Mists of Pandaria Classic Beta Dev Notes and Known Issues: June 13th

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The MoP Classic beta is chugging along very quickly, with another set of development notes and known issues only a few days after the last batch.

We have more class changes to tweak how they run at launch, as well as issues with server crashes and pet pathing.


We’ve added the following changes to the Beta:

General

  • Damage over time effects should no longer fall off prematurely when a damage over time extension is used.

Classes

  • Developers’ notes: The below are additional adjustments following yesterday’s changes. These are subject to the same rules as before where they do nothing in PvP and they also are subject to change.
  • Paladin
    • Holy
      • Seal of Insight now has a chance to restore 4% of the Holy Paladin’s base mana when striking a target in a non-PvP environment. [5.4 Revert]
      • Devotion Aura cast by a Holy Paladin will now reduce all damage by 20% (was Magical damage only).
        • Developers’ notes: Changing Devotion Aura to reduce all damage makes it beneficial in more situations and aligns with other damage reducing abilities like Power Word: Barrier.
  • Priest
    • General
      • The target caps on Divine Star, Halo, and Cascade have been returned to being uncapped for damage and healing.
        • Developers’ notes: We are still keeping Divine Star’s reduced healing for Discipline Priests but we want these abilities to feel impactful in larger raid groups still. If adjustments are still necessary to bring in Discipline Priest power it will be done in other ways. This was already partially reverted on Beta, but we’re doing it completely now for all effects.
      • Cascade returned to 4 bounces.
    • Holy
      • Holy Word: Serenity Healing increased by 40%.
      • Holy Word: Sanctuary Healing increased by 60%.
      • Holy Word: Sanctuary mana cost decreased by 33% and now costs 2.5% of base mana (was 3.8%).
      • Mastery: Echo of Light will now deal its healing every 1 second (was every 3 seconds).
        • Developers’ notes: This was originally intended in Mists of Pandaria but due to latency issues it was changed to 3 seconds. We are going to try this out to see if it works with modern tech the way that it was meant to be.
      • Divine Hymn now heals up to 50 targets regardless of raid size.
        • Developers’ notes: This was including pets in its original targeting, and instead of just making pets get the short end of the stick here – we moved this to hitting all targets. It’s a 3 minute cooldown and wasn’t that appealing compared to other cooldowns that exist. We feel this is a good direction for Discipline Priests being great with mitigation cooldowns, and Holy Priests having throughput cooldowns that reward the Priest for finding moments to get a full channel off in a fight, or in the case of Holy Word: Sanctuary – placing it in an area that players will be standing in for at least 30 seconds.
  • We are aware that there are world server crashes impacting players in Pandaria. We’re currently looking into that issue and potential solutions.
    • This should not impact players inside of dungeons or raids.
  • Gate of the Setting Sun
    • Pets may encounter pathing issues when jumping down to Raigonn. Players may need to dismiss and summon their pet.