Diablo 4 Patch 1.1.1 Campfire Chat: July 28th

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A campfire chat about Patch 1.1.1 is taking place later today. We will be live-blogging it as always and also have the highlights posted down below.

Patch 1.1.1 Release Date

Diablo 4 Patch 1.1.1 will release on August 8. The patch notes will be published on August 2.

Highlights

  • For the Sorcerer, they are looking into reducing kiss/curse mechanics as well as increasing their survivability.
  • For the Barbarians, they are focusing on improving the early game, as well as increasing fury regen from basic skills. They are also going to make Uniques more attractive.
  • Here’s an example of how Hellhammer will be updated in Patch 1.1.1. They are changing the damage to crowd-controlled enemies affix into to critical strike damage.
  • Updating Barbarian / Sorcerer Uniques will be a priority in the patch.
  • Greater Chain LightningGreater Chain Lightning will deal bonus damage while bouncing off anything.
  • Vulnerable and crit are very strong right now, and so the long-term priority is to bring other damage sources closer together. They want the various damage types to have parity in future patches.
  • They also want to add scaling to builds that do not scale well. Legendary powers that spawn various things are affected by that. These work well in the early game, but are weak in the late game.
  • Patch notes for 1.1.1 are coming next Wednesday, August 2.

Sorcerer Changes in Patch 1.1.1

Now, we’re going over Sorcerer changes in more detail with skill, legendary, as well as paragon, passives and unique changes.

Barbarian Changes in Patch 1.1.1

The devs also talked about Barbarian changes that we can expect in Patch 1.1.1. They are increasing Fury regeneration across the board. What you see in the slide is just base increase.

Rogue Changes in Patch 1.1.1

Blizzard also introduced changes to Rogues coming in the upcoming patch!

Druid Changes in Patch 1.1.1

Druid’s Spirit regeneration is being increased as well as passive damage.

Necromancer Changes in Patch 1.1.1

Here are the Necromancer changes planned for Patch 1.1.1. Now you have a new resource mechanic for all Necromancer builds.

Minion Changes

Mobs will deal decreased damage to Druid companions as well as Necromancer minions

Malignant Heart Updates

The Caged Heart of Spellbreaking is being updated as well, and it gives you 10-20% damage reduction for 5 seconds upon taking Elemental damage.

General Unique Items in Patch 1.1.1

All stats affix is being updated with Max life on Temerity.

Monster Density Changes in Patch 1.1.1

Here’s an example of a Nightmare Dungeon as we see it today.


Here is the updated monster density you’ll see in Patch 1.1.1 with a whole lot more red!


They won’t be increasing density in Helltide areas that are already dense.

Rewards / Difficulty Changes in Patch 1.1.1.

They will be increasing the difficulty of World Tier 3/4 bosses, but they will guarantee you a Legendary. Treasure Goblins currently have a 50% chance to drop legendaries, but this is changing to 100% in Patch 1.1.1.

Respeccing Changes in Patch 1.1.1

The respec cost will be reduced by 40% in Patch 1.1.1.

Inventory Changes in Patch 1.1.1

Elixirs will stack to 99 and an additional stash tab will be implemented in the forthcoming update.

Dungeons

Leave Dungeon is going back to a 3-second cast.

Cold Enchanted, Resource Drain as well as Backstabber are being removed from dungeons.

Experience Changes in Patch 1.1.1

The amount of Experience from Whisper completion Hell Cache opening will be increased.

Q&A Segment

  • They are making changes to crowd control to make it more fun.
  • Imperfectly BalancedImperfectly Balanced will be addressed in Patch 1.1.1.
  • The idea is to make Resistances impactful/meaningful, when you stack it, you’re going to see reduced damage from a certain spell type, but they don’t want bosses to deal no damage to you because you stack Resistances.
  • Mounts will be improved, the boost does not stack properly now due to a bug. This will be fixed soon.
  • VRAM issues will be fixed in Patch 1.1.1.
  • Overpower naturally happens and you have different vectors to scale it. You can never change the baseline value, which is a design choice.
  • Zooming in/out may be discussed in a future campfire with the Engineering team.
  • The team’s long-term commitment is to bring viability to as many builds as possible.

We’ve already gone over the things the devs announced are coming in patch 1.1.1 here as well.


Diablo 4 Campfire Chat: July 28

Join game director Joe Shely, associate game director Joseph Piepiora, lead class designer Adam Jackson, and associate director of community Adam Fletcher, who will introduce Class balance changes, various quality-of-life updates, and more coming with Patch 1.1.1. At the end of the stream there will be a Q&A segment.


You can read the entire official news post HERE