Housing endeavors are getting major changes just one week post-launch. A new patch raises House XP caps, makes repeat tasks more rewarding, and speeds up progress for smaller neighborhoods, fixing one of the biggest frustrations players have been calling out.
Hello neighbors!
It’s been a week since Endeavors went live and we’ve been reading your feedback and working through some improvements that we’re bringing to Endeavors in the next few days.
Earning More House XP
The most prominent feedback has been on House XP being capped per Endeavor. This cap exists so that collecting new decor for XP remains valuable, but we agree that a cap of 1000 XP is too limiting when compared with the XP needed to level your house.
- We’re increasing the per-Endeavor House XP cap from 1000 to 2250. With the 250 XP from completing the Endeavor, this brings the total possible House XP from an Endeavor to 2500 XP.
With 40 days total for this first Endeavor and then a (roughly) monthly duration once Midnight launches, this change means you’ll gain about 1-2 house levels just from the monthly Endeavor alone.
This change will not grant retroactive House XP, but it will increase the cap for the current Endeavor, so everyone can earn an additional 1250 XP.
Diminishing Returns
The next most common point of feedback is about diminishing returns on task rewards. These exist to encourage you to explore other tasks and not do a single task over and over again. However, we recognize that not all tasks are for all players, and different players have preferences which could lead them into doing a small set of tasks repeatedly.
- We’re increasing the floor of the diminishing returns from 20% to 50% as well as slowing its descent.
- This change will affect both the rewards (House XP and Community Coupons) as well as the Endeavor XP. This means if you’d previously gone from earning 10 to earning 2 coupons after multiple completions, you’ll now earn a minimum of 5 coupons after this change.
If you’re currently earning the minimum coupon amount due to repeated completions when the update goes live, you may need to log out and log back in to show the new value.
We’re also introducing a weekly reset for the diminishing returns on repeatable Endeavor tasks. Given the timing of this update, this means the first reset will be the week of February 3.
Two Other Changes
Endeavor difficulty scales with your Neighborhood’s activity level. However, given the lack of information for this first month, the system hasn’t yet been calibrated to your Neighborhood activity level. Therefore, for this first Endeavor only:
- We’re reducing the amount of XP needed to complete the first Endeavor from 1000 to 400.
This should make things feel much better for smaller / less active Neighborhoods. Additionally:
- We’re improving the rewards for generic tasks from 10 to 50 XP.
Generic tasks are those that provide some XP but are not themed to the current Endeavor, and this change applies only to them as a way of making them feel more rewarding.
A Few Notes
The Endeavor user interface (UI) doesn’t mention the XP cap or diminishing returns, but if you see House XP as a reward, you haven’t yet hit the cap.
- UI improvements are coming in a future update.
If you’re at the House XP cap, you’ll still contribute to the Endeavor’s progress. Very engaged players can carry a Neighborhood to completion (even more so with the changes above).
Don’t forget – there’s a 20% bonus to rewards if you’re playing in a group with 2 of your neighbors. Enjoy grouping up when you’re endeavoring!
We’re looking forward to more of your feedback and we will continue to adjust as needed. Housing is a long and exciting journey that we’ve only just begun!



