Season of Blood is Diablo 4’s second season, and it introduces a new feature called Vampiric Powers.
Vampiric Powers are special abilities that can improve the characters combat performance and provide numerous effects, such as transforming into a cloud of bats, summoning Volatile Blood Drops, or inflicting Curses on enemies.
This guide will explain how to get, upgrade, and activate Vampiric Powers, as well as what each power does and how to use them.
How to Obtain Vampiric Powers
There are 22 Vampiric Powers in total, divided into two categories: Minor and Major.
Minor Vampiric Powers are generally less powerful, but also require fewer Pacts to activate. Major Powers, on the other hand, are more potent but require six Pacts to activate.
A total of 5 Powers can be activated at the same time.
Hunter’s Acclaim and Potent Blood are the two primary sources of Vampiric Powers. However, Powers can occasionally be obtained from quest rewards as well.
The Hunter’s Acclaim is a seasonal progression system, and a new way for players to earn rewards by participating in Blood Harvest events. The Blood Harvest event is also new and is a seasonal event that spawns in different zones throughout the open world, where players can complete various tasks similar to how Helltides work.
By completing these tasks, players will gain Reputation, which will allow them to advance through Tiers that offer useful rewards such as crafting materials, items, and more. Some of these rewards also include Vampiric Powers, which can be unlocked directly from the Hunter’s Acclaim UI.
To learn more about Hunter’s Acclaim and Blood Harvest, head over here:Blood Harvest Guide
Potent Blood is a new resource that can be acquired by killing Vampires. Moreover, players can also get Potent Blood from Blood Lures, Seeker Keys, and Seeker Caches, which are related to the Blood Harvest event.
The Blood is then used to unlock Vampiric Powers or to upgrade existing ones through the Vampiric Blood category within the character window. Each power has three upgrade levels that boost its effectiveness.
To learn more about Potent Blood and how to use it, check out our Potent Blood page.
How to Activate Vampiric Powers
Players will need to find and equip Pact armor to activate Vampiric Powers. Pacts will appear on armor that drops within the seasonal realm and can be found on the armor types listed below:
Items can roll with three different types of Pacts: Ferocity, Divinity, and Eternity.
Each Vampiric Power requires a certain combination of these Pacts to become active.
The number of Pacts that can roll on an item, depends on the World Tier the item dropped in:
- World Tier I or II (Adventure or Veteran): 1 to 3 Pacts per Item
- World Tier III (Nightmare): 1 to 4 Pacts per Item
- World Tier IV (Torment): 1 to 5 Pacts per Item
- Normal Item: 1 to 3 Pacts
- Sacred Item: 1 to 4 Pacts
- Ancestral Item: 1 to 5 Pacts
Armor with Pacts can be found from various sources, such as drops, crafting, or rewards. Additionally, Standalone Pacts and Cleansing Acids can be used to add or remove specific Pacts from gear, allowing you to modify armor according to your preferred powers.
Up to 5 Vampiric Powers can be active at a time. To check which powers are currently active, simply open the character information window or check the buffs on screen, above your skills bar.Vampiric Pacts Guide
Vampiric Powers Overview
Vampiric Powers have different effects that can either help with offense, defense, or utility. Some Powers also interact with a new keyword called Vampiric Curse, which is a debuff that can be inflicted on enemies with certain Vampiric Powers or skills.
Killing an enemy affected by your Vampiric Curse stores their soul. Casting a Defensive, Macabre, or Agility Skill will unleash stored souls to attack nearby enemies. You can hold up to 8 souls.
Here is a list of all Vampiric Powers and what they do (values reflect each Vampiric Power at their maximum Level 3):
Minor Vampiric Powers
- Anticipation (1 Divinity): Your Ultimate Skills gain 20% Cooldown Reduction. Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.
- Coven’s Fangs (2 Divinity): Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies.
Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies.
- Domination (1 Ferocity): You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they’re also Injured and not an Elite, they’re instantly killed.
- Feed the Coven (1 Eternity): Lucky Hit: Conjuration, Companion, Minion, and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds.
- Hectic (3 Divinity): For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds.
- Hemomancy (3 Eternity): Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies.
This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way.
- Infection (1 Ferocity): Hitting enemies with direct damage infects them with Pox.
Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage.
- Jagged Spikes (1 Ferocity, 1 Divinity): Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%.
- Prey on the Weak (2 Ferocity): You deal 16% increased damage to Vulnerable enemies. Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.
- Rampart (1 Divinity, 1 Eternity): After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds.
- Ravenous (3 Ferocity): Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds.
- Resilience (2 Eternity): You gain 1% Damage Reduction for each 2% Life you are missing.
- Sanguine Brace (1 Divinity, 1 Eternity): When you kill an enemy, Fortify for 6% of your Base Life. While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance.
- Terror (1 Ferocity, 1 Divinity, 1 Eternity): When struck, you have a x% chance to Fear nearby enemies and Slow them by 80% for 2 seconds. You are guaranteed to Critically Strike enemies who are Feared.
- Undying (1 Eternity): Casting Skills heals you for 3% Life. Double this bonus while below 50% Life.
Major Vampiric Powers
- Accursed Touch (6 Divinity): Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies.
Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies.
Accursed Souls deal 200% increased damage.
- Bathe in Blood (3 Divinity, 3 Eternity): While Channeling a Skill, you form a pool of blood beneath you.
While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds.
- Blood Boil (6 Eternity): When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops.
Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you. Every 20 seconds, your next Skill is guaranteed to Overpower.
- Call Familiar (3 Ferocity, 3 Divinity): Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun.
- Flowing Veins (2 Ferocity, 2 Divinity, 2 Eternity): You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.
- Metamorphosis (2 Ferocity, 2 Divinity, 2 Eternity): When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds.
Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.
- Moonrise (6 Ferocity): Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times.
Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds.
How to Use Vampiric Powers
Vampiric Powers can greatly affect the gameplay experience and allow players to create unique builds and strategies. However, they also come with some drawbacks and risks that we need to be aware of:
- Choose powers that suit your playstyle, class, and/or skills.
- Experiment with different combinations of Powers and Pacts! You might find some synergies or trade-offs that work well for you.
- Use Vampiric Curse strategically.
Vampiric Curse is a powerful debuff that can boost your damage against enemies. However, you need to be careful of when and how you apply Vampiric Curse on enemies, as it can also affect their behavior and reactions. For example, some enemies might become more aggressive or flee when they are cursed.
Overall, these new Vampiric Powers are a great way to change and modify builds or playstyles for the Season of Blood. Furthermore, they work together with other systems that have been added this season, such as Pacts, Potent Blood, and Blood Harvests. So don’t hesitate to check out our other guides if you want to learn more about those new features, and make the most out of this season!