Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
General
- Ping for Healing Fountain’s cooldown added to its icon in the Buff Bar.
Heroes
Alexstrasza
Base
- Health increased from 1698 to 1780.
- Health Regeneration increased from 3.5375 to 3.7083 per second.
Talents
- Level 16
- Overprotective
- Shield reduced from 70% to 50% of the healing done.
- Overprotective
Xal’atath
Base
- Attack Range reduced from 7 to 6.5.
- Attack Damage reduced from 69 to 55.
- Attack Damage to enemy Structures is no longer reduced by 10%.
Trait
- Void Volley [D]
- Damage reduced from 99 to 90.
- Damage to enemy Structures is no longer reduced by 10%.
- Damage type changed from Spell Damage to Physical Damage.
- Damage bonus per stack increased from 0.1% to 1%.
- Decay time increased from 5 to 6 seconds.
- Stacks required updated from 30/55/90 to 20/60/100.
- Cast time reduced from 0.375 to 0.175.
- Mythic Reward no longer increases Spell Damage.
Basic Abilities
- Shadow Mark [Q]
- Outer damage increased from 45 to 75.
- Additional damage in the center increased from 90 to 150.
- Damage to enemy Structures is no longer reduced by 10%.
- Now it can also mark Structures.
- Now used a team-colored ground indicator.
- Dark Heart Ritual [W]
- Link range to primary targets reduced from 3.5 to 3.
- Link range to secondary targets reduced from 3.5 to 3.
- Damage to enemy Structures is no longer reduced by 10%.
- Damage per second to linked enemies increased from 35 to 50.
- Detonation damage increased from 180 to 305.
- Additional detonation damage to Marked enemies increased from 90 to 152.
- Void Step [E]
- Attack Damage bonus per stack reduced from 25% to 10%.
- Range reduced from 15 to 11.
- Cancel cooldown removed (was 0.5 seconds).
- Abilities can now be cast during Void Step.
- No longer gives 2 Attack Range while active.
Heroic Abilities
- Void Eruption [R2]
- Area reveal duration increased from 0.5 to 1.75 seconds.
- Void Convergence [R2]
- Void Minions now go to the nearest lane.
- Void Portal
- Health increased from 1000 to 1200.
- Void Minion
- Health reduced from 450 to 300.
- Maximum duration increased from 10 to 12 seconds.
- Attack Damage reduced from 95 to 50.
- Movement Speed reduced from 5.75 to 5.
- Vision radius increased from 7 to 10.
Talents - Level 1
- Void Adept
- Moved from Level 7 to Level 1.
- Damage per stack increased from 5 to 25.
- Maximum damage increased from to 100 to 500.
- Now also increases Dark Heart Ritual’s detonation damage by the same amount.
- Void Adept
- Level 4
- Dark Barrier
- Shield duration added, equal to 5 seconds.
- Dark Barrier
- Level 7
- Toxic Mark
- Moved from Level 1 to Level 7.
- Silence of the Lamb
- Damage increased from 99 to 250.
- Damage to enemy Structures is no longer reduced by 10%.
- Detonation delay reduced from 3.25 to 2.25 seconds.
- Triangle orientation flipped.
- Void Summoner
- Spawn location changed from center to starting location.
- Spawn delay removed (was 1 second).
- Toxic Mark
- Level 13
- Talents reordered to follow conventional ordering.
- Dark Heart’s Protection
- Silence duration reduced from 2 to 1 second.
- Level 16
- Talents reordered to follow conventional ordering.
- Marked Resilience
- Shield amount reduced from 480 to 160.
- Shield now starts decaying after 1 second.
- Now also works on Marked enemy Structures.
- Relentless Whispers
- Attack Speed bonus reduced from 200% to 150%.
- Fractured Reality
- Damage reduced from 45 to 9.
- Damage bonus now capped at 300%.
- Damage frequency increased from 1 hit per second to 1 hit every 0.1875 seconds.
- Level 20
- Harbringer’s Consumption
- Additional functionality: Each enemy Hero hit by explosions reduces Void Eruption’s cooldown by 14 seconds.
- Removed functionality: Cancelling the Ability early causes the orbs to travel faster.
- Harbringer’s Consumption
Bug Fixes
- Fixed an issue causing Anduin’s Leap of Faith to have a brief delay when the target was Rooted.
- Fixed an issue causing Xal’atath’s Basic Attacks to not be paused by Hold Fire.
- Fixed an issue causing Xal’atath’s Basic Attacks, Force Move, and Smart Commands to create extra, white arrows on the ground.
- Fixed an issue causing the Shield decay for Xal’atath’s Marked Resilience to behave inconsistently when enemies were Time Stopped.
- Fixed an issue causing the Shield duration for Xal’atath’s Marked Resilience and its duration bar to not match.
- Fixed an issue causing Xal’atath’s Void Eruption to be impossible to channel if having Quick Cast set to On.
- Fixed an issue causing Xal’atath’s Void Eruption to disappear when cast inside impassable terrain.
- Fixed an issue causing Xal’atath’s Void Eruption to not have its Mana cost listed in its tooltip.
- Fixed an issue causing Xal’atath’s Void Convergence to not have its Mana cost listed in its tooltip.



