Blizzard’s Scaling Breaks Again: Level 20 Hunter One-Shots Level 80s Using a Dummy

Death Chain Combo - Warcraft - Rextroy

Yes, you read that right. A Level 20 Hunter is one-shotting Level 80 players in World of Warcraft: The War Within. And no, it is not even direct damage, it is all thanks to a training dummy, a Death Knight, and Blizzard’s ever-broken damage scaling.

Content creator Rextroy is back at it again with another ridiculous combo, and this one might be one of his most absurd ones yet.

How Does This Even Work?

  • A Level 80 Death Knight uses the PvP talent Death Chain iconDeath Chain to link enemy players to a training dummy.
  • Then, a Level 20 Hunter attacks the dummy with Aimed Shot iconAimed Shot.
  • Because of how scaling works, the dummy takes massive damage, which is transferred to all linked players, instantly deleting them.

What makes this possible is that training dummies appear to have different HP depending on the player’s level. So while the Level 20 sees a low-HP target, the Level 80’s combat log shows tens of millions of damage being done.

Why This Works (Kind Of)

Blizzard’s damage scaling has a long history of getting weird, especially when low-level characters are involved. Here is what makes the combo explode:

  • Cinderbrew Stein iconCinderbrew Stein and Darkfuse Medichopper iconDarkfuse Medichopper: two trinkets that massively boost primary stat and versatility.
  • Death Chain iconDeath Chain: a Blood DK PvP talent that links targets and shares 20% of all damage taken by one with the others.
  • Aimed Shot iconAimed Shot: unlocked at Level 20 and pumped to ridiculous numbers in this setup, often hitting for 80+ million.
  • Training dummy scaling abuse: The dummy’s health appears lower for the lowbie, but the high-level player sees inflated damage in their combat log.

It is very similar to how low-level Twinks can break Timewalking dungeons and carry groups with overinflated numbers.

Damage Scaling - World of Warcraft - Undermine

Rextroy and his Hunter friend pulled this off in places like Orgrimmar and Undermine, targeting unsuspecting Level 80 players in War Mode. And yes, the Death Chain persists even across safe zones and hundreds of yards, making it nearly impossible to avoid once applied. Because of course it does.

One Druid even got one-shot inside a sanctuary zone, and a Warlock might have died from fall damage while still linked, which just goes to show how strange this mechanic really is.

Mobility Tech

Because the buffs have a short duration, timing is everything. To get it done before they expire, Rextroy uses an old item from Pandaria called the Oddly-Shaped Horn iconOddly-Shaped Horn. It instantly mounts him on a super-fast Behemoth, letting him sprint to enemies in time to fire.

In other locations like Undermine, the Hunter stays safely inside a sanctuary zone while the damage transfers through Death Chain iconDeath Chain. He does not even need line of sight.

Is This Getting Fixed?

Probably. But as always, Rextroy’s video acts as a spotlight on how fragile WoW’s scaling systems still are. If you want to see it in action, you can watch the video below. The full breakdown begins at 5:25 in his video, and as usual, it is a wild ride.

Rextroy – One Shotting Players With a Training Dummy

Blizzard may patch the combo, but the bigger issue, which is the broken scaling, is still lurking. And players like Rextroy keep finding ways to expose it, one training dummy at a time.


For more WoW news and updates, check out our main World of Warcraft hub.