Additional Dungeon Tuning: Midnight Season 2 PTR

Starym's Avatar by Starym

This week’s testing is getting a lot of results, as all the Season 2 dungeons are getting slammed. Three are getting new changes today, with King’s Rest taking up the vast majority of the adjustments. From spawning changes in specific areas to pretty much every boss getting some tuning (mostly buffs), there’s even a reduction in enemy forces required for the key! Murder Row only gets one change to one boss, while Temple of Sethraliss gets more boss changes.


Hello, the following changes have been made on PTR.

Kings’ Rest

  • General
    • Spawning has been adjusted in the following areas:
      • Animated Guardians at the start of the dungeon have been moved further from the entrance
      • Removed Ghastly Brute in the hallway after Mchimba the Embalmer
      • Two Royal Berserkers now patrol around the room
    • Reduced required enemy forces
  • Mchimba the Embalmer
    • Embalm
      • Increased periodic damage by 66%
    • Awakening Slam
      • Increased damage by 33%
  • The Council of Tribes
    • Explosive Totem
      • Reduced cast time of Explode to 9 sec from 16 sec
  • Animated Guardian
    • Released Inhibitors
      • Increased Haste buff to 75% from 50%
  • Minion of Zul
    • Bound By Shadow
      • Spell can no longer be stolen. Spellsteal now only removes the effect
    • Fixate
      • Now has a beam visual on the target
      • Reduced duration to 10 sec
      • Now removes Bound By Shadow upon expiration
  • King Timalji
    • Erupting Slam
      • Reduced impact radius to 8 yards from 12 yards
  • Shadow of Zul
    • Health reduced by 13%
    • Pool of Darkness
      • Increased number of pools to 2 from 1
      • Reduced periodic damage while inside a pool by 40%

Murder Row

  • Kystia Manaheart
    • Destabilized
      • Reduced periodic damage by 17%

Temple of Sethraliss

  • Dutiful Tamer and Sand-Sworn Rider
    • Swarming Krolusks
      • Increased the cooldown between casts
      • Reduced health of summoned creatures by 25%
  • Sandswept Hunter
    • Arrow Barrage
      • Increased the cooldown between casts
      • Reduced damage of each tick by 5%
  • Sandfury Stonefist
    • Ground Pound
      • Reduced damage by 5%
  • Agitated Nimbus
    • Accumulate Charge
      • Reduced damage increase per stack to 8% from 10%
  • Barbed Krolusk and Swarming Krolusk
    • Serrated Charge
      • Increased the cooldown between casts
      • Reduced impact damage by 25%
      • Reduced duration to 6 sec from 8 sec