Your Priest and Mage Just Got Harder to Kill Before Midnight

Starym's Avatar by Starym

We have another tuning pass ahead of Midnight’s Early Access launch! Next reset brings changes to four more classes, from Death Knights to Priests. The theme of the changes is damage reduction and prevention. Unholy gets a big nerf to one of their runes, which was making them extremely resilient, while Mages get an increase to their survivability via barrier buffs. Windwalkers and Priests also get significant buffs in the damage reduction/absorption department.

You can find the massive class tuning pass that was applied this week (along with plenty of class fixes as well) here.


With scheduled weekly maintenance on February 24 in this region, we’ll implement some tuning measures aimed at adjusting defensives for a few classes.

Classes

Death Knight

  • Unholy
    • Rune of the Apocalypse Famine effect now reduces the damage the target deals to caster by 1% (was 5%).

Mage

  • Arcane Warding now reduces magic damage taken by 4/8% (was 2/4%).
  • All Mage Barrier spells absorb an additional 5% maximum health.

Monk

  • Windwalker
    • Calming Presence now decreases damage taken by 6% (was 3%).
    • Martial Instincts now increases Avoidance by 3/6% (was 2/4%).

Priest

  • Angelic Bulwark now absorbs damage equal to 25% of your maximum health (was 15%).
  • Spell Warding now reduces magic damage taken by 3%/6% (was 2%/4%). Not applied to PvP combat.
  • Strength of Soul now increases Stamina by 6% (was 4%). Not applied to PvP combat.