Blizzard have an update on the stats of damage meters in Midnight. Players have gotten their first look at them in the beta recently. However, Blizzard point out they are in an early state, and many improvements are still coming. The meters were enabled just so the endgame testing didn’t start without them. Blizzard detail upcoming bug fixes, AoE damage consolidation, pet damage sorting, total damage and DPS in the same window, individual enemy damage taken and a death recap.
Here’s all the information.
Hello! We have some thoughts for those of you who are testing the damage meters function. This is something we consider to be in heavy ongoing development, and we rolled it out when we did because we didn’t want to do endgame testing without it.
The damage meters in the Beta today are far from their final form.
There’s a lot of custom handling that damage meter addons and sites like WarcraftLogs use to consolidate damage sources from player spells like Whirlwind or Immolation Aura into a single event, and we will have similar handling in place in a few weeks.
Currently, several encounter mechanics and self-damage sources are being picked up by damage meters. These are bugs and are being fixed.
Based on feedback, we’re going to adjust how damage from pets and guardians is sorted, with the goal of those being intermingled in the list from most to least damage dealt, instead of always sorting to the bottom.
There are a lot of display settings already available in options, but we’re iterating on and improving the formatting of your defaults. An example of this– in a future Beta update, the ‘default damage done’ view will show both total damage and DPS side-by-side.
We’re working on an ‘enemy damage taken’ breakdown, so you can see how much damage each enemy in an encounter took from each player. This is several weeks out. We’re also working on death recap functionality, because it’s important to have a clear understanding of what caused a death.
Over the next few weeks, we’ll implement many updates to damage meters, always considering that cosmetic or readability changes are a lower priority than basic functionality.
And again, we turned on the damage meters in the Beta before implementing all of the above to get early feedback! This feedback is super useful, and we want to prioritize our work based on what’s going to be most important/impactful to players, so thank you very much and keep it coming!



