Last Epoch Season 3 Overhauls Skills, UI, Monster Behavior & More

Jaym0's Avatar by Jaym0

Last Epoch Season 3 is one of the biggest updates the game has gotten! Beneath the Ancient Skies will launch on August 21, 2025, at 18:00 CEST/ 09:00 AM PDT.

Downtime will start 24h before the patch drops:

  • August 20, 2025, at 18:00 CEST
  • August 20, 2025, 9:00 AM PDT

Here are some important additional information you should remember as well:

  • Twitch Drops
    • Begin August 21, 2025, at 00:01 UTC. Cosmetics earned will not be usable until Season 3 launches.
  • Offline Mode Availability
    • True Offline mode remains playable via Steam launch settings during downtime.

Game Director Judd Cobler has also shared a video highlighting Season 3’s major features, that you can watch here:

The patch is full of bug fixes and improvements across nearly every part of the game. Eleventh Hour Games has clearly focused on making gameplay smoother, improving skill functionality, and fixing visual and online issues that have frustrated players. This patch also contains a lot of quality-of-life and bug fixes, covering everything from class abilities and monsters to dungeons, Monolith, and the UI.

Here is an overview of the main information, but if you want to read over the complete Patch Notes, you can do so on the official Last Epoch website!

New Features

The following content has been added to the game for Season 3:

  • Added Chapter 10 to the campaign following the battle with Majasa at the end of Chapter 9.
  • Added 17 new Campaign zones.
  • Added 28 new enemies and variations of many existing ones which will be found in Chapter 10 locations as well as other areas of the game like Monolith Echoes.
  • Completing Chapter 10 will give your character an additional +1 in all Attributes. This stacks with the bonus from completing Chapter 9.
  • Primal Hunt
    • Campaign Zones and Monolith of Fate Echoes, excluding Quest Echoes and Arena Echoes, now have chance to spawn either a Mysterious Rift or a Torn Rift which players can use to fight dangerous Rift Beasts.
    • Continue with the Primal Hunt to eventually earn Primordial Uniques and Primordial Exalted Items.
  • Mysterious Rifts and Caves
    • The first time you find a rift it will be a Mysterious Rift. When you use the rift you will be taken back to the Ancient Era to just outside of the entrance of a new Cave side zone.
    • At the Cave entrance you will be greeted by Skarven Bloodhorn, a friendly Wengari, who will explain what lies inside the cave and will assist you in fighting through it. Skarven will also act as a vendor you can trade new materials and currency with, which is explained in a section below.
    • Inside the cave you will find a number of different enemies from the Ancient Era which will drop a new currency called Ancient Bones instead of gold. At the end of each Cave is a Rift Beast guarding their nest.
  • Rift Beast and Evolutions
    • Rift Beasts are powerful boss enemies which have a wide variety of traits and abilities and will evolve as you continue with the Primal Hunt. Rift Beasts will drop Ancient Bones, Primordial Materials, general loot, and will occasionally drop a Primordial Unique. The chance to drop a Primordial Unique is increased by the number of Evolutions it has.
    • Upon defeating the Rift Beast at the end of the Cave, you will have the ability to choose to evolve this Lineage of Rift Beasts or end the lineage all together.
  • Primordial Items
    • There are 2 types of Primordial Items: Primordial Uniques and Primordial Exalted Items. These items are so powerful that you can only have one Primordial Item of any kind equipped at a time.
    • There are a total of 25 Primordial Uniques. 22 of them can be purchased from Skarven while 3 can only drop from Rift Beasts.

Content Updates

The following content was already available, but has been updated for the new season:

  • Campaign
    • Architect Liath now always drops some Cold and Lightning Resistance Shards and rare items with Resistance Implicits when you first defeat her in the campaign.
    • Reworked The Keeper’s Vault wave fight.
    • Reworked the Arjani, the Ruby Commander quest.
    • Updated the wave fight in the Armory to replace the old Ravenous Voidform and Abyssal Crawler enemies with the newer Void Grubs and Void Despairs.
    • Waves spawn slightly more rapidly in the wave fight in the Armory.
    • Updated the Ortra’ek the Survivor miniboss in the The Ruined Coast to use a new cultist model, and updated his abilities.
  • Monolith
    • Updated Monolith Quest progression to be shared between party members.
    • Added three new Woven Echoes based around the new Rift Beast
    • Glyph of Envy rework
    • A new item has been introduced named a Temporal Keystone.
    • Added six new monolith echo zones based on chapter 10.
    • Increased the area level of most pre-90 normal timelines in the Monolith of Fate.
    • The first Harbinger for the Forgotten Knights quest now always spawns in the first completed level 90 timeline.
    • Reduced the spawn rate of Tombs. This does not affect the spawn rate of Cemeteries.
    • Added text that lists the total Corruption gain for Echo Rewards that increase your Corruption from more than 1 source.
    • Players can no longer take damage from enemies while in Echo of a World between Monolith Echoes.
    • Right clicking a Quest Echo or Timeline Boss in the top left of the Monolith will immediately start it, if able.
    • Portaling between Monolith Echoes in Offline should now be as smooth as it is Online, instead of showing a loading screen.
    • Undead Hydras can no longer follow the player into a Tomb using their Burrow ability.
  • Dungeon
    • Dungeon tier unlocks are shared between characters that share a Stash.
    • In Temporal Sanctum, added an indicator the first time Julra uses her most powerful attack to remind the player that they can use the Temporal Shift ability.
    • Dungeon boss vote no longer waits on people who have left the run to vote.
  • Arena
    • When a portal is used, a loading screen was added.

Class & Skill Updates

Each class received significant changes to make sure their abilities work as intended.

  • Minions
    • You now gain 0.8% minion power per character level (from 0.6%). This means that at level 100 your minions deal 60% more damage and take 60% less damage (from 45% for both).
    • Minions now also take 60% less damage from dangerous enemy abilities (from 50%).
    • Made improvements to minion AI so that they behave more intelligently and switch targets less often.
    • Toggled minions between Protect and Assassinate modes.
    • Fixed many common cases of minion snapshotting from items.
    • All minions are now more responsive at high movement speeds, reducing instances of the minion spinning around and failing to reach its intended destination in a timely fashion.
    • Minions will no longer sometimes run back and forth between a potential target and the summoner.
    • Minions no longer use a movement skill to a target if that would leave them at a range where they would immediately start running back to the player afterwards.
    • Minions run in front of the player towards their destination.
  • Sentinel:
    • Void Cleave now keeps its traversal ability with the Gravity’s Edge node.
    • Ring of Shields visuals and the Iron Form node now properly grant invulnerability.
    • Shield Rush, Multistrike, and Vengeance all received bug fixes for movement, damage scaling, and effects.
  • Rogue:
    • Trap skills now render correctly.
    • Shadow Cascade, Acid Flask, and Puncture were all adjusted to fix scaling and node interactions.
  • Mage:
    • Visuals and cooldowns fixed for:
      • Snap Freeze, Glyph of Dominion, and Runic Invocation.
  • Primalist:
    • Summoned minions like Sabertooth and Raptor now behave correctly in combat and display proper portraits.
    • Warcry, Fury Leap, Swipe, and Tornado abilities all received fixes to ensure status effects and damage work reliably.
  • Acolyte:
    • Harvest, Soul Feast, Rip Blood, Sacrifice, Reaper Form, and Bone Golem received multiple fixes to base damage, tags, and visual glitches.
    • Refined Minion interactions.

Other Changes

  • Affixes changes and improvements
  • Enemy balance changes
  • New unique items
  • Current Unique item changes
  • Set item changes
  • Item Faction updates
  • Endgame Faction updates
  • Quality-of-life changes:
    • Loot Filter adjustments
    • UI modifications
    • Stash Macros
    • Controller improvements
  • 7 New Champion Enemies
  • Performance Optimization
  • Visual and Sound Updates
  • Enemies and NPCS adjustments
  • Voice Acting
  • Environment and Zones updates
  • New Cosmetics
  • MTX Improvements
  • Various Bug Fixes
    • Skills
    • Campaign
    • Monolith
    • Dungeon
    • Arena
    • Factions
    • Enemies
    • And more!

Of course, as mentioned before for those who want the full details, the complete patch notes cover hundreds of bug fixes and minor changes across every class, dungeon, enemy, UI element, and more!