is the final boss of the raid. The encounter consists of an upstairs minigame portion, as well as three downstairs phases.

Hunters can be a decent choice for the upstairs minigame, which involves mobility abilities that are independent of the movement speed reduction. Disengage Icon Disengage provides a way to do this, but we are inferior to many other specs in this regard.

Phase One is the add phase. Your focus in this phase is to cleave down all units, but have at least one target ready to be focused down. The priority is Blightspreader Tendril (Heroic and up), then Cyclopean Terror, and finally Dark Young. Make sure all casts during this phase are interrupted. The Dark Young add will cast an ability called Dark Bargain Icon Dark Bargain in a circle around itself. If you take one stack, you deal increased damage and healing but also take increased damage. If you get a second stack, you will be mind controlled. You can coordinate with your healers to get one stack of this for bonus DPS. You should make sure to line up your DPS cooldowns for this buff. During this phase, G'huun will also cast Explosive Corruption Icon Explosive Corruption on one random player. This player should move to the edges of the room, so they do not infect any other members. This ability will persist through the fight. You can simply Disengage Icon Disengage out and benefit from the Posthaste Icon Posthaste talent to get back to the raid.

When G'huun is forced from his lair, he stops spawning the adds from the previous phase and brings new mechanics to the fight. Be sure to spread to reduce stacks of Putrid Blood Icon Putrid Blood contracted from the Wave of Corruption Icon Wave of Corruption. A player will be targeted with Blood Feast Icon Blood Feast, rooting them to the ground. Stack up on that player to remove all stacks of Putrid Blood. He will spawn a Gibbering Horror, whose strength is increased by the amount of Putrid Blood stacks that were removed. Focus this down when it is active and avoid being interrupted by Mind-Numbing Chatter Icon Mind-Numbing Chatter.

At 15% health, the final phase begins. The upstairs mechanics end and the raid takes a large amount of damage. Only two new mechanics are added to the phase, but you are no longer able to remove Putrid Blood Icon Putrid Blood, so spreading is very important. Malignant Growth Icon Malignant Growth (Heroic and up) must be moved away from if they spawn nearby. G'huun will also be casting Gaze of G'huun Icon Gaze of G'huun, which will fear you if you face him, so make sure to turn away right before it.

11. Changelog

  • 03 Sep. 2018: Added content to the page.
  • 12 Aug. 2018: Page added (empty for now).
+ show all entries - show only 10 entries
Force desktop version
Force mobile version