The twenty-first week of Mythic+ in this season is over, and Nightstalker314 is taking a look at the weekly data provided by Raider.IO. For the last time this season, Retail M+ had a dungeon week event. And as usual, activity spiked. Compared to the previous week, there were 8.72% more completed runs. Remix continued its decline as players focused on the final cosmetic unlocks. So let’s look at the details.
Weekly Total Run Performance Compared To Other Seasons
The global 8.72% increase in runs was quite impressive. But once again, regional activity differed significantly. In the four regular regions, the increase was even higher at 14.23%. On the Chinese servers, an increase of 0.85% marked the first positive trend in almost 2 months. Overall, the numbers continue to be dragged down by the focus on Titan Reforged servers. Compared to previous seasons in the regular regions, TWW S3 remains well behind, though the numbers have stabilized for several weeks.

The overall share of the Chinese metrics continues to dwindle. They completed just 38.24% of all runs in week 21. This is the lowest value for the entire season. That share could drop even further within the final 2 weeks.

The trend on Remix is similar. While global numbers are no longer dropping as sharply, Chinese metrics are also at an all-time low. Compared to the previous week, Remix M+ lost another 19.52%. The US is by now the most dominant region. Those players still appear to have many unfinished reward objectives.

Total Runs Across All S3 Dungeons
The dungeon split was nearly unchanged from the previous week. Halls of Attonement and Gambit have changed positions. The success rate (88.26%) also improved slightly by 0.25 percentage points. This may be due to the affix change. A shift toward lower, easier key levels during a dungeon event week can also boost this value.

Eco-Dome (93.22%) remained the easiest dungeon. During the first Tyrannical week, the 5-boss dungeon Gambit (91.83%) suffered a lot. Streets of Wonder (90.86%) and Halls (89.58%) were once again solid. Meanwhile, Priory (87.32%) benefited from easier trash across more key levels. Its boss encounters also allow more movement to deal with the Pulsar affix. Dawnbreaker (86.68%) and Floodgate (84.23%) barely shifted, but Ara-Kara (79.52%) once again suffered from a poor affix combination. The boss mechanics rarely allow quick stacking to combat the affix.
Split Across All S3 Key Levels
Only 69.53% of all keys were completed at key level 10 and higher. For the regular regions, this value was even lower at 60.23%. As key level 10 became more relevant than 12, key levels 2 through 11 saw their share of total runs rise from 8% to 48%. The only other key levels with a general positive trend were levels 13 and 21. The former is still relevant for getting past 3,000 rating points, and the latter is the battlefield for 0.1% titles. The chasm between key levels 17 and 20 remains an indicator of end-of-season fatigue.This gap is far more pronounced on the EU and US servers.

The overall success rate of 88.26% was one of the highest for the entire season. It didn’t shift much for the higher key levels compared to the previous week. The entry levels up until 7 were clearly higher than usual. This likely indicates players farming four quick keys for the weekly quest.
Legion Remix Dungeon Split
The split across all dungeons, as well as the success rates, stayed almost untouched in week 13. It remains surprising that Court of Stars grew more popular over time, despite having the worst success rate. Maybe the quick access from Dalaran is boosting those numbers.

Legion Remix Key Level Split
The ceiling at key level 200 seems to be broken. Two teams, one from the EU and one from China, completed 7 keys between levels 200 and 202. The EU team timed two of those runs. One in Lower Karazhan (201), the other in Black Rook Hold (200), with both having more than 5 minutes left on the clock. The level 202 Neltharion’s Lair run went deep into overtime. According to Raider.IO, an exploit might be involved, and they are investigating.

While the high-end teams were going for the magical number, the average player focused more on the key cosmetic rewards. Nearly 72% of all runs were completed between key levels 20 and 50. All capstone levels saw a higher relative share than in the previous week. Total runs dropped by up to 10% at worst. Level 20 jumped from 5.83% to 6.18%, level 30 improved slightly from 6.21% to 6.37%, level 40 increased from 3.35% to 3.55%, and level 50 increased from 2.02% to 2.20%.
Conclusion and Week 22 Forecast
Retail M+ remains stable at its seasonal floor as players gravitate toward seasonal reward goals. On Remix, this pattern also emerges despite a continuous decline overall. The MDI record of level 24 has not been replicated on Retail, and level 23 may remain the seasonal cap.
As of this writing, 120 hours after the US reset, hourly numbers in the main regions have reverted to pre-event levels. The US servers are currently 20% behind, the EU 14%, and China with a drop of 16.5%. The final total is expected to fall below 400,000. But we’ll look at the details in the next breakdown.



