Diablo IV is heading into Season 9, but for many players, the issues go deeper than just content fatigue. Endgame systems still feel unrewarding, itemization remains clunky, and perhaps most frustrating of all: class balance continues to miss the mark, and is at a worse state than ever.
Recently, content creator Rob2628 released a very good video going over everything that is currently not ok with Diablo IV, and what Blizzard can do to fix it before at least the next expansion!
We recommend you check out the original video here:
We will break down the most important points from it, add our own, and go over the current state of things, why players are frustrated, and what Blizzard could actually fix without overhauling the entire game.
Endgame Feels Like a Grind, Not a Goal
Despite multiple system updates, the endgame loop still lacks satisfying progression. Masterworking and tempering, two key crafting mechanics, often feel more like busywork than true power progression. Many builds still depend on lucky drops or outdated mechanics, and the current content offers little in terms of replayable fun or long-term engagement.
You grind, and grind, and grind, and at some point you give up.
The problem is not the difficulty anymore. The issue remains the content. Escalating Nightmare dungeons have been a disappointment in PTR because once again, they do not feel rewarding. The idea is cool, but nothing makes you want to come back.
You can’t increase HP bars and add mechanics that prevent bosses from being one shot, while repeating the same type of content over and over, and expect players to stick around an entire season from start to finish. We farm the same bosses, get the same loot, for the same builds, and when the season journey is completed, we move on, desperately hoping for next season to bring something new and rewarding.
Bugged Builds Are Breaking the Meta

One of the loudest points of feedback from Season 9’s PTR is the number of bugged builds dominating the tier lists. These aren’t clever synergies: they’re mathematical accidents.
- Bleed Barbarian builds are dealing negative damage due to Berserking modifiers stacking incorrectly.
- Sorcerer‘s
Hydra build continues to abuse the long-standing Shatter double-dip bug, inflating its damage beyond intended levels.
- The Thorns
Quill Volley Spiritborn build cleared a 115 Pit run thanks to duplicate multipliers, which is another clear math error.
These bugs make it hard to test what’s actually viable, and rob the weaker builds of a fair comparison. Balance has been in a critical state since a good two seasons now.
The same builds always end up at the top of the meta, leaving no room for weaker compositions. Despite Blizzard stating during last Campfire that all players had to do was “pick a skill and build around it and you can run over any content in any Tier“, this has not been the case. The majority of the skills are not viable in Torment IV, no matter how much you try. The map is filled with the same old classes and builds.
And instead of fixing what was not working, Blizzard chooses to nerf what does, while keeping bugs running over multiple seasons.
The reality is, if you pick wrong at the start of the season, you’re either stuck at Torment II or III, or doomed to re-roll another class and go for one of the 3 viable builds of the season.
If the massive bugs are not fixed before Season 9, this will cause a ton of balance issues, and leave some classes completely on the side of the road.
Nerfing Strong Builds Isn’t the Solution

As mentioned before, historically, Blizzard’s approach has leaned toward nerfing overperformers instead of lifting underperformers. But many in the community argue it’s time for a philosophy shift: buff the weak, don’t kill the fun, unless it’s a non-intended bug.
Basic and core skill builds, like Lunging Strike,
Frenzy, or even
Heartseeker, have exciting potential but fall flat due to underwhelming numbers. A simple reversion of previous nerfs to underwhelming Uniques or Aspects could breathe life into dozens of forgotten playstyles.
Class powers are another similar issue. Take the Rogue for example. 99% of the builds require Combo Points, because the rest is just not viable in Endgame. The Barb’s weapon system usually forces you to pick the same one. There are no variation of builds possible right now.
Sorcerer and Spiritborn: Too Hot to Handle?

Even if the major bugs were fixed, Sorcerer and Spiritborn might still rank way higher due to sheer multiplier stacking. Builds like Hydra and
Quill Volley have been top-tier for multiple seasons now, and without broader changes, they’ll likely stay there.
That’s not necessarily a bad thing, as long as other classes get brought up to their level. And that’s the point many players are pushing for: don’t nerf what’s fun, just make more things equally fun.
Druid Players Still Waiting for Their Moment

If there’s one class that consistently feels left out, it’s the Druid. Outside of the now-nerfed Trample build, the class has lacked a real highlight since Season 2. Even new Uniques introduced this season feel underpowered.
For main Druids, the fix could be as simple as more aggressive buffs and wider patch note passes. Druid doesn’t need a full rework, it just needs to be taken care of.
What Could Actually Fix This?
Blizzard already mentioned in their latest campfire chat that they’re aiming for a “meta shake-up” in Season 9. So far, that doesn’t seem to be happening.
Here’s what would help:
- Revert unnecessary nerfs to basic and core skill modifiers
- Fix bugged builds before Season 9 launches
- Aggressively buff C-tier builds instead of nerfing top performers
- Give underrepresented classes like Druid a meaningful role in the meta
- Rework the class powers, especially the ones where every build uses only one single thing
- Make Endgame really new and rewarding
It’s not about reinventing the game, it’s about making it feel rewarding again. And with the next expansion not announced yet, now is the perfect time to start earning back player trust.
Diablo IV doesn’t need a miracle. It just needs some smart decisions and a little boldness when it comes to class balance or Endgame. If Blizzard listens or not is what could define how Season 9 is remembered.
Stay tuned, we will have more on Season 9 changes as info drops soon!