Midnight Season 1 Dungeon Testing Begins November 18th

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Season 1 dungeon testing starts November 18th on the Midnight Beta.

The following dungeons will be available for testing during this phase: Pit of Saron, Skyreach, Seat of the Triumvirate, and Algeth’ar Academy


Greetings!

Midnight Season 1 dungeon testing begins on Tuesday, November 18 at 12:00 p.m. PST (3:00 p.m. EDT / 9:00 p.m. CEST) and runs until Tuesday, December 2 at 10:00 a.m. PST (1:00 p.m. EDT / 7:00 p.m. CEST). Please note that this schedule may be adjusted if we encounter any technical issues during testing.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation.

Throughout beta, all Midnight dungeons will be available for testing on Normal and Heroic difficulty. Seasonal dungeons will rotate with each new test period.

For this round, the following seasonal dungeons will be open for testing on Heroic, Mythic and Mythic+ difficulty:

  • Pit of Saron
  • Skyreach
  • Seat of the Triumvirate
  • Algeth’ar Academy

Dungeon Updates

We’ve made a number of updates to bring these returning dungeons in line with modern gameplay expectations while preserving what made them memorable in the first place. Below are some of the highlights:

General

  • Standard shoot and bolt spells will now attempt to spread their targets more evenly across available players.
  • Xal’atath’s Bargain affixes have had their tuning adjusted:
    • Ascendant
      • Cosmic Ascension’s cast time increased from 6.5 sec to 8 sec.
    • Voidbound
      • Dark Prayer’s cast time increased from 15 sec to 18 sec.
    • Devour
      • Now also snares the afflicted players, reducing their movement speed by 10%.

Pit of Saron

  • All creature and boss encounters have been fully reimagined for a modernized experience, including a complete pass on creature spawning.
  • The dungeon’s captive soldiers are now directly tied into the main objective.
  • Story scenes have been rebuilt to be shorter and meet modern standards while honoring the original story.

Skyreach

  • All creatures and boss encounters have been updated.
  • The wind platform after Rukhran has been updated.
    • Birds no longer deal damage to players.
    • The wind current can now be disabled by channeling on Coalescing Winds after crossing the platform.

Seat of the Triumvirate

  • All creatures and boss encounters have been updated.
  • All void portals now spawn after Zuraal the Ascended is defeated, and their locations are no longer random.
  • Story scenes have been rebuilt to be shorter and meet modern standards while honoring the original story.

Algeth’ar Academy

  • Crawth’s Deafening Screech no longer applies Sonic Vulnerability.
  • Crawth now begins casting Ruinous Winds at specific health thresholds.
  • Vexamus no longer gains energy when an Arcane Orb reaches it to prevent unfair overlaps with Arcane Fissure.

Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.