| Status Effect Name | Effect Description |
|---|---|
| Injured | Injured characters or targets have less than 35% of their Health Remaining |
Injured is a conditional health threshold state in Diablo 4. A character becomes Injured when their current Life drops to 35% or below. Although Injured does not directly change a character’s abilities or movement, many skills, passives, enemy modifiers, and item effects interact with this state.
How to Apply Injured
Injured is not applied like a debuff; it is simply a condition that is automatically active when Life falls to 35% or less. Both players and enemies can be Injured. There are some skills, items, and passives that can make use of the injured status. Some Legendary Aspects can also enhance this effect, such as the
Smiting Aspect.
Here are some examples of Skills or Passives related to the Injured Status Effect:
| Class | Skill | Passive |
|---|---|---|
| Barbarian | – | Slaying Strike |
| Rogue | Enhanced Shadow Imbuement | Exploit |
How to Recognize Injured
Players are considered Injured once their Life drops to 35% or lower, and the Health Orb displays only a small remaining portion of red. The state lasts until the player heals above the threshold.
Enemies follow the same rules. If their remaining Life is under 35%, they are classified as Injured.
Additional Information About Injured
- Injured is frequently used by skills and items that grant bonus damage to low-health targets.
- Many Nightmare Dungeon affixes, Elite modifiers, and boss abilities become more threatening when the player is Injured.
- Injured has no duration; it remains active as long as Life is at or below the threshold.
- Some defensive or utility effects also activate when the player becomes Injured, providing a last-stand or emergency benefit.




