With the release of Umbral Monument, Arknights: Endfield’s first real endgame mode, players were quick to react to the rewards. Clearing it grants 1200 Oroberyls, the premium currency used for pulls on limited banners.
At first glance, that sounds generous. Some players even compared it favorably to games like Genshin Impact, pointing out that you tend to get fewer Primogems there.
But once you look at the actual pull economy, the picture gets more complicated.
The Pull Cost Problem
In Endfield, a single pull costs 500 Oroberyls, meaning 1200 Oroberyls equals 2.4 pulls.
By comparison, in games like Genshin Impact, a single pull costs 160 Primogems. That makes 1200 Primogems equal to 7.5 pulls.
So even if the raw currency numbers look better, the conversion rate is very different. That is where much of the debate is coming from.
Some players argue that Endfield feels generous because larger currency amounts drop from chests and activities. Others counter that the actual pull income ends up being similar, or even slightly worse, once you convert everything into pulls per patch.
Patch Income Comparisons
Optimistic community calculations estimate around 60-65 pulls per patch in Endfield, with an additional 10-15 time-limited tickets depending on events.
Others argue that this is not particularly high, especially considering Endfield runs up to 3 banners in a single patch, compared to other gachas who only run 2. Some also point out that launch patches are often more generous and should not be treated as the long-term baseline. Right now, we have obtained plenty enough to obtain the first two Operators, but that is mostly due to all the free pulls offered as “launch bonuses.” These will not be available for each patch, so it is hard to calculate right now if Endfield is really that much more generous, around the same as others, or arguably worse.
There is also debate around monetization. Some players have calculated that Endfield’s cost per 10-pull bundle is slightly higher than many “1600 currency per multi” gachas, while others note that Endfield provides additional weapon-related currency during pulls. You do not have to use your Oroberyls on weapons, but at the same time, if you are lucky on an Operator Banner, you are basically forced to waste pulls or skip the weapon in the end.
So, Is It More Generous?
Right now, the answer appears to be, not significantly.
Endfield may hand out similar-looking currency amounts compared to other games, but because pulls cost more, the overall pull income seems to land in a comparable range. It gives you the impression you get more, but in a way, you do have to spend more. That does not necessarily mean the system is bad, only that the perception of generosity depends heavily on how players measure it.
Raw currency numbers can look impressive. Pull equivalents tell a different story.
With Umbral Monument now live and more events coming as well, the real test will be once we are a few Patches in. We will have to see if Endfield’s long-term patch cycle maintains competitive pull income or falls behind other big gacha titles.
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