levelingmeleePaladin Season 11vessel of hatred

Divine Lance – Paladin Leveling for Diablo 4 (Season 11)

Our leveling guide to take your character from 1 to 60 with Divine Lance

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MrLlamaSC

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Co-Authored

Mathris

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Updated: S-Tier Build


Build Introduction

The point of this leveling guide is to quickly take your character from 1 to 60 while using Divine Lance and prepare for your transition into the endgame. This guide will walk you through the skill point placement for levels 1-60 and give some insight on how each passive and skill work together to create the synergies needed to be able to tackle whatever form of leveling you choose to take. We will also give some insight on Legendary Aspects, Affixes, Gems, and Elixirs we can utilize to accelerate our journey.

Quick Navigation

Gear, Gems, and RunesSkill Tree
Rotation and PlaystyleSeason Updates

Allocation of Skill Points

Below is the recommended order for spending your points as you level up. If you are missing skill points, complete the Season Ranks to earn the additional points as you progress your journey.

Skill Point NumberAllocation
1Advance
2Divine Lance
3Enhanced Advance
4Vanguard’s Rush
5Enhanced Divine Lance
6Zealous Joust
7Defiance Aura
8Enhanced Defiance
9Rite of Prayer
10Fanaticism Aura
11Holy Light Aura
12Rally
13Enhanced Rally
14Words of Sacrifice
15Enhanced Fanaticism
16Rite of Mercy
17Enhanced Holy Light
18Hallowed Ground
19Divine Lance (Rank 2)
20Divine Lance (Rank 3)
21Divine Lance (Rank 4)
22Divine Lance (Rank 5)
23Discipline
24Discipline (Rank 2)
25Discipline (Rank 3
26En Garde
27Riposte
28Riposte (Rank 2)
29Riposte (Rank 3)
30Consecration
31Enhanced Consecration
32Hallowed Ground
33Shining Armor
34Giant Slayer
35Giant Slayer (Rank 2)
36Giant Slayer (Rank 3)
37Iron Sharpens Iron
38Press the Advantage
39Heavyweight
40Heavyweight (Rank 2)
41Heavyweight (Rank 3)
42Break the Line
43Break the Line (Rank 2)
44Break the Line (Rank 3)
45The Best Offense
46The Best Offense (Rank 2)
47The Best Offense (Rank 3)
48Fortitude
49Fortitude (Rank 2)
50Fortitude (Rank 3)
51Master Craftwork
52Master Craftwork (Rank 2)
53Master Craftwork (Rank 3)
54Path of the Penitent
55Sacred Arms
56Sacred Arms (Rank 2)
57Sacred Arms (Rank 3)
58Resolute
59Resolute (Rank 2)
60Resolute (Rank 3)
61Conviction
62Courage
63Conviction (Rank 2)
64Conviction (Rank 3)
65Press the Advantage (Rank 2)
66Press the Advantage (Rank 3)
67Attenuate
68Attenuate (Rank 2)
69Attenuate (Rank 2)
70Iron Sharpens Iron (Rank 2)
71Iron Sharpens Iron (Rank 3)

Skill Bar and Skill Tree Points

Suggested Skill Bar

If you are unsure how best to use these skills read our Build Mechanics section after setting up your skill bar.

Wondering what comes after level 60 or which Paragon Boards to choose? Head to the Paladin Builds Page and choose an endgame build to continue progressing your character beyond level 60 and into the endgame.


Paladin Class Mechanic – Oaths

Paladins are able to devote themselves to one of four Oaths which drastically change your game play and give you access to some new resources that allow you to take your build even further. Each Paladin archetype is represented in the Oath system allowing players to choose between Zealot, Juggernaut, Judicator, or Disciple. For this build we will want to take the Zealot Oath.

Under this Oath whenever we attack with Zealotry Core Skills we gain a stack of Fervor for 2 seconds. Critical Strikes cause those skills to hit an additional time per stack of Fervor for some extra damage. Basic Skills refresh these stacks. Lastly, if you would gain Fervor while at max fervor, you instead gain some Fortify for 1% of your maximum life. This Oath allows this build to dish out massive amounts of damage with high attack speed and Crit Chance.


Gear, Stats, Gems, and Runes

When selecting your items, higher item power generally indicates stronger gear, but you also need to consider the affixes and effects that are relevant to your class and your build. When making gear decisions during leveling, keep an eye out for both the item power and specific attributes that complement that build.

Legendary Aspects

For general information on how to unlock the Codex of power, head to our Aspects and Codex of Power Guide. You can also imprint aspects onto items by visiting The Occultist in towns.

Listed below are all the aspects that are important to this build as well as what slot they are best placed in. However, you can move the slots around during the leveling process especially since early on some of these aspects can only be found via random drops and might not be on the most ideal slot.

Gear SlotLegendary AspectAspect Power
HelmAspect of Glynn’s AnvilYour maximum Resolve is increased by 2. Resolve increases your Damage Reduction by an additional +[1-5]%
ChestAspect of MightAspect of MightBasic Skills grant 20% Damage Reduction for [2-10] seconds.
GlovesAspect of Jacques’ FervorEach stack of Fervor grants you x[15-20%] bonus Critical Strike Damage
PantsAspect of ValianceValor Skills generate [1-6] Resolve when cast.
BootsAspect of Unstoppable ForceGain [5-20%] Movement Speed. Double this bonus while Unhindered or Unstoppable.
AmuletRevelator’s AspectZealot Skills deal x[12.5-32.5%] increased damage. Doubled while at 3 or more stacks of Fervor.
Ring 1Virtuous AspectUsing a Valor Skill increases your damage by x[40-60%] for 7 seconds.
Ring 2Aspect of Utmost GloryWhile Healthy, your skills deal x[20-35%] increased damage. Double this bonus against Weakened enemies.
Weapon (1-Handed or 2-Handed)Aspect of Zealot’s CovenantAdditional hits from Zealot Oath deal x[100-120%] increased damage. Your Maximum Fervor is increased by 1 and its duration is increased by 2 seconds.
Shield (If using 1-Handed)Squire’s AspectBasic Skills increase the Critical Strike Chance of your Core Skills by x[10-20%] for 5 seconds, up to 3 times.

Stat Priority and Tempering Affixes

During your leveling journey, you may stumble across items with incredible affixes. Tempering these items can provide you with a significant boost in power, so make sure you understand how tempering works!

As a reminder, tempering is only possible if you’ve found the tempering manuals while leveling.

Keep an eye out for the following stats that are beneficial for this build. We will list the most ideal stats and best tempering affix if you’re lucky enough to find the right manual.

Gear SlotTargeted AffixesTempering Affix
Helm1. Cooldown Reduction
2. Strength
3. Maximum Life
4. Resistance to All Elements
Maximum Life Worldly EnduranceWorldly Endurance
Chest1. Strength
2. Maximum Life
3. Armor
4. Resistance to All Elements
Maximum Life Worldly EnduranceWorldly Endurance
Gloves1. Attack Speed
2. Cooldown Reduction
3. Critical Strike Chance
4. +Ranks to Core Skills
Zealot Finesse
Pants1. Strength
2. Maximum Life
3. Armor
4. Resistance to All Elements
Maximum Life Worldly EnduranceWorldly Endurance
Boots1. Movement Speed
2. Strength
3. Resistance to All Elements
4. Armor
Movement Speed Natural MotionNatural Motion
Amulet1. %Strength
2. Cooldown Reduction
3. Attack Speed
4. Movement Speed
Zealot Finesse
Ring 11. Strength
2. Attack Speed
3. Critical Strike Chance
4. Critical Strike Damage
Zealot Finesse
Ring 21. Strength
2. Attack Speed
3. Critical Strike Chance
4. Lucky Hit: Chance to enemies vulnerable for 2 seconds
Zealot Finesse
Weapon (1-Handed or 2-Handed)1. Strength
2. Maximum Life
3. Critical Strike Damage
4. Damage%
Chance for Divine Lance to deal Double Damage
Shield (If using 1-Handed Weapons)1. Strength
2. Cooldown Reduction
3. Armor
4. Resistance to All Elements
Chance for Divine Lance to deal Double Damage

Gems and Runewords

Gems

Listed below are the best gems to socket into gear for each slot type.

  • Weapons: EmeraldEmerald for critical strike damage
  • Armor: RubyRuby for more Strength
  • Jewelry: DiamondDiamond for resistance to all elements

Runes

While leveling in Diablo 4, you may come across Runes, a unique gem that can be placed into an item with two sockets such as a helm, chest, pants, or two-handed weapon. Putting one Ritual Rune and one Invocation Rune into the same item creates a Runeword, which can enhance your gameplay and grant powerful boons. Ritual Runes generate Offering when the conditions are met, and once enough Offering has been met, the associated Invocation Rune’s effect will trigger. Here are some early rune suggestions for leveling if you’re fortunate enough to find them.

Rune NameRune Effect
CirCirGain 300 Offering: Cast 5 Skills then become exhausted for 3 seconds.
LumLumRequires 5 Offering (Overflow: Increased resource generation): Restore 3.5% Primary Resource
MoniMoniGain 100 Offering: Cast 2 Mobility or Macabre Skills
GarGarRequires 25 Offering (Overflow: gain multiple stacks): Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%

Season 11 Mechanics

Divine Gifts

As you complete the season journey and fight across Sanctuary you will earn the ire of the lesser evils. Defeating them will grant you corrupted essences which you can then purify into Divine Gifts. There are 8 of these in total and you will have four Purified and four Corrupted allowing you to modify various content and get different boons and reward as a result. For this build our recommended setup is below:

Purified

  • Essence of Lies (Fortify)
  • Essence of Squalor (Experience Globes)
  • Essence of Anguish (Movement Speed)
  • Essence of Sin (Armor)

Corrupted

  • Essence of Pain
  • Essence of Shadows
  • Essence of Screams
  • Essence of Hellfire

Sanctification

Season 11 brings a new way to “Finish” an item called Sanctification. Any item of item power 750 or higher can be Sanctified, but BE WARNED: Sanctification will make it so that you cannot alter the item any further so it should always be the final step in the crafting process! It provides many powerful options to enhance your builds. Since it requires item power 750 or higher, we won’t be including a list of options in this leveling guide. Check out our Endgame Builds for more information.


Mercenaries

As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build

We hire Raheir, the Shieldbearer

Our Reinforcement Mercenary will be Varyana, the Berserker Crone

  • Opportunity Skill: Skill Cast
  • Reinforcement Skill: BloodthirstBloodthirst

Build Mechanics

Rotation and Playstyle

The playstyle of this build is fair straight forward. We want to attack fast and maintain Fervor and Resolve and use Zeal to chop everything around us. Here’s a quick rundown of our skills:

  • Advance – Our basic skill, use this to generate faith and use its movement to dash in and get Fervor Stacks.
  • Divine Lance – The big spender of the build. Will be used for a majority of your attacks.
  • Fanaticism Aura – A passive damage buff giving us attack speed and crit chance. It can pressed to apply Weakened to enemies nearby reducing the damage they deal. Use when you’re in a tight spot.
  • Defiance Aura – A passive life regeneration buff that also grants Resolve Stacks. An extremely great Aura that can be useful to help with Rally spam.
  • Holy Light Aura – Large amounts of AOE damage with a nice active burst and Fortify.
  • Rally – A supportive buff that restores Faith and grants movement speed. Spam this constantly to move between mobs as it stacks and we have lots of ways to regain health.

Our Basic skill with this build is Advance as our primary Faith Generator. We’ll be augmenting this skill using:

  • Enhanced Advance – This grants us Unhindered for 2 seconds allowing us to keep moving through enemies and out of any dangerous puddles on the ground.
  • Vanguard’s Rush – Grants Fervor Stacks on strike and increases damage based on the number of stacks.

Our Core Skill and primary method of dealing damage is Divine Lance. Our spender and what we’ll be using to chop up the forces of hell. We augment this skill with:

  • Enhanced Divine Lance – Gains Damage based on your movement speed bonus.
  • Zealous Joust – Turns Divine Lance into a Zealot skill, providing additional stabs in a wider area. This provides the AOE for the skill to really start clearing things quickly.

The Auras used in this build is Defiance Aura, Fanaticism Aura, and Holy Light Aura to regenerate life for Rally and provide quick Resolve Stack, increase Attack Speed and Crit Chance, and provide Fortify with additional damage added.

  • Enhanced Defiance – This gives you and your allies 10% Maximum Life.
  • Rite of Prayer – Grants passive healing every second to you and your allies plus grants Resolve for healing allies. This is an amazing Aura and can be used on any Paladin.
  • Enhanced Fanaticism – The Passive grants additional Resource.
  • Rite of Vengeance – Increased Critical Strike Damage and allows for every Critical Strike to trigger the Passive.
  • Enhanced Holy Light – Holy Light’s passive targets two Additional Enemies.
  • Rite of Mercy – Holy Light chains twice more and Fortifies now.

The Valor skill being used in this build is Rally to generate Movement Speed and Faith. This is one of the best skills and can be spammed to move at max speed.

  • Enhanced Rally – Increases movement speed further and generates more Faith on use.
  • Words of Sacrifice – One of the best nodes in the game. Rally now costs life but no longer has charges or a cooldown and can stack. This allows you to move insanely fast around the map and as long as you have some minor ways to get health back (This is where Defiance can help) you will be completely safe.

The Justice skill used in this build is Consecration to help maintain enough healing for constant Rally spam

  • Enhanced Consecration – Deal additional damage and consume less resource.
  • Hallowed Ground – Increased size of Consecration and it now lasts 4 seconds longer. Additionally, enemies within are now Weakened.

Fervor

Fervor is a resource gained through the Zealot Oath as well as some Legendary Aspects. This provides an attack speed boost and some skills gain even more benefits while you have stacks of Fervor. Basic Skills always refresh the stacks of Fervor you have and if you chose the Zealot Oath, hitting with a Zealotry skill do the same. We want as much uptime on Fervor as we can get.

Resolve

Resolve is a damage reducing effect. While we have any stacks of Resolve, we gain 20% damage reduction. Getting hit by an enemy removes one stack of Resolve no matter how big the hit was. You can hold a certain number of Resolve stacks, the default is 9 stacks but this can be increased through some Legendary Aspects, Unique Items, and Tempering.

Which Elixirs Should You Use?

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. We want to use Elixir of AdvantageElixir of Advantage for the attack speed but any Elixir you have should be used for the extra experience as they all grant between 5 and 8% increased experience to help you fly to level 60 even faster.


Season 11 Updates

For a complete overview of Season 11, its mechanics and theme, new leveling activities, and other changes coming with the Season of Divine Intervention, please check out our Season Hub!

Season 11 is the introduction of the Paladin Class! So there are no class updates to post yet.


Difficulty & Endgame

Once you hit level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging content. Make sure to pick one of our recommended Endgame Builds to continue the journey. Additionally, we recommend keeping your Obols until your reach level 60 then spend them on a weapon to help kickstart your preferred endgame setup!


  • December 13th 2025: Guide created for Season 11.
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