Season 3 Tuning Brings Big Damage Buffs for Several Classes

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The weekly class tuning pass has been announced! We have four classes get changes, with Fire and Retribution getting buffs, Affliction getting nerfs, and Arms getting a major buff!

The PvP side of things has more changes. The Season 2 trinket set bonus is getting a buff, and many specs and Hero trees are getting tuned.


With the beginning of Season 3 raiding, dungeons, and PvP, we very quickly saw data that supported making tuning adjustments to a number of classes that are over- and under-performing. These adjustments will be implemented with scheduled weekly maintenance in each region (August 19 in this region).

Classes

  • Mage
    • Fire
      • All damage dealt increased by 4%.
      • Flamestrike damage increased by 8%.
  • Paladin
    • Retribution
      • All damage increased by 5%. Does not apply to PvP combat.
  • Warlock
    • Affliction
        • All damage dealt reduced by 3%. Does not affect PvP.
  • Warrior
    • Arms
      • All damage dealt increased by 8%. Does not apply to PvP combat.

Player versus Player

  • The 2-piece bonus from equipping Gladiator’s Medallion and Gladiator’s Emblem now grants an additional 5% stamina in PvP combat.
    • Developers’ note: This is intended to slightly increase the time it takes to kill an enemy in PvP combat, to give players more time to react to incoming burst.
  • Death Knight
    • Anti-Magic Zone reduces magic damage taken by 30% in PvP combat (was 15%)
    • Frost
      • Deathbringer: Reaper’s Mark damage reduced by 25% in PvP combat.
    • Unholy
      • Death Coil damage reduced by 10% in PvP combat.
  • Druid
    • Balance
      • Whirling Stars reduces Celestial Alignment or Incarnation: Chosen of Elune duration by 30% in PvP combat (was 20%).
      • Damage of spells and abilities reduced by 4% in PvP combat.
  • Mage
    • Frostfire: Frostfire Bolt damage reduced by 13% in PvP combat.
    • Frostfire: Isothermic Core’s Comet Storm is called down at 150% effectiveness in PvP combat (was 200%).
    • Arcane
      • Sunfury: Arcane Soul now increases the damage of Arcane Barrage by 5% per stack in PvP (was 15%).
    • Fire
      • Hyperthermia’s stacking damage bonus to Pyroblast and Flamestrike reduced to 5% per stack in PvP combat (was 15%).
  • Rogue
    • Fatebound: Fatebound Coin (Tails) and Lucky Coin damage reduced by 33% in PvP combat.