Daily Star interviewed Colin Finer, Design Director for Systems and Deric Nunez, Lead Seasons Designer for Season 8. They talked about what exactly makes Diablo 4 what it is and how Belial’s return focuses in on that identity. They discuss how the seasonal boss powers make the player feel overpowered and how they also have the build-crafting customization side of things in the seasonal mechanic as well.
“Making Diablo Even Better for Fans of Diablo”
When asked how much other games in the genre impact Diablo 4’s development, Finer had this to say:
“I think we always try and think about what’s right for Diablo and how we improve Diablo. It’s a very sort of ‘Diablo first approach’, and that sort of manifests itself, I think in the Season 8 boss powers.”
And Nunez added:
“It’s a great question, and I think we really try our best to service Diablo first, like ‘what can we do to improve the Diablo formula? How can we make Diablo even better for the fans of Diablo?”
The rest of the interview discusses the quality of life improvements and increased difficulty of lair bosses, with summoning materials being removed and new abilities added to bosses.

So what do you think? Is this the right approach to designing future seasons? Did boss powers give players that overpowered feeling well enough?