The Fastest 80 EVER: 7 Minutes, 20 players, Months of Planning to Max Level in WoW

Starym's Avatar by Starym

And it’s here! The ultimate expression of Legion Remix’s XP boost power has been shaped. To no one’s surprise, it’s legendary speed runner Harldan that’s claimed the throne of the speedsters. He utilized a wide array of benefits and a whole lot of help!

It Takes a Village

This isn’t your typical Remix fast level up. It’s not a 1-man show either. Harldan needed the help of 20 players and many characters to pull it off. And 4 of those characters were Harldan on different accounts! Not to mention almost two months of preparation. Harldan considers this the most complex and difficult speedrun he has completed thus far. The actual run itself took 7 minutes and 16 seconds to get the character from 10 to 80. But enough preamble, let’s get right into the how, as there’s some tricky stuff in there! Here’s the very end of the process, as Harldan dings 80:

The Method

As with other Remix speedruns, the PLAN was to pick a Lightroged Dranei is the race pick, due to their 20% Demon kill XP bonus racial, Demonbane iconDemonbane. And Harldan was sure he did that. Except, way after the run, in the middle of editing the video, he realized that he had picked a normal Dranei instead! So there’s actually quite a bit of room to get this faster, and we may be seeing a new video soon!

Then it’s on to the actual run. There was one helper for the open world section, and then many for the raids. Heroic World Tier, with it’s 500% XP bonus awaits first. As well as the maxed out 400% Remix XP bonus, of course. The run was actually done during the Anniversary event (but the video was only posted today), adding another 10% XP on top of the huge bonuses already. And then there’s the 80% XP reduction needed from 70 to 80 from patch 11.2.7 as well. The plan involved open world boosting from 10 to 20, then going for raids. So let’s see what happened and where!

The Run

It took 28 seconds to get from the new character appearing to being in the open world boosting area that was pre-planned. This section of boosting was only used for levels 10 to 20, however, in Oceanus Cover in Aszuna, with the elite sea giants. Interestingly, the method was already nerfed as an XP source earlier, but the farm just moved a little further south and worked fine! At the last possible minute, however, the main single booster that was going to take Harldan through the giants had a power outage, and with 20 others already set up and waiting, Harldan had to boost himself on a different account! After 1 minute and 34 seconds, it was off to the raids!

The Complicated Part

One instant summons later, it’s time for Emerald Nightmare. The plan then was to have players ready at bosses in EN and Nighthold, and to then move them to Tomb of Sargeras once EN bosses were clear. It’s not easy finding over 30 highly geared players! Paladin was used due to needing Divine Shield to survive some potentially tricky mechanics.

Emerald Nightmare

Usually, the leveled character would ping-pong between many raids that were being cleared in advance by the helpers. This time around, however, it was Emerald Nightmare that was being split-cleared! Unfortunately, with Il’gynoth’s damage reduction, skipping Nythendra since you need her dead to move on to the rest of the raid, and Xavius being a very slow encounter, more creativity was needed! Enter the level 20 Brewmaster twink, that can Touch of Death iconTouch of Death even Il’gynoth due to some crazy stamina stacking, which was a crazy farm onto itself – 38 hours. And there were three more of these crazy Brewmasters in the group! Nythendra got a bespoke out of bounds skip so she could be included in the kill as well.

Nighthold

Nighthold was next, except this time there were no level 20 Touch of Deathers possible due to the level requirement. 4 bosses were supposed to be skipped due to slow encounters and no teleporter skips to them. Another ninja-DH-out-of-bounds-skip was used to get the boss kill total to 8. Get summoned in, teleport to the right spot, and everyone kills their respective bosses. Except that’s not what happened, as one player got insta-killed, one got teleported to a different boss than they were assigned to, and a teleporter wasn’t working. Despite the backup players doing the job and killing the problematic bosses, this cost the run around 1 minute of speed.

Tomb of Sargeras

Then it was on to Tomb of Sargeras. A (very hard) DH skip kept the first boss available, which usually needs to be killed to access the rest. There were plenty more extremely tricky out of bounds skips in ToS as well, which you should definitely look up in the video (around 44 minutes in). 7 bosses were killed in the tomb, skipping Fallen Avatar and Kil’Jaeden due to role-play slowness. The plan for Tomb was different however, as everyone killed the first boss together, and only then split to the others.

The Final Snag

Sitting at level 79 in the Tomb, something went wrong. Some previously set up account-wide pet battle quests were completed, but did not give XP, possibly due to the raid environment. There was also a snag with one of the bosses, as it wasn’t getting killed due to some confusing group switching and disconnects. This meant a non-999 Versatility char had to finish the boss off, costing more time!

The Video

Harldan goes into much more detail on everything in the video below, from alternate (and better) boosting spots, including a more recently added one with the new Infernals. Then there’s the follow methods for the self-boosting, a lot of the planning,

Conclusion

Harldan thinks it’s possible to have shaved off another 2 minutes from the run with perfect play. With the Anniversary buff gone and Remix ending soon, he won’t be trying it again, however. At least until the next opportunity opens up! Either way, it’s an incredibly impressive feat, from 2 month planning to execution. So congrats to all the players involved!