We have another giant hotfix summary, with a whole lot of tuning and improvements all across the game. The class tuning from last reset takes the biggest chunk. There’s also a new batch coming this week, which you can check out here. There were also plenty of additional fixes for the specs during the week. Dungeons and raids got a significant tuning pass as well, with many additional fixes later on, the final two bosses of the Venomous Abyss especially. Items got plenty of fixes as well, from ones that couldn’t be used with the catalyst from the raid, to non-socketable ones, and more. Writhe mounts got a bit of a size increase too! There’s plenty more to see, from Delve to Prey improvements, quest fixes, and more.
Classes
- Death Knight
- Developers’ notes: Frost Death Knight has performed under our expectations at the beginning of Curse of Ula’tek, especially in the Venomous Abyss raid.
- Frost
- All ability damage and melee damage increased by 6%.
- Obliterate damage increased by 15%.
- Unholy
- Resolved an issue causing Dread and Virulent Plague Erupt effects to not work as intended with the target damage modifiers and caster damage modifiers Foul Infections, Thrill of Blood, Incite Terror, Morbidity, Soul Reaper, Brittle, and the War debuff of Rune of the Apocalypse.
- Resolved an issue causing the Unholy Devotion attack speed increase to also reduce attack damage and therefore have a neutral effect.
- Demon Hunter
- Fixed an issue that allowed Blur’s recent PvP adjustments to affect PvE situations. Blur damage reduction outside of PvP is restored to previous intended values.
- Devourer
- Fixed an issue that prevented the effect of the Devourer 2-piece set bonus (Soulburst) from displaying correctly.
- Havoc
- All damage increased by 3%.
- Vengeance
- Mastery: Fel Blood effectiveness increased by 24%.
- Druid
- Restoration
- Fixed an issue where Grove Guardians were not prioritizing healing the target of your Swiftmend or Wild Growth.
- Fixed an issue where Everbloom could incorrectly heal 6 targets instead of the intended 5 targets.
- Developers’ notes: These changes are intended to address Rejuvenation and Wild Growth feeling weak in season 2, particularly in dungeons. We’re also increasing the power of the 4-piece class set to make sure it’s an impactful and noticeable set bonus. These changes are accompanied by slight nerfs to their raid healing to keep them around the same power in raid while increasing their power in dungeons.
- 4-piece class set bonus increases Genesis duration by 8 seconds (was 4 seconds).
- Rejuvenation and Germination healing increased by 15%. Does not apply to PvP combat.
- Wild Growth healing increased by 10%.
- Nature’s Bounty replicates 10% of Regrowth’s healing (was 20%).
- Everbloom heals 5 targets (was 6 targets).
- Everbloom heals for 48% of Lifebloom’s final heal (was 40%). Does not apply to PvP combat.
- Restoration
- Evoker
- Flameshaper: Fixed an issue where Lifecinders incorrectly stated that it required Renewing Blaze.
- Preservation
- Fixed an issue where Emerald Communion would loop its visual even after the effect had ended.
- Developers’ notes: We’re further increasing some of the Preservation triage heals to help them keep up with other healers in dungeons.
- Verdant Embrace healing increased by 25%. Does not apply to PvP combat.
- Living Flame healing increased by 20%. Does not apply to PvP combat.
- Dream Simulacrum increases healing of Verdant Embrace by 40% (was 30%).
- Hunter
- Beast Mastery
- Developers’ notes: We’re looking to increase Beast Mastery area damage and cleave capabilities.
- Wild Thrash now deals 300% increased damage when striking more than 2 targets (was 200%).
- Beast Cleave now causes your pets to strike nearby enemies for 70% of the damage dealt (was 55%).
- Survival
- All damage dealt by you and your pets increased by 4%.
- Beast Mastery
- Mage
- Fire
- Resolved an issue where the 2-piece set bonus: Flamestrike did not correctly always grant Hot Streak when it is a guaranteed critical strike due to Pyroclasm.
- Frost
- Developers’ notes: We’re primarily focused on Frost’s performance in Mythic Keystone dungeons. The recent removal of the health increase from Improved Ice Barrier had a greater effect on Frost’s overall survivability than intended. We like the symmetry of the three Improved Barrier talents having one additional effect, and Frost has historically had a slightly larger absorb than Arcane and Fire, so we’re baking it into the baseline absorb amount rather than re-attaching it to Improved Ice Barrier. We’re also making some targeted increases to Frost’s area of effect damage.
- Ice Barrier absorb amount increased to 35% of maximum health (was 30%). Does not apply to PvP combat.
- Blizzard damage increased by 10%.
- Frostbite Talent: Shatter damage to nearby enemies increased by 10%.
- Frostfire: Isothermic Core – Meteor damage increased by 25%.
- Fire
- Monk
- Brewmaster
- Developers’ note: We’re adjusting the absorption of Celestial Brew and Celestial Infusion to improve its impact as a defensive option and to help address pain points players are experiencing in some encounters.
- All damage increased by 3%.
- Celestial Brew and Celestial Infusion absorb value increased by 20%.
- Mistweaver
- Fixed an issue where Soothing Mist could rarely cause the incorrect aura to be canceled.
- Brewmaster
- Paladin
- Protection
- Fixed an issue where Blessed Hammer could not hit Ula’tek’s Venomous Heart.
- Fixed an issue where Avenger’s Shield could sometimes fail to activate Glory of the Vanguard while Divine Resonance was active.
- Retribution
- Developers’ notes: We’re increasing the damage of the Curse of Ula’tek 4-piece set bonus Divine Arbiter significantly, to make sure its rotational ask is worth executing.
- Class Set 4-piece Divine Arbiter main target damage increased by 150%.
- Class Set 4-piece Divine Arbiter secondary target damage increased by 75%.
- Protection
- Priest
- Holy
- Fixed an issue where Guardian Angel would not reduce the cooldown of Guardian Spirit when placed on an ally.
- Fixed an issue where Divine Hymn would put Guardian Spirit on a 60-second cooldown with Guardian Angel talented.
- Holy
- Rogue
- Deathstalker: Fixed an issue where Deathstalker’s Mark would be removed when a target becomes unattackable. Darkest Night will now be granted when Deathstalker’s Mark is removed from an unattackable target.
- Shaman
- Elemental
- Farseer: Corrected an issue where Maelstrom Supremacy did not increase the healing of Healing Surge.
- Elemental
- Warlock
- Developers’ notes: We’re increasing the throughput of Affliction and Demonology by primarily focusing on their single-target tools with a secondary focus on their multi-target kit. Additionally, we’re considerably increasing the damage of Warlock demons so that they have a larger contribution to overall throughput. This should also help a bit more with aggro concerns during solo play.
- Imp, Voidwalker, Sayaad, and Felhunter damage increased by 350%.
- Affliction
- Hellcaller: Fixed an issue where Blackened Soul would not activate from Unstable Affliction applied via Fatal Echoes.
- Unstable Affliction damage increased by 15%. Does not apply to PvP combat.
- Hellcaller – Blackened Soul damage increased by 20%. Does not apply to PvP combat.
- Wrath of Nathreza damage increased by 35%. Does not apply to PvP combat.
- Shadow of Nathreza damage increased by 25%. Does not apply to PvP combat.
- Agony damage increased by 20%. Does not apply to PvP combat.
- Corruption damage increased by 15%. Does not apply to PvP combat.
- Hellcaller – Wither damage increased by 10%. Does not apply to PvP combat.
- Demonology
- Shadow Bolt damage increased by 35%. Does not apply to PvP combat.
- Demonbolt damage increased by 30%.
- Wild Imp damage increased by 20%.
- Summon Felguard damage increased by 20%.
- Demons summoned by Dominion of Argus damage increased by 20%. Does not apply to PvP combat.
- Call Dreadstalkers damage increased by 30%.
- Destruction
- Fixed an issue where Mayhem would sometimes become untracked when refreshed while active.
- Rain of Fire damage increased by 30%.
- Warrior
- Protection
- Fight Through the Flames reduces Magic damage by 8% (was 6%).
- Fixed a bug that could cause Sudden Death to incorrectly increase cooldowns.
- Protection
Delves
- Fixed an issue that caused Mislaid Curiosities to not spawn in The Darkway variant Eggsplosive Growth.
- Fixed a bug that could cause the Undergraduates in the Infiltrator Garand encounter to spawn in unintended locations.
- Fixed an issue causing Gnok to cast Ejecting Decay while moving, and Upheaval no longer targets pets.
- Fixed an issue where Valeera could no longer gain experience from mislaid curiosities.
- Gnarldor Isle
- Minchi has been hitting the books and now requires adventurers to help him investigate only 4 bone piles (was 6) in the Minchi’s Osseous Adventure story.
Dungeons and Raids
- The Tidebound Grotto
- Health of Nymrissa Wavecaller reduced by 5% on Heroic difficulty and 10% on Mythic difficulty.
- Abyssal Rain’s initial damage reduced by 12.5%.
- Abyssal Rain’s periodic damage reduced by 12% on Heroic difficulty and 20% on Mythic difficulty.
- Reduced Abyssal Rain’s damage scaling for larger groups.
- Frost Burst damage reduced by 40%.
- Shatter now occurs after 40 seconds (was 30 seconds).
- Chilling Frost duration reduced by 1.5 seconds.
- Reduced the number Bubblefin Frostscales that appear with each wave of murlocs to 2 (was 3).
- Altar of Fangs
- Removed one High Evolutionist in the area after Rav’i.
- The Blinding Vale
- Increased enemy forces requirement to 686 (was 655).
- Adjusted spawning in the last area to reduce creature density.
- Removed a Radiant Spellsower before Ziekket.
- Potatoad Matriarch
- Increased enemy forces value to 60 (was 30).
- Reduced health by 10%.
- Toxic Spew initial damage reduced by 50%.
- Toadspawn target radius reduced to 3-7 yards (was 10 yards), and eggs now finish hatching even if the Matriarch is dead.
- Ikuzz the Light Hunter
- Addressed an issue where Bloodthorn Root is affected by disorient effects.
- Den of Nalorakk
- Reduced the number of Earthwhisper Tenders in the first area by 2.
- Thornclaw Gatherer
- Rotten Supplies cooldown increased to 17 seconds (was 14 seconds).
- Kings’ Rest
- Finished Mummy and Half-Finished Mummy are now marked as elites.
- Risen Hexer now casts Shadow Bolt (was Shadowfrost Bolt).
- Phantom Hex Priest now uses Shadow magic (was Nature).
- Increased Shadow of Zul’s ability cooldown.
- Bloodsworn Assassin’s Sudden Rupture now prefers not targeting the same player consecutively.
- The Council of Tribes
- Kula the Butcher’s Whirling Axes visual updated.
- Aka’ali the Conqueror and Zanazal the Wise now wait briefly before attacking players.
- Murder Row
- Addressed an issue where Malefic Wave can sometimes fail to hit players.
- Addressed an issue where Row Snitch can be uninteractable.
- Lithiel Cinderfury
- Fingers of Gul’dan now prefers non-tank players.
- Fingers of Gul’Dan number of targets reduced to 4 (was 5).
- Fingers of Gul’dan number of Wild Imps summoned increased to 4 (was 3).
- Ruby Life Pools
- Replaced the Flashfrost Chillweaver nearest to Defier Draghar with a Deepstone Earthshaper, and moved one of the preceding Earthbound Guardians next to this creature.
- Adjusted enemy forces requirement to keep routing the same as before.
- Deepstone Earthshaper’s health reduced by 8%, and Techtonic Strikes damage vulnerability reduced to 25% (was 35%).
- Flashfrost Chillweaver’s health reduced by 10%.
- Primalist Cinderweaver’s Living Bomb periodic damage and explosion damage reduced by 10%.
- Replaced the Flashfrost Chillweaver nearest to Defier Draghar with a Deepstone Earthshaper, and moved one of the preceding Earthbound Guardians next to this creature.
- Temple of Sethraliss
- Fixed an issue where the Voidbound Emisssary M+ affix creature could cause Galvazzt to despawn.
- Replaced a Faithless Subjugator with a Lightning Serpent.
- Adjusted enemy forces requirement to keep routing the same as before.
- Swarming Krolusks now idle for longer after spawning before attacking.
- Voidscar Arena
- Adjusted spawning of a pack near the Harrower to be closer to the stairs.
- Taz’Rah
- Nether Dash line visuals now turn more smoothly.
- Atroxus
- Addressed issues with the voice lines not matching the spells.
- The Venomous Abyss
- Story Mode: Dungeon followers will now properly lead players when Dungeon Assistance is toggled on.
- Reduced the number of creature spawns throughout the zone.
- Reduced the blood required to open doors throughout the Venomous Abyss.
- Reduced the damage of Venom Withdrawal by 30%.
- Reduced the duration of Venom Withdrawal by 50%.
- Reduced the health of Serpent Wards by 75%.
- The Lost Explorers
- Evokers’ Cauterizing Flame should now properly remove the Splinters effect during this encounter.
- Resolved an issue where Hoji did not immediately stop casting when the encounter ends, preventing the encounter from completing.
- Vashnik the Malignant
- Reduced the damage of Siphoning Infection by 33% on Raid Finder difficulty.
- Reduced the damage of Siphon Blood by 33% on Raid Finder difficulty.
- Reduced the healing reduction 80% (was 100%) on Raid Finder difficulty.
- Increased the healing of Siphoning Infection by 10% on Normal difficulty.
- Increased the healing of Siphoning Infection by 500% on Raid Finder difficulty.
- Fixed an issue causing the Solidified Snake Venom to not spawn for the achievement.
- Fixed an issue causing Burning Venom to not move towards the Malignant Cavity after being gripped.
- Reduced the number of Malignant Totems per cast.
- Adjusted the spawn locations of Malignant Totems.
- Fixed a bug causing Imbibe to inflict more damage than intended on Normal and Heroic difficulties.
- The Twin Fangs
- Resolved an issue that could cause Caustic Globule/Barbed Bulwark world indicators to clear prior to the missile impact.
- The Coiled Altar
- Fixed a rare issue where Coalesced Venom’s could spawn inside a Virulent Mutation rim on Mythic difficulty.
- Fixed an issue where Soul Sever was incorrectly highlighting which Manifestations of Dread would be destroyed.
- Defilement of the Coiled Altar healing absorb reduced by 20% in Mythic difficulty.
- Fixed an issue where bringing Zul’jan to 1 health at the end of the intermission would prevent him from being killable during phase 3.
- Fixed an issue where Sever’s vulnerability aura lasted longer than intended.
- Malacrass now casts Dreadmarch on all players 10 seconds after he enrages.
- Reduced Malacrass’s phase 3 health by 10% on Normal and Heroic difficulties.
- Eternal Nightfall is no longer affected by Curse of Tongues or similar effects.
- Reduced the absorb value of Veil of Twilight by 15% on Normal and Heroic difficulties.
- Ula’tek
- Damage from carrying eggs is now treated as periodic damage (was direct damage).
- Resolved an issue where Blight Vein could occasionally inflict additional damage.
- Resolved an issue where Toxic Burn could occasionally inflict additional damage.
- Resolved an issue that could cause Dancing Rune Weapon to fail to cast spells when targeting the Venomous Heart.
- Increased the range of Grasping Fangs.
- Corrected an issue that would cause Ula’tek to re-emerge during the intermission.
- Fixed an issue where the targeting of Mother’s Wrath could fail, causing Ula’tek to use her raid wide damage despite the tank being in the bubble.
- Fixed an issue that could cause unintended duplicate applications of Doomscale Shell.
- Corrected the target location of Ula’tek’s Venomous Heart so that AoE spells more consistently hit it and Ula’tek.
- Fixed a bug preventing the encounter from resetting when no players were alive in Ula’tek’s room.
- Increased the duration of Greasy Hatchling to 35 seconds (was 20 seconds).
- Players are now protected against being targeted by Virulent Spit while crossing the venom pools.
- Resolved an issue causing Death Knights’ Necrotic Coil to have pathing issues.
- Causing the Doomscale Warden to cast Shadow Molt early no longer resets their spell record timings.
- Reduced the number of players required to successfully soak Serpent’s Bite across the range of raid sizes.
- Players affected by Calcified Corpse now radiate massive raid damage on Heroic and Mythic difficulties.
- An erroneous tenth stack of Stone Venom is no longer applied to the current target during Ula’tek’s Mother’s Wrath.
Housing
- Previewing decor in the Decor Catalog will now show accurate Voidlight Marl prices for decor sold by Silvermoon’s Disguised Decor Duel Vendor.
Items and Rewards
- Fixed an issue that prevented Contract: Zul’jarra’s Forces from applying to your entire Warband.
- Sszorak’s Ferocity – The Tempest poison tornado effect is now only visible to the trinket wearer and its size has been reduced.
- Players who are offered a Silvermoon Splendor in their Great Vault can still select that option and receive a Nebulous Voidcore.
- Fixed an issue where raid armor rewards from the Coiled Altar and Ula’tek could not be catalyzed if sourced from the Great Vault or Voidcore rolls. Existing items may now catalyzed.
- Fixed an issue where some Season 2 items could not have a socket added.
- “Overflowing” caches for reaching maximum Renown should now contain Veteran Mistcrests during Season 2.
Mounts
-
- Increased the size of several writhe mounts to be more consistent.
Omnium Folio
- Fixed a bug that could cause the Rune of Lingering to break crowd-controlled enemies.
- Fixed a bug that where the Rune of Lingering did not always activate for healers.
Player versus Player
- Fixed an issue that prevented players from earning progress towards their next Vicious Saddle.
- Resolved an issue that prevented Training Grounds: Arena from ending the match when the game-controlled opponents surrender.
- In Training Grounds, Arena opponents will now properly display their surrender animation when forfeiting their match after a teammate has died.
- Demon Hunter
- Developers’ notes: We feel the defensive kits of Devourer and Havoc are too powerful, so we are reducing some of their passive and active defenses to make them more viable targets for opponents.
- Glimpse now reduces damage taken by 20% while active (was 25%).
- Devourer
- Void Ray damage increased by 33% in PvP combat.
- Blur now reduces damage taken by 15% in PvP combat (was 25%).
- Armor of Souls now increases Armor by 65% (was 100%).
- Havoc
- Blur now reduces damage taken by 15% in PvP combat (was 25%).
- Desperate Instincts now reduces damage taken by 5% while below 35% health in PvP combat (was 10%).
- Druid
- Feral
- Developers’ notes: Feral’s sustained damage is lower than our intended target, so we’re targeting their primary damage over time effects to improve this. We’re also targeting a buff for Druid of the Claw which has fallen behind Wildstalker in viability.
- Druid of the Claw: Ravage damage increased by 20% in PvP combat.
- Rip damage increased by 15% in PvP combat.
- Rake damage increased by 15% in PvP combat.
- Feral
- Evoker
- Augmentation
- Developers’ notes: Augmentation has been underplayed in PvP, especially arenas, for some time. We’re increasing both their damage support capabilities and their personal damage to increase their viability.
- Damage increased by 10% in PvP combat.
- Ebon Might grants 10% primary stat in PvP combat (was 8%).
- Inferno’s Blessing damage increased by 25% in PvP combat.
- Augmentation
- Hunter
- Developers’ notes: Sentinel Hunters are slightly too strong during burst windows in PvP, so we’re reducing the damage of Moonlight Chakram and increasing the throughput of rotational abilities to compensate.
- Marksmanship
- Sentinel: Moonlight Chakram damage reduced by 30% in PvP combat.
- Rapid Fire damage increased by 15% in PvP combat.
- Arcane Shot damage increased by 15% in PvP combat.
- Survival
- Sentinel: Moonlight Chakram damage reduced by 30% in PvP combat.
- Raptor Strike and Raptor Swipe damage increased by 20% in PvP combat.
- Kill Command damage increased by 15% in PvP combat.
- Mage
- Fire
- Developers’ notes: Fire Mage execute windows and hard cast Pyroblast damage have been higher than we would like, so we’re reducing the effectiveness of Molten Fury and Pyroclasm in PvP.
- Burnout now explodes for 50% of remaining Ignite damage in PvP combat (was 75%).
- Pyroclasm now increases the damage of Pyroblast and Flamestrike by 180% in PvP combat (was 230%).
- Molten Fury now increases damage to targets below 35% health by 10% in PvP combat (was 15%).
- Fire
- Monk
- Brewmaster
- Fixed an issue where Hot Trub PvP talent was incorrectly counting as both a Disorient and an Incapacitate. It now counts as an Incapacitate only.
- Windwalker
- Rushing Wind Kick damage reduced by 20% in PvP combat.
- Rising Sun Kick damage reduced by 10% in PvP combat.
- Tigereye Brew now increases critical strike damage by 3/6% in PvP combat (was 5/10%).
- Brewmaster
- Paladin
- Holy
- Developer’s notes: Holy Paladin throughput has increased with recent changes past our targets for them in PvP.
- All healing reduced by 4% in PvP combat.
- Protection
- Developers’ note: Protection Paladins have been extending the duration of the matches that they participate in with frequent access to group utility. We’re reducing the effectiveness of Blessing of Sacrifice and Guardian of the Forgotten Queen to bring them in line.
- Guardian of the Forgotten Queen duration reduced to 6 seconds.
- Guardian of the Forgotten Queen cooldown increased to 4 minutes.
- Guardian of the Forgotten Queen now has a 6 second internal cooldown.
- Sacrifice of the Just reduces the cooldown of Blessing of Sacrifice by 30 seconds in PvP combat (was 60 seconds).
- Retribution
- Developers’ notes: Retribution’s personal durability has been higher than we would like considering their complete team defensive package, and Templar’s damage has not been competitive with Herald of the Sun, so we’re increasing some sources specific to its hero tree.
- Shield of Vengeance absorption reduced by 25% in PvP combat.
- Divine Protection now reduces damage taken by 20% in PvP combat (was 25%).
- Templar: Seal of the Templar now increases the damage of Templar’s Verdict by 35% (was 25%).
- Templar: Hammer of Light’s damage increased by 10% in PvP combat.
- Holy
- Priest
- Developers’ notes: Mindgames has fallen behind other spells and has been an underutilized talent for some time, so we’re increasing its viability to offer all Priest specializations more PvP talent options.
- Mindgames direct damage increased by 150%.
- Mindgames healing and damage reversal increased by 150%.
- Discipline
- Flash Heal and Shadow Mend healing increased by 20% in PvP combat.
- Atonement healing increased by 5% in PvP combat.
- Holy
- Developers’ notes: Holy Priest is vastly overperforming due to a mixture of overall healing increases from the patch as well as some generous PvP specific healing increases to Prayer of Mending and Holy Word: Serenity. We’re reducing these PvP increases to Prayer of Mending, Holy Word: Serenity, and Prompt Prognosis which are all powerful instant cast spells.
- Enlightenment regenerates mana 10% faster in PvP combat (was 25%).
- Prayer of Mending healing reduced by 25% in PvP combat.
- Holy Word: Serenity healing reduced by 15% in PvP combat.
- Oracle: Prompt Prognosis healing reduced by 25% in PvP combat.
- Shadow
- Developers’ notes: We feel Shadow is lacking in kill power, so we’re increasing some of its primary sources of burst.
- Shadow Word: Madness damage increased by 15% in PvP combat.
- Void Volley damage increased by 15% in PvP combat.
- Shadow Word: Death damage increased by 15% in PvP combat.
- Rogue
- Assassination
- Developers’ notes: Burst from Assassination’s Apex Talent is exceeding expectations and is getting toned down. Additionally, damage from Fatebound Coins is higher than intended and is being reduced.
- Kingsbane initial damage reduced by 12% in PvP combat.
- Implacable (Rank 3) Physical and Nature damage reduced by 15% in PvP combat.
- Fatebound: Fatebound Coin (Tails) damage reduced by 10% in PvP combat.
- Outlaw
- Developers’ notes: Outlaw’s damage and kill pressure is lower than we’d expect, so we’re putting more damage into core finishing moves.
- Dispatch damage increased by 20% in PvP combat.
- Between the Eyes damage increased by 12% in PvP combat.
- Subtlety
- Developers’ notes: Subtlety’s steady damage pressure is low, without which it can be difficult to create windows that capitalize on their burst potential. We’re increasing Eviscerate damage moderately and Goremaw’s Bite bleed damage significantly to increase the frequency of these windows.
- Eviscerate damage increased by 10% in PvP combat.
- Goremaw’s Bite bleeding damage increased by 33% in PvP combat.
- Assassination
- Shaman
- Elemental
- Developers’ notes: Elemental is lacking the sustained pressure we expect, so we’re targeting core damage sources to improve its viability.
- Stormbringer: Tempest damage increased by 10% in PvP combat.
- Lava Burst damage increased by 10% in PvP combat.
- Earth Shock damage increased by 10% in PvP combat.
- Earthquake damage increased by 10% in PvP combat.
- Restoration
- Developers’ notes: Restoration Shaman is slightly too strong compared to other healers (barring Holy Priest). We’re making some small adjustments to their mana and the Totemic hero talent tree to better balance their mana and throughput.
- Mana regeneration is now reduced by 65% in PvP combat (was 60%).
- Totemic: Splitstream now causes Healing Stream Totem to heal an additional ally at 15% effectiveness in PvP combat (was 30%).
- Totemic: Earthsurge now causes allies affected by your Earthliving to receive 5% additional healing from you in PvP combat (was 15%).
- Elemental
- Warlock
- Affliction
- Developers’ notes: We’re increasing Affliction’s ability to maintain spread pressure by adjusting Agony’s damage and making a small adjustment to Unstable Affliction’s backlash damage to make dispelling all their damage over time effects more punishing.
- Agony damage increased by 50% in PvP combat.
- Unstable Affliction backlash damage increased by 20%.
- Demonology
- Developers’ notes: We feel too much of Demonology’s damage is focused on Wicked Reaping and Power Siphon, so we’re reducing the power of these effects and increasing overall damage through our game-wide Demonology changes above.
- Soul Harvester: Wicked Reaping damage reduced by 50% in PvP combat.
- Soul Harvester: Necrolyte Teachings now causes Power Siphon to increase the damage of Demonbolt by an additional 10% in PvP combat (was 20%).
- Power Siphon now increases the damage of your next 2 Demonbolts by 20% in PvP combat (was 30%).
- Destruction
- Developers’ notes: Destruction is lacking in finishing power, so we’re increasing the damage of their primary nuke spells to allow for more burst potential.
- Chaos Bolt damage increased by 15% in PvP combat.
- Shadowburn damage increased by 30% in PvP combat.
- Affliction
- Warrior
- Arms
- Developers’ notes: To compensate for the reduction in Fueled by Violence self-healing, we’re increasing Arms’ Hero Talents throughput by increasing Slayer’s Strike and Demolish damage in PvP.
- Colossus: Demolish damage increased by 15% in PvP combat.
- Slayer: Slayer’s Strike damage increased by 5% in PvP combat.
- Fueled by Violence healing reduced by 15% in PvP combat.
- Arms
Prey
- Fixed a bug where the spell Noxious Spitfall was targeting players not on the threat list.
- Fixed a bug where Ral’kala’s invulnerability shield would interfere with his timed despawn.
- Pack Hunters and Pack Ambushers will no longer spawn Venom-Bloated Pythons.
Quests
- Fixed an issue causing Li Li Stormstout to comment when the player exits “The War Within Recap”.
- Fixed an issue preventing Soridormi from offering the “Legacy of the Amani” campaign chapter skip.
- The weekly quests “Turn Back the Surge” and “Sparks of War: Eversong Woods” no longer incorrectly suggest that they reward two Sparks of Tide.
User Interface
- Groups for the Housewarming housing quest are now found in the Questing section of the Premade Group Finder (was the Custom section).



