| Status Effect Name | Effect Description |
|---|---|
| Healthy | Being Healthy means to have above 80% Health remaining |
Healthy is a type of status effect that affects both players and enemies during combat in Diablo 4. A character or target is Healthy when they have 80% or more of their maximum Life left. Many skills, passives, and item effects become stronger or gain special bonuses when the player is Healthy, making this state an important part of certain builds.
How to Apply Healthy
Healthy is not an applied status effect; it is simply a condition based on your current Life. Players and enemies automatically gain the Healthy state whenever they remain above 80% Life and lose it the moment they drop below that threshold.
Some skills, passives, and Legendary Aspects interact with the Healthy condition, increasing damage or granting defensive bonuses while the character is Healthy. Some Legendary Aspects also interact with Healthy conditions.
Here are some examples of Skills or Passives related to the Healthy Status Effect:
| Class | Skill | Passive |
|---|---|---|
| Barbarian | Enhanced Lunging Strike | – |
| Druid | Enhanced Pulverize | Ursine Strength |
| Necromancer | Acolyte’s Hemorrhage | Coalesced Blood |
| Rogue | – | Exploit |
| Sorcerer | Enhanced Hydra | Inner Flames |
How to Recognize Healthy
Players can see if they are Healthy by looking at their Health Orb:
- A thin red inner ring appears around the orb when the player is above 80% Life.
- Mousing over the Health Orb shows the exact numerical Life value if needed.
Enemies are considered Healthy under the same threshold rules, though their UI indicators vary depending on the encounter.


Additional Information About Healthy
Healthy is not a debuff or a buff that characters apply, but simply a current-Life threshold state that other effects can reference. Many class mechanics, Paragon nodes, and aspects reward staying Healthy by increasing damage, granting resource bonuses, or improving survivability.
Maintaining the Healthy state can be especially important in builds that depend on conditional bonuses related to life thresholds.









