Elden Ring Nightreign’s new Deep of Night update has just launched, and with the new game mode, relics, and weapons come a fresh wave of patch notes. Thankfully, most Nightfarers have gotten buffs, while a lot of quality-of-life changes have been added as well. Here are the bulk of the changes made for Nightreign:
All Nightfarer Changes

All of the Nightfarers have gotten adjustments, but of course, some have received more attention than others. Some of the more noteworthy changes include Guardian & Duchess have now received better scaling, & Recluse has gotten a lot of quality of life fixes for her Magic Cocktail spells.
Wylder
- Increased Poise while casting Claw Shot.
- Increased Stamina damage dealt by Claw Shot to blocking enemies.
Guardian
- Increased Strength and Dexterity gain when leveling up.
- Increased the Steel Guard passive ability angle range.
- Increased the range of the Wings of Salvation Ultimate Art’s weapon portion.
- Increased the attack power of Halberd guard counters.
Duchess
- Increased Dexterity gain when leveling up.
- Increased the attack power of some Dagger attacks.
- Decreased the two-handed Dagger’s second heavy attack damage.
- This change does not affect charged attacks.
- Increased the duration of the Finale Ultimate Art.
Raider
- Increased the Greataxe’s and Great Hammer’s ability to stagger enemies with attacks.
- Increased the attack range of the Retaliation skill.
Revenant
- Adjusted the transparency of Revenant’s summoned spirits.
- Players can now pass through Revenant’s spirits, Helen and Frederick.
Recluse
- Increased the offensive spells’ attack power of Magic Cocktail.
- Decreased the time required to cast spells using Magic Cocktail.
Executor
- Increased attack power while Cursed Sword is in use.
- Increased the attack power of the Cursed Sword weapon skill when the skill is in use and the blade is in its unleashed state.
- Increased the attack power of some attacks while Aspects of the Crucible: Beast is active.
Nightreign Weapon and Passive Changes

We also got a list of changes for the various weapons and passives scattered throughout Nightreign. The bulk of these changes are mainly adjustments to stagger damage, meaning Raider & Guardian players are going to be eating good in Deep of Night.
- Increased the stagger damage with dual-wielded jump attacks for some small and medium weapons..
- Decreased the stagger damage with dual-wielded jump attacks for some large weapons.
- Increased the potency of the death status ailment applied by the weapon skill Death Flare of Eclipse Shotel.
- Set a cap on the cumulative effects of the Power of Vengeance and Power of House Marais passive effects and adjusted their potency accordingly.
- Adjusted the stagger effect of the “Guard counters trigger holy bursts” passive’s explosion to ensure that it doesn’t reset the enemy’s posture break state.
Deep of Night Relic Changes

Relics are also getting some tweaks, with Wylder getting several changes to their Relics, along with several buffs to healing and HP-related relics as well.
- Adjusted the effect “[Wylder] Standard attacks enhanced with fiery follow-ups when using Character Skill (greatsword only)” to consume stamina when performing follow-up attacks.
- Increased the attack power of the “[Wylder] Art activation spreads fire in area” burn effect.
- Adjusted the effect “[Wylder] Art activation spreads fire in area” so that the burn effect’s attack power does not vary between one-handed and two-handed weapon-wielding.
- Increased the duration extension of the “[Ironeye] Extends duration of weak point” effect.
- Increased the potency of the “Continuous HP Recovery” effect.
- Increased the potency of the “HP restored when using medicinal boluses, etc.” effect.
- Increased the potency of the “[Recluse] Activating Ultimate Art raises Max HP” effect.
- Changed the “[Recluse] Activating Ultimate Art raises Max HP” effect so that the HP increase persists until an attack is received, even after the art’s duration ends.
- Increased the amount of Runes obtained through the “Critical Hits Earn Runes” effect.
- Increased the potency of the “HP Restoration upon (specific weapon type) attacks” effect.
- Increased the potency of the effect “FP Restoration upon (specific weapon type) attacks” effect.
- Reduced the duration of the “Improved Poise & Damage Negation When Knocked Back by Damage” effect.
Everdark Sovereign Adjustments

Since the new Deep of Night mode has a chance for players to encounter Everdark Sovereigns as their third-day boss, several of them have received buffs and nerfs.
Sentient Pest
- Increased attack and stamina attack power against guarding Nightfarers while possessed by Animus, Ascendant Light.
- Adjusted and modified the attack actions of Animus, Ascendant Light, Gnoster, Wisdom of Night, and Faurtis Stoneshield.
- Reduced the stagger duration when Nightfarers is hit by some attacks of Animus, Ascendant Light.
Equilibrious Beast
- Adjusted the effect granted to summoned condemned Nightfarers so that it can be dispelled by Law of Regression.
- Increased the enhancement granted by the light dropped by defeated condemned Nightfarers.
- Reduced the attack power of the condemned Guardian.
- Removed the effect that increased damage negation upon re-summoning condemned.
- Reduced the death status effect resistance of condemned Nightfarers.
- Adjusted the reaction of condemned Nightfarers to player character’s ranged attacks.
- Adjusted the targeting priority of condemned Nightfarers under specific combat rules.
Darkdrift Knight
- Increased the HP and stamina attack power against guarding Nightfarers for Fulghor, Champion of Nightglow.
- Increased the attack power of some attacks from Fulghor, Champion of Nightglow.
Additionally, there are now increased penalties for disconnecting from an online match. However, if the player who initially leaves the match rejoins, the penalty that would have been imposed will be lifted.
While many changes have been made to almost every aspect of Nightreign, some players are hoping for more significant adjustments to specific characters, particularly Executor. Fans have been requesting a minor rework for Executor, or at the very least, the ability to parry attacks using a katana or similar weapon. This is because the Cursed Sword does not scale well and lacks any status effects.
But what do you think? Are you satisfied with these changes, or were you hoping for something more? Be sure to let us know and keep an eye on our latest news for more Elden Ring Nightreign.