The previews are stacking up as Midnight approaches, with the expansion arriving next week in Early Access! Today we have an official look at the latest race added to the game, as well as their new zone.
First off, it’s the Haranir’s turn for some general details and a lot of customization images. We’ve previously covered the race’s abilities and druid forms, so you can check those out in our guide here.
Play through the Midnight campaign to earn the trust of a new allied race, the Haranir. You’ll learn about their history along the way and explore the wilds of their home in Harandar.
Quick Facts:
- Home: Harandar, a dangerous fungal jungle aglow with bioluminescence nestled amidst the roots of the World Trees.
- Unlockable Allied Race through the level-up campaign
- Available Factions: Horde or Alliance
- Classes: Druid, Hunter, Mage, Monk, Priest, Rogue, Shaman, Warlock, or Warrior
- Mount: Ivory Grimlynx
Met during The War Within, the haranir story comes to light in Midnight. Serving as ancient guardians of the rootways, they are led by a council of elders. Ferocious, watchful guardians, the haranir keep an ever-present vigil over the wild domains of their long-absent goddess, in hopes that she might one day return. Some haranir choose to break their lingering connection to join the Shul’ka—defenders against horrors within Harandar. A young haranir, known as Orweyna, is one of those with a very strong connection to her goddess, leading her beyond the bounds of her home and against the haranir traditions of seclusion.
Orweyna: A young haranir, Orweyna was first introduced in The War Within. Her race is little known and has remained reclusive deep under the roots of the world trees. She will be pivotal in introducing us to her people, their culture, and what they are about. Despite being young, she answers the call of her goddess to go where she’s led—even if it means incurring the ire of her people.
An unfamiliar people from a forgotten time, Haranir will arrive with a variety of customizations available to them. They can be adorned with bioluminescent paint on their face and bodies in a variety of patterns that can be selected when customizing your character.
The champions of Azeroth will need all the allies they can get.
Then it’s time for their home, the new Midnight zone Harandar. The roots of all world trees converge here, and it’s why the Haranir can travel to any world tree location with their racial. The zone has one dungeon in the Blinding Vale, and has its own lorewalking-like activity, Legends of the Haranir.
The home of the haranir is a fungal jungle where the roots of all the world trees converge. The haranir travel through the rootways to move around the world, observing Azeroth in secret but never intervening openly in the world’s affairs.
After completing your journey through Eversong Woods, Harandar is one of three options at the Scouting Map in the Sanctum of Light that you can choose from.
At a Glance:
- New Zone- Harandar: The home of the haranir found among the roots of the world trees. It is a fungal jungle alight with bioluminescence, where its people live in harmony with the nature around them.
- Haranir: A reclusive people, they serve as ancient guardians of the rootways and are led by a council of elders.
- Faction: Hara’ti
Harandar: Home to the Haranir
Travel into the very roots of Azeroth to the home of the Haranir. It is a land teeming with rich plant life and grounded by the people who live in harmony with nature. In the zone lies the Rift of Aln, a primordial wound where the barrier between dreams and reality grow thin. There, the echoes of the Goddess’ anguish are powerful enough to drive most haranir mad. Horrifying, half-formed creatures emerge from within, threatening all of Harandar. Standing against these horrors are the Shul’ka—mystical and mysterious warriors who silence their connection to the goddess to allow them to safely traverse the Rift and defend Harandar from the horrors that dwell within.
New Activity: Legends of the Haranir
Step into the forgotten past of the Hara’ti Tribe using magical paintings to embark on bite-sized lore-rich journeys. Each adventure reveals more of the haranir’s mysterious history.
Dungeon
The Blinding Vale
The Blinding Vale sprouted instantly. From within the Vale, rutaani emerged and spread the Lightbloom in their wake.
After the events in Harandar, Orweyna began surgical strikes to keep the Lightbloom in check. But the hideous glare of the Blinding Vale hides a garden where the Lightbloom cultivates new creatures and magic to drive forward their one fanatical imperative. Growth unstoppable.
Bosses
- Lightblossom Trinity: The lightbloom has suffered a terrible defeat, but like the rutaani it imbues, it changes. These Lightblossomed rutaani fanatically propagate their vicious and invasive garden.
- Ikuzz the Light Hunter: Ikuzz is a fearsome carnivore who once stalked prey throughout Harandar. Now the Light Hunter has succumbed to the overwhelming power of the Lightbloom, and his insatiable hunger serves its growth.
- Lightwarden Ruia: The once-respected Rootwarden Ruia could not defeat the Lightbloom on his own. His wounded pride led him to drawing power from the Lightbloom and using it to punish all others instead of aiding his allies.
- Ziekket: Born from the Lightbloom’s epicenter, Ziekket was spawned and incubated by Light-infested ruaani to create an unstoppable engine of the Lightbloom’s expansion.
Ride the rootways into the depths of a primordial world of bioluminescent splendor, delve into the history of the haranir, and shore up new allies in the fight against the looming darkness of the Void in Midnight.



