Why Tempering & Masterworking Make Diablo 4 a Crafting Nightmare

Jaym0 Avatar by Jaym0

For years, Diablo 4 players have been frustrated by the random nature of Tempering and Masterworking. Items can get “bricked” after rolling the same affix multiple times in a row, making crafting feel more punishing than rewarding.

With Season 10 that just started, players are once again venting on Reddit about how the whole Diablo 4 crafting system needs to be changed:

Even experienced players admit the system feels a bit cruel. Players are fine with RNG on some aspects like loot drops, however, right now, bad luck can literally destroy a valuable item, and there is little we can do to mitigate it.

Community Wants a Rework

Players are not just frustrated. They are asking Blizzard for a proper rework. Suggestions include:

  • Increasing costs but removing charges
  • Giving players the option to keep the current temper (similar to affixes)
  • Overhauling RNG mechanics entirely

Many see this as a critical step before Season 11 or the next expansion, especially for builds that rely on precise stats.

Season 11 Changes

On the Reddit post, some people reported that Season 11 will include updates to both Tempering and Masterworking. There are not many details, but if it is true, it could change a lot of things.

The current crafting system is definitely frustrating, but there is hope that Blizzard is listening. Season 11 could finally make Tempering and Masterworking feel fairer, and make crafting a more satisfying part of Diablo 4 again.