MarcelianOnline had the chance to talk to Lead Combat Systems Designer Jade Martin and Associate Game Director Paul Kubit about Midnight at gamescom 2025 and here are the highlights!
- The new level cap in Midnight is 90.
- There will be 10 new talent points that you’ll gain when leveling from 81-90. These will be split across the 3 existing trees, as we discussed here.
- Apex Talents are unique multi-talent nodes with 4 points to put in. The first and fourth rank will be the most impactful ones.
- Hero talents will receive 1 more path in Midnight.
- Devourer has two playstyles: mid-range caster DPS and hybrid ranged/melee.
- They’re adding Demon Hunters to Void Elves because it makes sense to the story. However, they’re aware this creates faction imbalance that they hope to alleviate with other race/class combos during the Worldsoul Saga.
- Void Elf Demon Hunters will be available on live servers starting in the Midnight pre-patch after players complete a short intro quest. We expect the pre-patch to launch in Winter 2025, according to the 2025 roadmap.
- Nightborne Demon Hunters are not planned for now.
- When you switch to the Devourer spec, all your abilities are themed after the void, there are no green/fel spells.
- Devourer DHs have access to Void Ray, which is essentially
Eye Beam, with a 25-yard range.
- There will be a difficulty increase going from the Voidspire to the March of Quel’Danas raid that opens a few weeks after the Voidspire has been unlocked. The single boss within the Dreamrift will be somewhere in the middle. All 3 raids are part of the same tier.
- They want to make tanking/healing more approachable through encounter design in Midnight.
- The necessity to use WeakAuras to play certain specs like Outlaw Rogue is a problem from a combat design standpoint that they need to resolve.
You can watch the entire interview below.