The nineteenth week of Mythic+ in this season is over, and Nightstalker314 is taking a look at the weekly data provided by Raider.IO. With a global drop-off of just 11.02%, activity remained rather solid in the 2nd-to-last week of the season. The focus on the cut-offs only intensified, highlighted by a tough race for the top 1% mount. But let’s look at the details.
Weekly Total Run Performance Compared To Other Seasons
The weekly global drop-off is once again rather split. The US (-4.39%) and EU (-6.35%) were clearly below average, while the Asian servers saw substantially larger declines with -13.65% (KR), -17.82% (CN), and -19.87% (TW). Asian servers usually have lower drop-off rates throughout the middle of a season. In terms of global share, the EU (33.13%) almost caught up to CN (37.40%).

Compared to previous seasons, the four regular regions were quite stable over the last 4 weeks — an overall decline of just above 8%. Given that most characters need 15 pieces of gear, week 15 represents a hypothetical end to basic gearing. The content of 12.1.7 also added variety towards the end of the patch cycle outside of M+. The next Turbulent Timeways, with an added expansion, The War Within, and new rewards, might take a while, though.
Total Runs Across All Dungeons
The spread across all dungeons barely moved in week 19. But the order swapped again for ranks 5 and 6. When it comes to returning dungeons, favorability has shown no clear pattern for or against them over the years. With the next season, we’ll get two of the former worst-performing dungeons from the BFA roster and Ruby Life Pools. The latter was almost the least favored, but the worst-tuned dungeon in DF S1, and nerfs in DF S4 brought it to the middle of the pack. Temple and King’s Rest were among the worst-tuned and least favorite dungeons in the first two seasons of BFA. Let’s hope that the massive list of changes can improve this.

The decline in the success rate by 0.18 percentage points, down to 93.54%, was mostly due to affix changes. Weekly fluctuations are significantly smaller in Midnight. In previous expansions, the weekly up-and-down was usually between 1 and 2 percentage points. With such an easy start to the expansion, it remains to be seen if the next season will also get to rates above 90% across the board.
Split Across All Key Levels
84.26% of all keys were completed at level 10 or higher. The ratio has slightly gone up from last week. Dungeon week usually shifts the focus towards low-level keys. And the characters that entered the leaderboards last week seem to have moved on to levels between 6 and 15. This range saw similar numbers for relative share compared to week 18.

Meanwhile, the focal points of +16 and +21 are growing more and more. On the western servers, the absolute numbers for these two levels have been rising since last week. +7.47% and +3.87% for completed runs. In China, general interest was down across the board (-17.82%), but at least the relative share peaked for +16 (+16.56%) and +21 (+0.69%). The slight decline in success rates was spread across most key levels. The focal-point key levels show small improvements, highlighting the concerted efforts to secure clean runs for the final rating gains.
Conclusion and Week 20 Forecast
While previous seasons developed a pattern of a chasm towards the 0.1% title range, the new 3,400-rating cut-off and 1% mount seem to only intensify this around these new peaks. Any key level in between that might be relevant for those who really want to climb is getting rarer.
As of this writing, 120 hours after the US reset, the trend for hourly numbers for the major regions looks quite similar to that of the previous week. The US is slightly behind with -1.18%, the EU is slightly ahead with +1.36%, and CN keeps losing interest with -19.65%. We’ll examine this further in the final breakdown next weekend.



