Blizzard is asking for your feedback regarding Devourer Demon Hunters in Midnight Alpha!
Specifically, they’re interested about any points in the rotation where you’re unsure which button to press, how easy/difficult it is to stay in Void Metamorphosis for an extended period of time, and whether too much player is tied to Collapsing Star.
Devourer should be an easy to pick spec, according to Blizzard, so if you have feel otherwise, don’t forget to provide your feedback in the official forums thread.
Devourer Demon Hunter is available for testing in Midnight Alpha and can be accessed by simply swapping your specialization. While Devourer as a specialization is ready for feedback, please keep in mind that we’re still working on a few remaining bits around its itemization, class talents, and visual effects.
Read the Devourer deep dive article for a close look at the new Demon Hunter specialization and the Midnight Alpha Test Development Notes for updates to the alpha.
For our players in the Public Alpha test, we’d love feedback on these specific points:
Rotational Feedback
- Are there any points in Devourer’s rotation where you’re unsure what your next button press should be?
- Are you finding it too easy or too hard to stay in Void Metamorphosis for an extended duration?
Damage Distribution
- Is too much of your power tied to Collapsing Star?
Hero Talent Trees
- Do the two playstyles of Void-Scarred and Annihilator feel distinct?
- Is Void-Scarred a must-pick in some forms of content relative to Annihilator or vice-versa?
Auras, Tracking, and Rotational Abilities
- Devourer is designed to be easy to pick up and play. If you feel plagued by excessive resource management, aura tracking, and degenerative optimizations, we’d love to hear about them.
Talent Choices
- Do you feel like there are meaningful decisions to be made in the Devourer specialization tree?