Players Haven’t Even Started Midnight and These Dungeons Already Got Nerfed

Starym's Avatar by Starym

We have more adjustments for Midnight Season 1 dungeons this week. Skyreach gets the lightest of taps, while Pit of Saron receives a fair amount of tweaks, so let’s take a look.


Greetings!

We have made the following updates:

Skyreach

  • Araknath
    • Light Ray
      • Periodic damage reduced by 11%

Pit of Saron

  • Adjusted the enemy composition of the creatures preceding the ice cave
  • Dreadpulse Lich
    • Torrent of Misery
      • Reworked: this ability can no longer be dispelled, but its attributes were adjusted to reduce the total damage ~10% when factoring in application resets of the previous iteration
    • Dread Pulse
      • Damage reduced by 7%
    • Rimebone Coldwraith
      • Permeating Cold
        • Damage reduced by 5%
  • Wrathbone Enforcer
    • Sunderstrike
      • Fixed an issue where this ability could hit unintended targets at unintended ranges