Raid Frame Spell Prioritization, Massive Class Tuning: Midnight Pre-Patch Hotfixes, February 17th

Starym's Avatar by Starym

The announced huge tuning pass has arrived with today’s hotfix notes! But there’s more to them than just the tuning, as certain spells are getting prioritized on raid frames and will always appear near the beginning of tracked spells. There is also a fix for a housing Endeavor credit buried in there between the PvE and PvP tuning.

There are also plenty of fixes for many classes added compared to the announced tuning, with the largest amount coming in for Mages, Monks, and Shamans.


Classes

  • The following spells are now prioritized on raid frames and always sorted near the beginning of tracked spells: (Preservation Evoker) Echo, (Restoration Shaman) Riptide, (Discipline Priest) Atonement, (Mistweaver Monk) Renewing Mist and Enveloping Mist, (Restoration Druid) Rejuvenation, Germination, and Lifebloom, and (Holy Paladin) Beacon of Light and Beacon of Faith.
  • Death Knight
    • Unholy
      • Developers’ notes: Recent bugfixes and tuning adjustments caused diseases to deal more damage than intended. We’re rebalancing their output to keep the build viable while also updating Putrefy and Necromancer’s Cunning to trigger Rune of the Apocalypse effects, helping support a wider range of build options.
      • Virulent Plague damage reduced by 18%.
      • Dread Plague damage reduced by 18%.
      • Pestilence now deals 100% of your Plagues’ remaining damage (was 150%).
      • Epidemic damage reduced by 10%.
      • Graveyard damage reduced by 10%.
      • Magus of the Dead’s Shadow Bolt and Frostbolt damage increased by 20%.
      • The damage from Putrefy and Necromancer’s Cunning can now trigger Rune of the Apocalypse’s effects.
      • San’layn: Visceral Strength grants 4% Strength (was 8%).
      • San’layn: Incite Terror stacks up to 3 times (was 5 times).
  • Demon Hunter
    • Devourer
      • All ability damage reduced by 4%.
      • Fixed an issue allowing Devourer Demon Hunters to be able to cast Void Metamorphosis without it talented.
      • Fixed an issue causing Burning Blades to benefit Devourer Demon Hunter’s auto attacks.
    • Havoc
      • All ability damage increased by 5%.
    • Vengeance
      • Fixed an issue that prevented Single-Button Assistant from using Fracture.
      • Added Last Resort’s Uncontained Fel debuff as an optional Tracked Buff to the Cooldown Manager.
  • Druid
    • Balance
      • All ability damage increased by 3%.
    • Feral
      • All ability and auto-attack damage increased by 3%.
    • Guardian
      • Fixed an issue where Dream Guide would activate at 80% health with two stacks, instead of the expected 40%.
      • Fixed an issue where Red Moon’s damage was not being increased by Fury of Nature.
      • Fixed an issue where Red Moon’s damage was not being increased by Lunar Insight.
      • Fixed an issue where Thrash’s arcane damage was not being increased by the correct amount with Fury of Nature.
      • Fixed an issue where additional Rage consumed by Killing Blow was not being counted by After the Wildfire.
    • Restoration
      • Sunfire damage increased by 35%.
      • Moonfire damage increased by 30%.
      • Moonfire mana cost reduced by 33%.
      • Starsurge damage increased by 40%.
      • Wrath and Starfire damage increased by 25%.
      • All damage is now increased by 1% per level, resulting in a 15% overall damage increase at level 90.
  • Evoker
    • Devastation
      • Fixed an issue causing Disintegrate damage to be much lower than intended, increasing Disintegrate damage by 76%.
      • All damage reduced by 4%.
      • Flameshaper: Conduit of Flame now increases critical strike chance by 10% against targets above 50% health (was 15%).
      • Flameshaper: Fulminous Roar now causes Fire Breath to deal damage 15% more often (was 20%).
    • Preservation
      • All healing increased by 6%.
      • All damage is now increased by 1% per level, resulting in a 58% overall damage increase at level 90.
      • Temporal Artificer reduces the cooldown of Rewind by 60 seconds (was 120 seconds).
      • Rewind reverses 30% of damage taken in the last 5 seconds (was 33%). Does not affect PvP combat.
      • Fixed an issue where Dream Breath’s heal was slightly less than a 40-yard radius.
      • Emerald Blossom mana cost reduced by 20%.
      • Reversion mana cost reduced by 22%.
      • Fire Breath mana cost reduced by 30%.
  • Hunter
    • Corrected an issue where Concussive Shot was not available to be tracked within the Cooldown Manager when talented.
    • Beast Mastery
      • Dark Ranger: Dark Hound attack power reduced by 25%.
      • Pack Leader: Boar area damage now deals reduced damage beyond 5 targets (was 8).
    • Marksmanship
      • Windrunner Quiver no longer benefits Focused Aim twice.
      • Focused Aim now reduces Aimed Shot’s cooldown by 2 seconds (was 1 second).
      • Trick Shots effectiveness reduced to 60% (was 75%).
      • Rapid Fire’s cooldown is reduced to 16 seconds (was 20 seconds).
      • Trueshot now improves Aimed Shot’s cooldown rate by 40% (was 60%).
      • Bulletstorm now increases Aimed Shot damage by 1% per stack (was 2%).
      • Sentinel: Lunar Storm now deals reduced damage beyond 8 targets.
      • Sentinel: Can’t Miss, Won’t Miss now increases Trueshot duration by 2 seconds (was 4 seconds).
    • Survival
      • All damage dealt reduced by 4%.
      • Strike as One damage reduced by 10%.
      • Boomstick damage reduced by 10%.
      • Pack Leader: Better Together now increases Raptor Strike and pet damage by 5% for Survival Hunters (was 15%).
      • Pack Leader: Wyvern damage bonus now grants 10% increased damage (was 15%).
      • Pack Leader: Boar area damage now deals reduced damage beyond 5 targets (was 8).
      • Sentinel: Lunar Storm now deals reduced damage beyond 8 targets.
  • Mage
    • Fixed an issue allowing Hand of Frost to trigger from Shatter effects on units with no Freezing stacks.
    • Fixed an issue causing Slipstream to cease functioning after consuming a stack of Clearcasting with Orb Mastery.
    • Fixed an issue causing Thermal Void to not Shatter additional stacks on secondary Ice Lance targets.
    • Fixed an issue causing Frost Bomb to only apply Chilled to its main target.
    • Fixed an issue causing Scorch’s impact visual to play on the caster and its target.
    • Overpowered Missiles no longer highlights Arcane Missiles on your action bar.
    • Fired Up no longer highlights Fire Blast on your action bar.
    • Arcane
      • Arcane Pulse cast time reduced to 1.75 seconds (was 2.25 seconds).
      • Spellslinger: Splintering Orbs damage bonus reduced to 25% (was 35%).
      • Spellslinger: Arcane Splinter damage reduced by 50%.
      • Spellslinger: Signature Spell now increases Arcane Blast and Arcane Pulse damage by 15% (was 25%).
      • Spellslinger: Polished Focus now increases Barrage damage by 15% (was 25%).
    • Fire
      • Fixed an issue with Flame On not correctly reducing the cooldown of Fire Blast.
    • Frost
      • Developers’ notes: We’re moving damage out of baseline Frost and into the Hero Talents to help give us more precise control over each Hero Talent’s performance in different content. We’re also slightly reducing Frostfire’s area damage.
      • Shatter damage reduced by 10%.
      • Blizzard damage reduced by 10%.
      • Frostbolt damage reduced by 10%.
      • Frozen Orb damage reduced by 20%.
      • Winter’s End damage reduced by 75%.
      • Developers’ notes: Winter’s End is providing too much benefit to specific builds and playstyles, so we’re significantly reducing its power.
      • Frostfire: Flash Freezeburn Glacial Spike damage bonus reduced to 15% (was 25%).
      • Frostfire: Dualcasting Adept now increases Shatter and Blizzard’s damage by 15% (was 10%).
      • Frostfire: Frostfire Bolt damage increased by 10%.
      • Spellslinger: Polished Focus now increases Shatter’s damage by 20% (was 10%).
      • Spellslinger: Signature Spell now increases Frostbolt and Blizzard’s damage by 25% (was 15%).
      • Spellslinger: Splintering Orbs damage bonus increased to 40% (was 25%).
      • Spellslinger: Frost Splinter damage increased by 10%.
  • Monk
    • Fixed an issue that caused Rising Sun Kick to not apply Mortal Wounds.
    • Fixed an issue that caused Thunderfist’s damage to not be tracked separately in the Damage Meter.
    • Fixed an issue that caused Windwalking to persist if untalented.
    • Fixed an issue that caused Windwalkering remain on allies beyond 10 yards.
    • Mistweaver
      • All damage increased by 1% per level.
      • Tiger Palm damage reduced by 31%.
      • Blackout Kick reduced by 32%.
      • Rising Sun Kick damage reduced by 32%.
      • Crackling Jade Lightning damage reduced by 32%.
      • Spinning Crane Kick damage reduced by 32%.
      • Celestial Conduit damage reduced by 30%.
      • Jadefire Teachings transfers an additional 200% damage to healing (was 260%).
      • Way of the Crane heals for 125% of damage done (was 160%).
    • Windwalker
      • All damage decreased by 10%.
      • Rising Sun Kick damage decreased by 20%. Does not affect PvP combat.
      • Glory of the Dawn damage decreased by 50%.
      • Spinning Crane Kick damage increased by 30%.
      • Fists of Fury damage increased by 40%.
      • Rushing Wind Kick’s activation rate increased to 60% (was 40%) and no longer has a cooldown.
      • Touch of the Tiger increases Tiger Palm’s damage by 50% (was 15%).
      • Conduit of the Celestials: Invoke Xuen, the White Tiger’s Empowered Tiger Lightning now copies 4% of your damage done (was 8%).
      • Conduit of the Celestials: Celestial Conduit damage decreased by 20%.
      • Shado-Pan: One Versus Many now increase Fists of Fury damage by 60% (was 20%).
  • Paladin
    • Lightsmith: Fixed an issue that caused Ringing of the Heavens to not properly apply Holy Armaments to a friendly target while targeting an enemy.
    • Templar: Sanctification will now correctly trigger from Hammer of Wrath.
    • Fixed an issue that caused Lightforged Blessing to not function.
    • Retribution
      • Divine Storm damage increased by 12%.
      • Templar: Divine Hammer damage increased by 30%.
      • Herald of the Sun: Fixed an issue that caused Divine Toll to grant Divine Purpose.
    • Holy
      • Empyrean Legacy now casts Light of Dawn at 30% effectiveness (was 125%).
      • Empyrean Legacy may now stack up to 2 times.
      • Beacon of the Savior absorb amount decreased by 25%.
      • All damage is now increased by 1% per level, resulting in a 58% overall damage increase at level 90.
      • Judgment damage reduced by 37%.
      • Consecration damage reduced by 37%.
      • Shield of the Righteous damage reduced by 20%.
      • Crusader Strike damage reduced by 20%.
      • Avenging Crusader heals for 80% of damage done (was 100%).
      • Developers’ notes: These changes should result in a net neutral change for Judgment and Consecration, a slight buff for Shield of the Righteous and Crusader Strike, and a larger buff for Holy Shock and Hammer of Wrath.
  • Priest
    • Discipline
      • All damage is now increased by 1% per level, resulting in a 32% damage increase at level 90.
      • Atonement heals for 35% of damage done (was 45%).
      • Atonement heals for 50% of damage done in PvP combat.
      • Voidweaver: Void Blast damage increased by 30%.
    • Holy
      • All damage is now increased by 1% per level, resulting in a 58% damage increase at level 90.
      • Holy Fire damage decreased by 25%.
      • Fixed an issue where Burning Vehemence had no impact visual.
      • Oracle: Fixed a bug causing Piety to be unintentionally reduced.
      • Fixed an issue causing Ultimate Serenity to heal for less than 15% of Holy Word: Serenity’s healing.
    • Shadow
      • Voidform now increases damage done by 20% while active (was 10%).
  • Rogue
    • Added Stealth as an optional trackable buff in Cooldown Manager.
    • Trickster: Unseen Blade damage reduced by 5%.
    • Assassination
      • Rupture damage increased by 5%.
      • Fan of Knives damage increased by 25%.
      • Caustic Spatter causes 18% of your Nature damage to hit nearby enemies (was 15%).
    • Subtlety
      • Trickster: Nimble Flurry effect reduced to 65% of skill damage (was 75%).
      • Trickster: Clever Combatant crit chance for Shuriken Storm reduced to 15% (was 20%).
  • Shaman
    • Brimming with Life now increases Stamina by 8%/15% (was 5%/10%).
    • Elemental Warding now reduces magic damage taken by 8% (was 6%).
    • Nature’s Guardian now instant heals for Shaman for 40% of their maximum life when brought to low health (was 20%).
    • Elemental
      • Earthquake damage increased by 15%.
      • Chain Lightning damage reduced by 15%.
      • Stormbringer: Tempest now deals 40% additional damage to its primary target and 20% less damage to nearby targets.
      • Fixed a bug causing Tempest Overload to deal less damage than intended.
      • Fixed an issue causing the base Voltaic Blaze spell to be in the Nature school instead of the Volcanic school.
      • Fixed an issue causing Voltaic Blaze to not apply Flame Shock if the Shaman is crowd controlled soon after casting it.
      • Fixed an issue causing Master of the Elements to not increase the damage of Voltaic Blaze and the Flame Shocks it applies.
    • Enhancement
      • Fixed an issue causing the base Voltaic Blaze spell to be in the Nature school instead of the Volcanic school.
    • Restoration
      • All damage is now increased by 1% per level, resulting in a 58% overall damage increase at level 90.
      • Lightning Bolt damage reduced by 5%.
      • Chain Lightning damage reduced by 5%.
      • Flame Shock damage reduced by 5%.
      • Lava Burst damage reduced by 5%.
      • Farseer: Ancestor Lava Burst and Chain Lightning damage reduced by 62%.
      • Fixed an issue causing Master of the Elements to not be consumed when casting Healing Wave.
      • Fixed an issue with Healing Rain’s duration not being trackable on the Cooldown Manager while Downpour is available.
      • Fixed an issue causing Stormstream Totem to consume multiple charges of its effect when cast, instead of consuming one at a time.
  • Warlock
    • Affliction
      • Fixed an issue where Wither was not affected by Death’s Embrace.
      • Fixed an issue where Shared Fate would not be applied via Quietus if Nightfall was used on Seed of Corruption.
    • Demonology
      • Damage dealt by demons summoned by Dominion of Argus decreased by 45%.
      • Soul Harvester: Demonic Soul damage reduced by 25%.
      • Soul Harvester: Soul Anathema damage reduced by 35%.
    • Destruction
      • Rain of Fire damage increased by 10%.
      • Immolate damage increased by 15%.
      • Conflagrate damage increased by 20%.
      • Incinerate damage increased by 20%.
      • Diabolist: Ruination damage reduced by 35%.
      • Hellcaller: Blackened Soul damage reduced by 30%.
  • Warrior
    • Arms
      • Overpowering Finish bonus damage to Overpower reduced to 15% (was 25%).
      • Mass Execution bonus damage to Cleave reduced to 20% (was 25%).
      • Colossus: Demolish AOE damage reduced by 20%.
      • Colossus: Cut to the Bone – Bonus damage to Rend and Deep Wounds reduced to 15% (was 25%).
    • Fury
      • Slayer: Reap the Storm chance to trigger reduced to 30% (was 35%).
    • Protection
      • Execute damage increased by 20%.
      • Colossus: Demolish AOE damage reduced by 20%.
      • Colossus: Cut to the Bone bonus damage to Rend and Deep Wounds reduced to 15% (was 25%).

Housing

  • Endeavors
    • Fixed a bug preventing credit for the Endeavor task “Defeat Pathaleon the Calculator” when defeated very quickly.

Player versus Player

  • Resolved an issue that prevented players with the correct item level from queueing for Solo Shuffle and Battleground Blitz.
  • Death Knight
    • Frost
      • All damage increased by 8% in PvP combat.
    • Unholy
      • All damage increased by 10% in PvP combat.
  • Demon Hunter
    • Devourer
      • All damage increased by 8% in PvP combat.
    • Void Ray damage increased by 20% in PvP combat.
  • Druid
    • Feral
      • All damage increased by 6% in PvP combat.
  • Evoker
    • Augmentation
      • All damage increased by 15% in PvP combat.
    • Preservation
      • Emerald Communion (PvP talent) can now be cast while the Evoker is affected by Fear or Confuse.
  • Mage
    • Fire
      • All damage reduced by 5% in PvP combat.
      • Sunfury: Pyroblast damage from Arcane Phoenix reduced by 58% in PvP combat.
  • Monk
    • Mistweaver
      • Mistline now increases the healing of Renewing Mist by 200% (was 500%).
      • Sphere of Hope can no longer be dispelled from friendly targets.
  • Paladin
    • Holy
      • Lightsmith: Holy Bulwark now absorbs 10% of health (was 15%) and 1% of health (was 2%) every 2 seconds in PvP combat.
      • Fixed an issue that caused Darkest before the Dawn to not be consumed by Empyrean Legacy.
  • Priest
    • Discipline
      • Atonement healing increased by 44% in PvP combat.
  • Rogue
    • Airborne Irritant now reduces the cooldown of Blind by 50% (was 80%).
    • Assassination
      • All damage increased by 12% in PvP combat.
  • Shaman
    • Elemental
      • Flames of the Cauldron now reduces the cooldown of Flame Shock and Voltaic Blaze by 3 seconds in PvP combat (was 1.5 seconds).
      • Tempest damage reduced by 35% in PvP combat.
    • Enhancement
      • All damage increased by 5% in PvP combat.
      • Windstrike damage reduced by 15% in PvP combat.
      • Thorim’s Invocation now discharges Lightning spells at 35% effectiveness while Doom Winds or Ascendance is active in PvP combat (was 50%).
      • Totemic: Oversurge now increases Surging Totem damage by 25% while Ascendance is active in PvP combat (was 50%).
  • Warrior
    • Arms
      • All damage increased by 15% in PvP combat.
      • Slam damage reduced by 60% in PvP combat.