Listed below are all the new Uniques and Aspects for Season 5 of Diablo 4 (Season TBD)!
On this page, we explain what the new Unique Items and Aspects do.
Notes from our guide writers about their favorite new unique or aspect is included below it’s entry.
New Uniques
All Classes
- Affixes
- + [12.5-18]% Movements Speed
- + [57-75]% Non-Physical Damage
- + [26-35]% Resistance to All Elements
- + [6-8]% Cooldown Reduction
- Power
- When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.
- Affixes
- + [838-873] Maximum Life
- + [6-8]% Lucky Hit
- + [32-40]% Shadow Resistance
- + [6-8]% Cooldown Reduction
- Power
- Each time you use a Skill with a Resource Cost, gain [5-15]%[x] increased damage and Resource Cost is increased by 30%[+] for 4 seconds, stacking up to 5 times.
GhazzyTV Says: “Crown of Lucion works wonders for builds that have no resource cost issues, especially minion builds that don’t need to worry much about this being able to ramp up damage for free essentially.”
- Affixes
- + [28-42] All Stats
- + [638-873] Maximum Life
- + [6-8]% Cooldown Reduction
- + [16-25]% Healing Received
- Power
- When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by [10-30]%[x].
- Affixes
- + 25% Resistance to All Elements
- + [2-3]% All Stats
- + [5-13] Maximum Resource
- + [88-115]% Critical Strike Damage
- + [8-10]% Resistance to All Elements
- Power
- Your skills gain [0.10-0.40]%[+] Critical Strike Chance bonus per point of Primary Resource you have, up to [10-40]%[+]. Each point of Primary Resource above 100 grants 0.2%[x] Critical Strike Damage instead.
- Affixes
- + 50% Damage
- + [28-42] All Stats
- + [5-13] Maximum Resource
- + [16-25]% Basic Attack Speed
- + [1-2] to Basic Skills
- Power
- Basic Skills deal [50-200]%[x] increased damage but additionally cost 25 Primary Resource.
Barbarian
- Affixes
- +65% Damage to Close Enemies
- + [99-135] Strength
- + [1-2] Fury on Kill
- + [30-40]% Vulnerable Damage
- + [57.5-80]% Weapon Mastery Damage
- Power
- Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50-70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
Mathris Says: “The Third Blade takes a concept players have wanted since the D4 Beta and makes it a reality. The ability to spam Weapon Mastery skills such as Rupture and Deathblow. This opens up whole new build possibilities and is an exciting change which is what the new uniques should be. Game changers that shift how you talent and build your characters.”
- Affixes
- +25.0% Resistance to All Elements
- [12.5-18.0%] Movement Speed
- +[219.0-300.0%] Ultimate Damage
- [13.5-22.5%] Cooldown Reduction (Barbarian Only)
- + [2-3] to Pit Fighter (Barbarian Only)
- Power
- Casting Steel Grasp reduces Iron Malestrom’s Cooldown by [3.3-10.0] seconds. . Enemies damaged by Iron Maelstrom deal [10-30]% less damage for 6 seconds (Barbarian Only.
Druid
- Affixes
- + 130% Damage to Crowd Controlled Enemies
- + [16-25]% Earth Attack Speed
- + [80-100]% Critical Strike Damage
- + [125-170]% Physical Damage
- + [21-30]% Critical Strike Chance Against Stunned Enemies
- Power
- When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals [4412-26472] Physical Damage.
Mjölnic Ryng – Unique Ring
- Affixes
- + [10.0%] Resistance to All Elements
- + [10.0%] Shadow Resistance
- + [99-135] Willpower
- + [6.0-8.0]% Critical Strike Chance
- + [16.0-25.0]% Movement Speed while Cataclysm is Active
- + [1-2] to endless Tempest (Druid Only)
- Power
- While Cataclysm is active, you gain unlimited Spirit and deal [X] [40-100]% increased damage.
Necromancer
- Affixes
- +50% Damage
- + [126-180] Intelligence
- + [98-125]% Critical Strike Damage
- + [62.5-85]% Vulnerable Damage
- + [3-5] to Hewed Flesh
- Power
- When consuming a Corpse, there is a [10-30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage.
- This effect is treated as a Macabre Skills.
- Affixes
- + [3] Maximum Evade Charges
- +[1,500-1,750] Armor
- +[12.5-18.0]% Movement Speed
- [13.0-17.5]% Bone Prison Cooldown Reduction (Necromancer Only)
- +[1-2] Bone Skills
- Power
- Bone Prison traps a larger area and fires [10-30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy. (Necromancer Only)
Rogue
- Affixes
- + 50% Damage
- + [76-90] Dexterity
- + [30-40]% Vulnerable Damage
- + [7-9]% Subterfuge Cooldown Reduction
- + [2-3] to Innervation
- Power
- Your Subterfuge Skills create an attackable Shade Totem for [3-8] seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness.
- You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill.
- Affixes
- Evade Grants +[16-25]% [1.5] Movement Speed for 1.5 seconds
- +[57.0-75.0]% Non-Physical Damage
- +[46.5-60.0]% Shadow Resistance
- +[2-3] to Dark Shroud (Rogue Only)
- Power
- Casting Dark Shroud makes you Immune for 2 seconds but your Evade Cooldown is increased by [9.0-3.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals [3,426-10,278] Shadow Damage and Pulls In enemies. (Rogue Only)
Sorcerer
- Affixes
- +16% Lucky Hit Chance
- + [198-270] Intelligence
- + [26-35]% Core Attack Speed
- + [114-150]% Non-Physical Damage
- + [2-4] to Basic Skills
- Power
- Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal [30-90]%[x] increased damage.
- Affixes
- +[13.5-22.5]% Chance for Chain Lightning Projectiles to Cast Twice (Sorcerer Only)
- [10.5-15.0]% Damage Reduction
- [23.5-32.5]% Resource Generation and Maximum
- +[2-3] to Chain Lightning (Sorcerer Only)
- Power
- Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for [1,887-7,548] Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain (sorcerer Only).
New Legendary Aspects
All Classes
- DoT damage is increased by 30-50% for each different crowd control effect on the target. Unstoppable monsters and staggered bosses automatically take 90-150% bonus DoT damage.
- When an enemy falls below 35% Life while afflicted with any of your Damage Over Time effects, an explosion occurs, dealing X damage.
- After losing 20% of total Life, an equipped Defensive, Subterfuge or Macabre Skill automatically triggers. May occur once every 5-20 seconds. Does not work with Mobility skills.
- Every 5 seconds above 60% Life, Core Skills cost 0.15-0.2 Life instead of Primary Resource. Skills that spend Life deal 60-80% bonus damage.
- You become Immune to damage for 2.5-4.0 seconds when you lose more than 20% Life with a single hit. This cannot occur more than once every 20 seconds.
- Gain 3.0-5.0 of Thorns while channeling and for 3 seconds after channeling.
- Every 0.5-2.0 seconds, Distance enemies are pulled in front of you and electrified causing them to take 30% bonus damage from all sources for 3 seconds. This effect may occur every 5 seconds per enemy.
Barbarian
- While above 40-55 Fury, you are Berserk but you lose 4 Fury per second.
- Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.
- For every 10% Life you are missing, gain 2-6% damage reduction.
- If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds.
Druid
- Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.
Moonrage Aspect – Offensive
- When an enemy is killed, there is a 5% chance a wolf companion will assist you for 20-35 seconds. Maximum 3 additional wolves.
- In addition, gain +3 to Wolves.
- This is a Lucky Hit against bosses.
Browncoats Says: “Moonrage Aspect fills a much-needed space on the dedicated Wolves build that I love so much. Not only giving +3 ranks to the skill itself but also giving a chance on kill to summon an extra wolf up to a Maximum of 3 which will scale the build more thanks to the changes to the Sheperd’s Aspect.”
- When you drop below 20 Spirit, there is a 15-30% chance for your Spirit to be instantly refilled to max.
- 20-35% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die.
TheSteve Says: “The Spirit Bond Aspect is a welcome quality of life addition to the Druid Kit. Wolves were struggling to live in high content despite the several buffs to their health and stat contribution. The Druid-Specific Damage Reduction at 35% makes this a step above comparable Generic Damage Reductions like Aspect of Might as well.”
Necromancer
- Casting Golem’s active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.
- Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.
- Gain 20-35% Evade Cooldown Reduction.
- You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.
- When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40-70% of normal damage.
- Bone Spirit now prioritizes enemies inside a Bone Prison.
- Gain an aura that automatically afflicts nearby enemies with Decrepify and Iron Maiden for 4 seconds. In addition, cursed enemies spread their curses to additional enemies every 0.2-2.5 seconds.
- Each minion drains 1.0-2.0 Essence per second but deals 110-125% bonus damage. With no minions, this bonus applies to you and drains 5 Essence per second.
- Your minions become shadow-imbued dealing 0.45 shadow damage to nearby enemies over 2.0-5.0 seconds.
Rogue
- Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 30 meters, you spawn a Healing Potion.
- Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 10-25.
- Smoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.
- Flurry deals 15-30% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.
- Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.
- Damage to Inner Sight targets will always crit and deal additional 70-100% crit damage.
- Gain +[1 – 3] to Agility and Subterfuge Skills.
- Your Basic skills are always Cold Imbued. Increase damage to Chilled & Frozen targets by 20-35%.
Sorcerer
- Gain 5-15% increased Movement Speed. This bonus is doubled if you haven’t used a Defensive Skill in 8 seconds.
- Gain the Flame Shield Enchantment for free.
- When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.
- Chain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.
- Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element.
- At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.
- Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.
- When Burning is applied to an enemy that was not previously burning, they take an additional 1.0-2.5 direct Fire damage. This damage counts as a Pyromancy Skill.
- Every 3.0-0.5 seconds, a single arc of lightning zaps a nearby enemy for 4.0 damage. This damage counts as a Shock Skill.
- When enemies are Frozen, they take 1.0-2.5 damage. This damage counts as a Frost Skill.