Midnight Season 1 Dungeon Tuning and Testing: December 16th

Starym's Avatar by Starym

Another round of Mythic+ testing arrives today, and with it the usual dungeon adjustments! Magisters’ Terrace, Maisara Caverns, Nexus-Point Xenas, and Windrunner Spire are on the line this time around, with buffs, nerfs and fundamental changes to the encounters ready for players when they arrive.


Greetings!

Midnight Season 1 dungeon testing continues on Tuesday, December 16 at 4:00 p.m. PST (7:00 p.m. EDT / 1:00 a.m. CEST) and runs until Monday, January 5 at 10:00 a.m. PST (1:00 p.m. EDT / 7:00 p.m. CEST). Please note that this schedule may be adjusted if we encounter any technical issues during testing.

During the test period you’ll be able to acquire and customize Mythic Keystones by talking to the Keystone Vendor in Stormwind, Orgrimmar and Silvermoon. The nearby Dungeon Teleports NPC will assist you with transportation.Throughout beta, all Midnight dungeons will be available for testing on Normal and Heroic difficulty. Seasonal dungeons will rotate with each new test period.

For this round, the following seasonal dungeons will be open for testing on Heroic, Mythic and Mythic+ difficulty:

  • Magisters’ Terrace
  • Maisara Caverns
  • Nexus-Point Xenas
  • Windrunner Spire

Provided that the items equipped on your character are at least item level 226, they will scale automatically to a higher level as needed to support Dungeon testing.

Dungeon Updates

Magisters’ Terrace

  • General
    • Dungeon timer increased from 30 minutes to 33 minutes
    • Additional creatures now spawn with Arcane Sentry at the start of the dungeon
  • Runed Spellbreaker
    • Runic Wound
      • Ability cooldown increased
  • Void Infuser
    • Void Surge
      • No longer buff allies
      • Now fear all players in combat for 3 sec
  • Shadowrift Voidcaller
    • Consuming Shadows
      • Periodic damage increased by 42%
  • Devouring Tyrant
    • Void Bomb
      • Expiration damage increased by 71%

Maisara Caverns

  • Zil’jan
    • Now contributes to enemy forces
  • Gloomwing Bat
    • Now contributes to enemy forces

Nexus-Point Xenas

  • General
    • Reduced mob density on the final platform
  • Corewright Kasreth
    • Reflux Charge
      • Addressed an issue where Damage Over Time effect was stacking unexpectedly
  • Corewarden Nysarra
    • Now summons Grand Nullifier instead of Wretched Supplicant
    • Now summons Dreadflail instead of Null Guardian
  • Lothraxion
    • Adjusted pacing of the encounter
    • Searing Rend
      • Now only damages the tank instead of all enemies in front of the caster
    • Brilliant Dispersion
      • There is now a delay between initial impact and Mirrored Images spawning
    • Flicker
      • Added visual to communicate the direction of the charge from each image
  • Shadowguard Defender
    • Null Mantle
      • Removed
    • Null Sunder (New spell)
      • Melee attack has a chance to reduce the target’s armor by 3% for 12 sec. This effect stacks
  • Smudge
    • Healing to Nascent Dreadflail has been increased

Windrunner Spire

  • Fixed an issue where the rider of Phalanx Breakers could attack unintended targets
  • Prevented creatures near Derelict Duo from engaging in combat through the wall during the boss encounter
  • Reconfigured the dungeon’s Waystone locations
  • Derelict Duo
    • Reduced the pace of the ability schedule
    • Fixed an issue in Follower difficulty where Latch’s hook could interact unintentionally with the dungeon followers
  • Commander Kroluk
    • Fixed an issue where Commander Kroluk would spend notable time during his add phase auto-attacking instead of using Bladestorm
    • Rallying Bellow
      • Improved visibility of precast
    • Reckless Leap
      • Fixed an issue where the targeted player could move out of the damage zone
      • Damage radius increased to 12 yards from 8 yards
      • This ability now creates an additional effect within the chamber: Debris Rain
        • The force of Kroluk’s leap shakes the chamber, causing rubble to fall that inflicts damage to players within the impact locations
    • Adjusted the schedule of abilities to increase the pace of the fight
    • Adjusted health values in the encounter to rebalance the structure of the phases
      • Commander Kroluk’s health reduced by 5%
      • Phantasmal Mystic
        • Health increased by 50%
      • Spectral Axethrower
        • Health increased by 23%
      • Haunting Grunt
        • Health increased by 15%
  • Restless Heart
    • Reworked the Mythic mechanic by introducing Storming Soulfonts into the encounter
      • Storming Soulfonts form when players touch Turbulent Arrows, denying space until destroyed by Gust Shot
        • When destroyed, they eject Stormscatter Orbs that damage and knock away players hit
      • Gust Shot no longer interacts with Turbulent Arrows
    • Squall Leap
      • No longer has a duration and now stacks
      • This affliction can now be removed by stepping on a Turbulent Arrow
      • Periodic damage reduced by 33%
    • Turbulent Arrows
      • No longer applies a DoT
    • Bolt Gale
      • Now has a precast
      • Now pushes players within the cone away
      • Cone width increased by 25%
    • Billowing Wind
      • Now stuns the target for 5 seconds
      • No longer increases Physical damage taken
    • Arrow Rain
      • Impact radius increased to 4 yards from 3 yards
    • Gust Shot
      • Damage radius increased to 8 yards from 6 yards
      • Duration increased to allow time for players to resolve the new Mythic mechanic
    • Adjusted the schedule of abilities to accommodate the above changes
    • Fixed an issue where Gust Strike’s damage vulnerability was lower than intended in Mythic. It now matches Heroic at 200%.
  • Territorial Dragonhawk
    • Fixed an issue with Fire Spit where the creature would sometimes immediately recast the ability
    • Bolstering Flames
      • Adjusted recast logic to improve timing consistency
      • No longer casts if the creature is below 10% health
  • Spectral Axethrower
    • Throw Axe
      • Periodic damage reduced by 25%
      • Range reduced to 40 yards from 60 yards
  • Sureshot Archer
    • Shoot range reduced to 40 yards from 60 yards
  • Phalanx Breaker
    • Reduced maximum charge distance of Break Ranks to 40 yards from 80 yards
  • Restless Steward
    • Soul Exposure now targets two players
  • Devoted Woebringer
    • Pulsing Shriek damage increased by 25%
  • Apex Lynx
    • Ferocious Pounce damage increased by 13%
  • Phantasmal Mystic
    • Ephemeral Bloodlust haste buff increased by 15%
    • Flame Nova’s damage increased by 10%

Thanks for testing and sharing your thoughts with us! We’ll be reviewing your feedback closely and will continue to post updates throughout the beta as changes roll out.