Blizzard are still fine-tuning the class launch balance in MoP Classic, as we get plenty new changes to a lot of them. Five classes are getting tweaked in the latest build, and Arena dampening is also being changed compared to the original expansion launch.
Let’s take a look!
After some testing, we decided there were additional areas we wanted to look at for classes and specs.
As always, a reminder that these:
- Are subject to change.
- The changes only affect PvE and have zero impact on Arenas and Battlegrounds.
- The changes under each spec’s name are only active for that spec even if the ability is available to multiple specs.
Death Knight
- Frost
- Soul Reaper now scales with your Mastery.
[New]
- Obliterate now scales with your Mastery.
[New]
- Soul Reaper now scales with your Mastery.
Hunter
- Marksmanship
- Steady Shot damage increased by 10%.
[New]
- Aimed Shot damage increased by 10%.
[New]
- Barrage damage increased by 15%.
[New]
- Chimera Shot damage increased by 15%.
[New]
- Steady Shot damage increased by 10%.
Mage
- Arcane
- Arcane Barrage damage increased by 19%.
[5.2 Revert]
- Arcane Blast damage increased by 29%.
[5.2 Revert]
- Arcane Blast mana cost lowered by 10% to 1.5% of base mana (was 1.666%).
[5.2 Revert]
- Arcane Barrage damage increased by 19%.
- Fire
- Pyroblast damage increased by 12%.
[5.2 Revert]
- Critical Mass’s increase to Critical Strike increased to 1.5x (was 1.3x).
[5.1 Revert]
- Pyroblast damage increased by 12%.
Monk
- Brewmaster
- Blackout Kick damage increased by 25%.
[New]
- Blackout Kick damage increased by 25%.
Paladin
- Holy
- Holy Insight now increases your chance to hit with Crusader Strike by 7.5%.
[New]
- Casting Crusader Strike throughout an encounter causes the Holy Paladin to be considered a Melee character when it comes to targeting for boss mechanics. If the Paladin does not cast Crusader Strike or doesn’t cast Crusader Strike for an extended period of time, the Paladin goes back to being considered a Ranged character for boss mechanics.
[New]
- Holy Insight now increases your chance to hit with Crusader Strike by 7.5%.
Arena
With the reintroduction to titles in 2s and 5s, we have made some adjustments to how Dampening works compared to the Original Mists of Pandaria.
- Dampening starts at 10% and increases by 6% per minute. (Note that this stacks with the ever present 30% healing reduction from Battle Fatigue).
- Dampening in 2s, 3s, and 5s now starts at 3 minutes.
- Dampening in 2s when there is a healer on both teams now starts immediately after the gates open.
- Maximum game time is now 15 minutes (was 20 minutes).