We have a colossal list of hotfixes for the second week of the pre-patch. From class tuning and fixes to housing, PvP, items, quests and more, the hotfixes cover pretty much every category.
Devourer DHs got their big tuning pass and should feel better to play now. Mistweaver and Resto Shaman got some healing buffs, while the rest of the class changes were mostly bug fixes. The other category that got the most changes was the pre-patch event. Twilight Ascension got every kind of buff to its reward system, from more currency drops, to faster rare spawns, to gear prices getting slashed, and more. There’s plenty more in there as well, with quests, items, housing, PvP and transmog all receiving improvements.
Classes
- Fixed an issue where full health targets with a heal absorb were not considered injured for some AoE healing logic.
- Death Knight
- Blood
- Fixed an issue with Bloodied Blade not granting Strength.
- Blood
- Demon Hunter
- Devourer
- Fixed an issue causing Voidsurge to not correctly function without Demonic Intensity.
- Void-Scarred: Fixed an issue causing Hungering Slash to not work properly after using Metamorphosis.
- Consume now generates 1 additional Soul Fragment.
- Shattered Souls now has a 4% chance to cause a damaging spell to generate a Soul Fragment (was 8%).
- Waste Not now causes Void Ray to have a 200% increased chance of generating a Soul Fragment (was 100%).
- While in combat, Entropy now grants a Soul Fragment every 12 seconds (was 8 seconds).
- Reap damage increased by 75%. Does not affect PvP combat.
- Consume damage reduced by 30%. Does not affect PvP combat.
- Fixed an issue causing Devourer Demon Hunters to sometimes switch to an incorrect voice during Void Metamorphosis.
- An issue causing the Soul Fragments of Devourer Demon Hunter to not function on the Dawnbreaker has been resolved.
- Devourer
- Druid
- Regrowth, Rejuvenation, Germination, and Wild Growth once again extend their duration when they are refreshed.
- Restoration
- Fixed an issue where Passing Seasons was not reducing the cooldown of Nature’s Swiftness.
- Grove Guardians no longer cost mana when they are summoned.
- Hunter
- Marksmanship
- Fixed an issue causing Tame Beast to not correctly function when talented into Unbreakable Bond.
- Survival
- Fixed an issue causing Raptor Strike to have incorrect damage and focus costs when using Aspect of the Eagle.
- Marksmanship
- Mage
- Frost
- Glacial Bulwark no longer requires level 54.
- Frost
- Monk
- Brewmaster
- Fixed an issue causing Celestial Infusion to not absorb any damage.
- Fixed an issue causing Celestial Brew and Celestial Infusion to display an incorrectly low tooltip value.
- Mistweaver [with scheduled realm maintenance]
- Thunder Focus Tea’s cooldown reduced to 30 seconds (was 45 seconds).
- Mana Tea effectiveness increased by 20%.
- Brewmaster
- Priest
- Renew, Holy Fire, Vampiric Touch, and Shadow Word: Pain once again extend their duration when they are refreshed.
- Shadow
- Fixed an issue causing Shadowy Apparitions to not display properly on Damage Meters.
- Rogue
- Deathstalker: Fixed an issue that caused Precise Killer to apply double its listed effect.
- Hero Talents
- Fatebound
- Fixed an issue that caused Ravenholdt Mint’s benefit to not be applied or reduce overall damage.
- Fatebound
- Subtlety
- Trickster: Fixed an issue that prevented Disorienting Strikes from applying its cooldown reduction effect for Secret Technique.
- Shaman
- Enhancement
- An issue causing Maelstrom Weapon to require level 12 has been resolved.
- Restoration
- Chain Heal healing increased by 25%.
- Healing Rain healing increased by 82%.
- Enhancement
Dungeons and Raids
- The random Heroic Dragonflight dungeon queue should now require the correct average item-level.
- De Other Side
- Resolved a visual issue with Mueh’zala’s Shattered Visage
- Temple of Sethraliss
- Fixed an issue that caused the Avatar of Sethraliss encounter to become soft-locked.
- Vault of the Incarnates
- Fixed several issues with the Raszageth encounter not cleaning up properly when a player is defeated on Story Mode.
Horrific Visions
- Item-level rewards will no longer be displayed on the Horrific Vision event widget.
- Rewards increase based on how far you get in a Horrific Vision run at the new squished item levels appropriate for Season 3.
Housing
- Elegant Elven Barrel can now be added as decor.
- Increased the House XP cap to 2250 XP +250 XP per Endeavor completion, for a total of 2500 per Endeavor.
- Adjusted diminishing returns for repeatable tasks to increase rewards after multiple repetitions of activities.
- Improved the rewards for the non-Endeavor-specific tasks.
- For the first (current) month only: significantly reduced the amount of Endeavor XP needed to complete the bar for the first Endeavor cycle.
- Developers’ notes: This is intended to compensate for the fact that it’s the first month, and there is no record of player activity.
- Daily rotating Endeavor quests no longer reset on logout, and are now Weekly quests, and are now all up at the same time.
- The Grand Collector now has an increased tap limit, allowing many people to get credit for the Endeavor task “Blade of the Skyguard” at once.
- Some decor that was accidentally hidden in the catalog has been made accessible:
- Murloc Driftwood Hut
- Scroll of the Adherent
- “Rising Glory of Rukhmar” Statue
- Shellscale Standard
- High Arakkoan Alchemist’s Shelf
- High Arakkoan Shelf
Items
- New drops of Rae’shalare, Deaths Whisper should again be legendary.
- Fixed an issue that caused Dragonflight raid cloaks to convert to a set item not intended for your class.
- Added a sell price to the Ascension Arrestor’s Dagger.
- [With scheduled realm maintenance] The item-level of gear provided by the Level 80 Boost has been increased to 102 (was iLvl 80).
Pet Battles
- Webbers is now properly displayed once awarded from Family Battler of Northrend.
Player versus Player
- Fixed an issue that prevented progress towards the Vicious Void Creeper mount during the PvP offseason.
- Warrior
- The effectiveness of the low-health effect of Second Wind has been reduced by 50% in PVP.
- Fixed an issue where Precognition could trigger on a successful interrupt.
- All class spells that apply crowd control will now appear larger on raid frames and be prioritized over other debuffs.
Quests
- Fixed a bug that caused returning level 80 players to be directed to the incorrect content.
- Fixed an issue causing players to be unable to use the Path of the Chosen to progress quests during Xal’atath Lorewalking.
- Players can again complete “Nuke ‘Em Norbit” in Mechagon as intended.
- Alleria should now be available to provide “After the Storm” for eligible players who have started the Lorewalking Recap but have left it before completing.
- Added Jaina and Thrall in Stormwind and Orgrimmar to allow eligible players to pick up The War Within intro quests.
Trading Post
- [With scheduled realm maintenance] A new Trading Post activity has been added to January: “Legion Remix: Mix Up”. The timelines have bent once more, granting the efforts of some to all. Players who log-in during the month of January will earn 650 points for their Traveler’s Log.
Transmogrification
- Lowered the cost of outfit creation prices by 50% to bring them more in line with what the prices were prior to the Transmog update.
- Developers’ notes: This hotfix was applied to live servers on January 23.
Twilight Ascension Event
- Added crossbows as options for players to acquire from the event.
- Fixed an additional issue preventing visibility of “Void Perforations” if the player had completed the Firebeard’s Patrol questline.
- Quartermaster Materialist Ophinell now has an icon on the minimap.
- Resolved an issue where the scenario UI was not available during the Mirrorvise rare event.
- Ritualist and boss health has been adjusted to make them last a bit longer for large groups.
- The price of gear on the vendor has been reduced to 20 Insignias (was 40).
- Champion track Warbound-until-equipped items will no longer generate an ‘Epic Upgrade’ notification when looted from rares.
- Equipment drops are no longer restricted to only one per day, per character, from each individual rare.
- [With realm restarts in each region] Rares now spawn every 5 minutes (was 10 minutes).
- Tripled the chance for equipment to drop from Twilight Ascension rares.
- Increased the number of Twilights Blade Insignias dropped by killing Twilight Ascension rares to 2-3 (was 1).
- Twilight Ascension rares will no longer drop level-up equipment that your character cannot wear.
- Removed faction tapping from enemies during “Twilight’s Call” rare events.
- Resolved an issue where players could send other players through the portal to Dornogal in the Twilight Ascension basecamp.



