Blizzard Just Nerfed Devastation Evoker and Buffed 9 Other WoW Specs

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The second class tuning pass of Midnight Season 1 is upon us and will go live on March 24.

Here’s an overview of all the changes Blizzad’s planning to implement based on early Season 1 numbers:


Considering the first couple of days of data and player feedback from Season 1 play, we’re planning to make adjustments that address a few outliers in both group play and in PvP. The following changes will go live with scheduled weekly maintenance on March 24.

Classes

  • Demon Hunter
    • Devourer
      • All damage dealt increased by 3%.
      • Focused Ray damage bonus increased to 80% (was 50%).
      • Collapsing Star main target damage bonus increased to 75% (was 50%).
  • Druid
    • Restoration
      • Rejuvenation and Germination healing increased by 10%.
      • Tranquility healing increased by 10%.
      • Wild Growth healing increased by 10%.
      • Embrace of the Dream healing increased by 35%.
  • Evoker
    • Devastation
      • Disintegrate damage reduced by 5% for Devastation Evoker only.
      • Scalecommander: Might of the Black Dragonflight bonus to Black spells reduced to 20% (was 30%) for Devastation Evoker only.
      • Flameshaper: Twin Flame damage increased by 25% for Devastation Evoker only.
    • Preservation
      • All healing reduced by 5%.
      • Time of Need healing increased by 50%.
      • Verdant Embrace healing increased by 15%.
  • Hunter
    • Beast Mastery
      • All damage dealt by you and your pets increased by 5%. This does not affect PvP combat.
    • Marksmanship
      • Aspect of the Hydra effectiveness reduced to 35% (was 65%).
      • Aimed Shot damage increased by 8%. Does not affect PvP.
  • Paladin
    • Holy
      • Reflection of Radiance’s proc rate has been significantly reduced for Holy Paladins.
      • Hammer and Anvil healing increased by 35%. Does not apply to PvP combat.
      • Rite of Sanctification primary stat gained increased to 5% (was 2%) for Holy Paladins. Does not apply to PvP combat.
      • Rite of Adjuration healing increased by 150% for Holy Paladins. Does not apply to PvP combat.
  • Priest
    • Discipline
      • All damage reduced by 12%. Not applied to PvP combat.
      • Power Word: Shield and Void Shield absorption increased by 15%. Not applied to PvP combat.
      • Flash Heal and Shadow Mend healing increased by 15%. Not applied to PvP combat.
  • Rogue
    • Assassination
      • All ability and melee damage increased by 4%.
    • Outlaw
      • All ability and melee damage increased by 4%.
    • Subtlety
      • All ability and melee damage increased by 3%. Does not apply to PvP.
  • Shaman
    • Elemental
      • Lava Burst damage increased by 20%.
      • Elemental Blast damage increased by 15%.
      • Earth Shock damage increased by 15%.
      • Lightning Bolt damage increased by 10%.
      • Flame Shock damage increased by 10%.
      • Voltaic Blaze damage increased by 10%.
    • Restoration
      • All healing increased by 3%.
  • Warlock
    • Demonology
      • All ability damage reduced by 4%.

Player versus Player

  • Druid
    • Restoration
      • Reactive Resin healing increased by 50%.
      • All healing increased by 5% in PvP combat.
    • Feral
      • All damage increased by 9% in PvP combat.
  • Death Knight
    • Frost
      • All damage increased by 8% in PvP combat.
  • Demon Hunter
    • Devourer
      • Reverse Magic has been added as a PvP Talent.
      • Developers’ notes: This was previously planned to be a 12.0.5 change, but we’re moving it into 12.0.1 via hotfix.
  • Evoker
    • Devastation
      • All damage increased by 4% in PvP.
  • Mage
    • Arcane
      • All damage increased by 8% in PvP combat.
      • Arcane Missiles damage increased by 40% in PvP combat.
  • Monk
    • Mistweaver
      • All healing reduced by 8% in PvP combat.
  • Paladin
    • Holy
      • Mana regeneration reduced by 30% in PvP combat.
  • Shaman
    • Elemental
      • All damage reduced by 4% in PvP combat.
    • Enhancement
      • Crash Lightning damage increased by 80% in PvP combat. This also affects Crash Lightning (Unleashed).
      • Primordial Storm damage reduced by 15% in PvP combat.
      • Surging Elements now increases haste by 10% in PvP combat (was 15%).
      • Totemic: Surging Bolt damage reduced by 15% in PvP combat.
      • Totemic: Fixed an issue causing the tooltip of Primal Catalyst to not display that the Lava Lash casts at 50% effectiveness in PvP combat instead of 150%.
  • Warlock
    • Affliction
      • Corruption and Wither damage increased by 20% in PvP combat.
      • Agony damage increased by 20% in PvP combat.
      • Unstable Affliction now lasts 12 seconds in PvP combat (was 8 seconds), a 50% increase in its total damage dealt.
      • Shadow Bolt damage increased by 100% in PvP combat.
      • Drain Soul damage increased by 100% in PvP combat.