Class and Raid Tuning, Dungeon Fix: War Within 11.2.5 Hotfixes, October 7th

Starym's Avatar by Starym

Here comes the first batch of hotfixes in over a week, just as the new patch launches.

We have the announced tuning passes for classes and the raid, but there’s a new addition in the form of an Eco-Dome Aldani fix! We now have all the changes that came in with the weekly reset in one place, so let’s take a look.


Classes

  • Death Knight
    • Frost
      • All ability damage has been reduced by 3%. Does not affect PvP combat.
  • Hunter
    • Beast Mastery
      • Dark Ranger: Black Arrow damage reduced by 8%. Does not affect PvP combat.
      • Dark Ranger: Bleak Powder damage reduced by 8%. Does not affect PvP combat.
    • Marksmanship
      • Dark Ranger: Black Arrow damage reduced by 6%. Does not affect PvP combat.
      • Dark Ranger: Bleak Powder damage reduced by 6%. Does not affect PvP combat.
  • Mage
    • Arcane
      • All damage dealt reduced by 3%. Does not affect PvP combat.
  • Priest
    • Discipline
      • Atonement healing increased by 15%.
      • Atonement healing is now increased by 75% outside of raids (was 100%).
  • Rogue
    • Fatebound: Fixed an issue that caused the damage bonus provided by Fatebound Coin (Heads) to be 8% lower than the displayed value.

Dungeons and Raids

  • Eco—Dome Al’dani
    • Addressed an issue where the effect of Binding Javelin was not stacking as intended.
  • Manaforge Omega
    • Nexus-King Salhadaar (all changes are on Mythic difficulty)
      • Command: Besiege now activates 8 Fractal Images (was 9).
      • Time between each activation increased to 1.57 seconds (was 1.375 seconds).
      • Conquer magic damage reduced by 10%.
      • Vanquish magic damage reduced by 10%.
      • Oath-Breaker damage reduced by 20%.
      • Behead damage reduced by 10%.
      • The Royal Voidwing melee damage reduced by 10%.
      • Galactic Smash damage reduced by 10%.
      • Starshattered damage reduced by 10%.
    • Dimensius, the All-Devouring (all changes are on Mythic difficulty)
      • Massive Smash raidwide damage reduced by 20%.
      • Shattered Space raidwide damage reduced by 20%.
      • Living Mass health reduced by 10%.
      • Infinite Possibilities cast time increased to 10 seconds (was 8 seconds).
      • Umbral Gates grant Soaring Reshii for 11 seconds (was 10 seconds).
      • Artoshion and Pargoth health reduced by 5%.
      • Artoshion and Pargoth melee attack damage reduced by 15%.
      • Voidwarden health reduced by 10%.
      • Nullbinder health reduced by 20%.
      • Null Binding cast time increased to 5 seconds (was 4 seconds).
      • Starshards are now more generous about detecting players at lower elevations beneath them.
      • Cosmic Radiation damage reduced by 10% in Stage Three.

Player versus Player

  • Death Knight
    • Blood
      • The 11.2 Deathbringer Class Set damage bonus to Empower Rune Weapon is now 33% effective in PvP combat.
      • The cooldown reduction from Insatiable Blade is now 40% effective in PvP combat.
  • Druid
    • Restoration
      • Reactive Resin healing increased by 80%.
      • Fixed an issue that caused Rejuvenation and Regrowth to benefit from Soul of the Forest when applied from the 11.1 4-piece set bonus.
      • Fixed an issue that caused Overgrowth to cast Regrowth’s initial heal when Nature’s Swiftness was active.
  • Hunter
    • Beast Mastery
      • Packleader: Ravenous Leap damage from Huntermaster’s Call reduced by 30% in PvP combat.
    • Marksmanship
      • Rapid Fire now deals 10% more damage in PvP combat.
      • Aimed Shot now deals 10% less damage in PvP combat.
      • Black Arrow deals 15% less damage in PvP combat.
  • Mage
    • Arcane
      • Leydrinkiner now repeats its damage at 35% effectiveness in PvP combat (was 70%).
  • Monk
    • Mistweaver
      • Enveloping Mist healing increased by 15% in PvP combat.
      • Soothing Mist healing increased by 15% in PvP combat.
  • Paladin
    • Retribution
      • Dawnlight damage decreased by 15% in PvP combat.
      • Sun’s Avatar damage decreased by 15% in PvP combat.
      • Healing Hands now reduces the cooldown of Lay on Hands by a maximum of 30% (was 60%).
      • Fixed an issue that caused the 11.2 Herald of the Sun 2-piece set bonus to not be properly reduced by 33% in PvP combat.
  • Shaman
    • Enhancement
      • Stormstrike damage increased by 45% in PvP combat. Does not apply to Windstrike.
      • Lightning Bolt damage increased by 20% in PvP combat.
      • Lightning Bolt, Chain Lightning, and Tempest damage from Thorims Invocation is now 50% effective in PvP combat (was 70%).
      • Doom Winds now increases the chance for Windfury to trigger by 100% (was 200%) in PvP combat.
      • Feral Spirits now increase Physical and Elemental damage done by 5% in PvP combat (was 10%).