5 Dungeons Changed: Mythic+ Tuning With the March 24th Reset

Starym's Avatar by Starym

We have more tuning coming with this week’s reset, this time of the dungeon variety! Five dungeons are getting changes, with some visual improvements as well. Overall they’re becoming more difficult, but not too much, as there are some nerfs in there as well.


With scheduled weekly maintenance in each region, we will implement the following adjustments to dungeons.

Algeth’ar Academy

  • Reduced the effectiveness of Dragonflight Pledge Pins.
  • Addressed an issue where the Blue Dragonflight Pledge Pin was giving less Mastery than intended.
  • Overgrown Ancient
    • Addressed an issue where some Hungry Lashers were not affected by Burst Forth.
  • Echo of Doragosa
    • Updated Arcane Rift visual to match the size of the rift.
    • Energy Bomb now targets 2 players (was 1).
  • Vile Lasher
    • Addressed an issue where Vile Bite’s bleed effect was not ignoring armor.
  • Arcane Forager
    • Vicious Lunge cooldown reduced, and damage increased by 50%.
  • Algeth’ar Echoknight
    • Arcane images now move during Astral Whirlwind.

Maisara Caverns

  • Hulking Juggernaut
    • Addressed an issue where debuff from Rending Gore is not categorized as Bleed.

Nexus-Point Xenas

  • Enemies at the entrance no longer spawn below 90% health.
  • Duskfright Herald
    • Improved Dark Beckoning visual clarity, and summoned duskwraiths now travel in a straight line.
  • Smudge
    • Forfeit Essence cast time reduced to 2 seconds (was 4 seconds) on Mythic and Mythic+ difficulty.
      • Healing to Nascent Dreadflail increased.
  • Nascent Dreadflail
    • Now becomes active 1.5 seconds after being healed to full (was 3.5 seconds).

Seat of the Triumvirate

  • Saprish
    • Void Bomb visual has been updated
    • Phase Dash impact radius increased to 8 yards (was 6 yards).

Windrunner Spire

  • Restless Heart
    • Squall Leap periodic damage increased by 36%, and increased the visibility of the Squall Leap debuff on players.
      • Developers’ notes: When considering the recent removal of Squall Leap’s stacking property, we are increasing the base damage value of this ability to compensate. This change incentivizes continued interaction with Turbulent Arrows to remove this affliction, while also capping the penalty for failing to do so.