Players Get A First Official Look At Midnight Delves Gameplay

Official Blizzard Image Preview of World of Warcraft: Midnight Delves

Blizzard has started showing off some of the Delves coming in World of Warcraft: Midnight. So far, the official WoW YouTube channel has released two short gameplay previews for Gulf of Memory and Twilight Crypts.

Rather than just reintroducing the Delves system again, the videos focus on what really changes in these new locations and how encounters play out.

Gulf of Memory Seems to Be Built Around Interaction

The Gulf of Memory preview includes Affliction Warlock gameplay and highlights how much the environment drives combat. Instead of simply pulling packs, you can use the space itself to handle enemies.

Hanging vines can remove targets entirely, and shielded creatures only become vulnerable after kicking nearby spores into them. Even the boss focuses on movement and slowing incoming adds instead of standing still and trading damage.

Companions also seem to play an even larger role here. Valeera drops healing clouds that act as safe spots during fights, which is not new, as we are used to the healing vials from Brann. However, it does mean that positioning around ally abilities will continue to be just as important as reacting to enemies.

Twilight Crypts Shows The Difficulty Side

The second preview, which was uploaded on the official channels yesterday, runs a Tier 8 version of Twilight Crypts and focuses more on survival and preparation. This time, we get to see a Frost DK in action.

Within this Delve, you have to avoid an invulnerable roaming enemy, disable traps through nearby levers, and use temporary items like disguises and buffs to move through the dungeon safely. The final boss includes a lethal frontal attack that can end the run quickly if handled poorly.

Compared to the first video, this one emphasizes planning and awareness over combat flow.

The Part That Feels New

Looking at both videos together, Midnight Delves seem less about repeating a fixed route and more about reacting to what the room throws at you.

In The Gulf of Memory, you are constantly using the environment to deal with enemies. The Twilight Crypts pushes you to stay aware of hazards, patrols, and boss abilities that can end the run rather quickly. One Delve is more about handling packs efficiently; the other is about surviving mistakes.

It looks like the kind of content where runs will not feel identical each time. Which is already something many players enjoy about Delves, but it seems to be a much bigger factor in Midnight. You react more than you follow a plan, which is usually what makes this type of activity stay fun longer than the first few clears.


For more updates and information on Midnight, check out our WoW News Hub.