WoW’s Ion Hazzikostas Admits Patch 11.1.5 Failed: “We Need to Do Better”

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As you probably know, Patch 11.1.5’s launch was not paved with glory, but the direct opposite. Players expecting fresh content were instead met with a single, bug-riddled Renown grind, and much of the patch’s promised features are locked behind delays until June. That kind of rollout is not what players expect…

Now, Blizzard is owning up to the backlash.

“It’s Not What Players Deserve”

In an interview with PC Gamer, World of Warcraft’s Senior Game Director Ion Hazzikostas openly admitted that Patch 11.1.5 didn’t meet Blizzard’s standards. “The patch didn’t go as planned,” he said, pointing to player frustration over bugs and a lack of meaningful launch-day content. “That’s not the experience our players are expecting or deserve.”

Bugged Event Left a Bad First Impression

One of the new features at launch, the Flame’s Radiance events, were broken for many players due to bugs in the Nightfall scenario.

Day two of patch 11.1.5 and i still have no idea how the MAIN event of this patch works. Its stuck on 00:00 since the patch released.
byu/n1sx inwow

“We fixed it as soon as we could,” Hazzikostas said, “but understandably, that’s not what anyone hopes for on patch day.”

Reasons for the Timegating

The bigger issue may have been Blizzard’s decision to delay most of the patch’s core content, like Horrific Visions, and the Dastardly Duos event, until several weeks post-launch.

“We thought it made sense to space out features so players wouldn’t feel overwhelmed,” Hazzikostas explained. “But it’s quite possible we got the balance wrong this time, and that there’s too much being delayed and not enough upfront.”

Patch Cadence Taking Its Toll

With World of Warcraft now on an aggressive eight-week patch cycle, some players blame the tight schedule for the quality issues. Bugs that had already been resolved in previous builds resurfaced, while unrelated character issues emerged post-launch.

“We know quantity doesn’t matter if the game isn’t functional,” Hazzikostas said. “We still miss a few things. That’s something we work closely with QA on to understand and fix.”

Pledging to Improve Without Slowing Down

Despite the rocky 11.15 launch, Blizzard’s isn’t looking to slow the pace. “Players enjoy frequent updates,” Hazzikostas noted, “so we’re focusing on improving our internal processes rather than delaying content.”

He emphasized that Blizzard won’t push out content just to meet a schedule: “If there are serious issues, we’re not going to ship it just because we’ve set an eight-week target.”

Learning from Patch 11.1.5

The Patch 11.1.5 backlash is already prompting changes. “We’re going to listen, we’re going to learn, and we’ll try to do better next time, both in delivering the content and setting expectations around how it’s going to be paced,” Hazzikostas said.

You can read the full interview on PC Gamer.