levelingmeleePaladinZealot Season 13

Divine Lance – Paladin Leveling for Diablo 4 (Season 13)

Our leveling guide to take your character from 1 to 70 with Divine Lance

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MrLlamaSC

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Mathris

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Updated: S-Tier Build

AdvanceDivine LanceRallyDefiance AuraHoly Light AuraFanaticism Aura


Build Introduction

The point of this leveling guide is to quickly take your character from 1 to 70 while using Divine Lance and prepare for your transition into the endgame. This guide will walk you through the skill point placement for levels 1-70 and give some insight on how each skill and modifier work together to create the synergies needed to be able to tackle whatever form of leveling you choose to take. We will also give some insight on Legendary Aspects, Affixes, Gems, and Elixirs we can utilize to accelerate our journey.

The Skill Tree has changed in the new expansion so passive nodes are gone and skills are now locked behind levels instead of the number of points placed in previous tiers.

Quick Navigation

Gear, Gems, and RunesSkill Tree
Rotation and PlaystyleSeason Updates

Allocation of Skill Points

Below is the recommended order for spending your points as you level up. If you are missing skill points, complete the Season Ranks to earn the additional points as you progress your journey.

Skill Point NumberAllocation
1AdvanceAdvance
2Divine LanceDivine Lance
3Defiance AuraDefiance Aura
4Critical Strike Chance on AdvanceAdvance
5Stacking Speed on Divine LanceDivine Lance
6Unstoppable on Defiance AuraDefiance Aura
7RallyRally
8Unhindered on AdvanceAdvance
9Damage Bonus on Divine LanceDivine Lance
10Bonus Healing on Defiance AuraDefiance Aura
11Duration Bonus on RallyRally
12Holy Light AuraHoly Light Aura
13Vanguard’s Rush on AdvanceAdvance
14Zealous Joust on Divine LanceDivine Lance
15Rite of Prayer on Defiance AuraDefiance Aura
16Cost Reduction on RallyRally
17Additional Targets on Holy Light AuraHoly Light Aura
18Fanaticism AuraFanaticism Aura
19Words of Rejuvenation on RallyRally
20Potency on Holy Light AuraHoly Light Aura
21Extra Passive Stack on Fanaticism AuraFanaticism Aura
22Rite of Mercy on Holy Light AuraHoly Light Aura
23Resource Generation on Fanaticism AuraFanaticism Aura
24Rite of Vengeance on Fanaticism AuraFanaticism Aura
25Divine LanceDivine Lance
26Divine LanceDivine Lance
27Divine LanceDivine Lance
28Divine LanceDivine Lance
29Divine LanceDivine Lance
30Divine LanceDivine Lance
31Divine LanceDivine Lance
32Divine LanceDivine Lance
33Divine LanceDivine Lance
34Divine LanceDivine Lance
35Divine LanceDivine Lance AND swap to Words of Sacrifice on RallyRally
36Divine LanceDivine Lance
37Divine LanceDivine Lance
38Divine LanceDivine Lance
39Fanaticism AuraFanaticism Aura
40Fanaticism AuraFanaticism Aura
41Fanaticism AuraFanaticism Aura
42Fanaticism AuraFanaticism Aura
43Fanaticism AuraFanaticism Aura
44Fanaticism AuraFanaticism Aura
45Fanaticism AuraFanaticism Aura
46Fanaticism AuraFanaticism Aura
47Fanaticism AuraFanaticism Aura
48Fanaticism AuraFanaticism Aura
49Fanaticism AuraFanaticism Aura
50Fanaticism AuraFanaticism Aura
51Fanaticism AuraFanaticism Aura
52Fanaticism AuraFanaticism Aura
53Defiance AuraDefiance Aura
54Defiance AuraDefiance Aura
55Defiance AuraDefiance Aura
56Defiance AuraDefiance Aura
57Defiance AuraDefiance Aura
58Defiance AuraDefiance Aura
59Defiance AuraDefiance Aura
60Defiance AuraDefiance Aura
61Defiance AuraDefiance Aura
62Defiance AuraDefiance Aura
63Defiance AuraDefiance Aura
64Defiance AuraDefiance Aura
65Defiance AuraDefiance Aura
66Defiance AuraDefiance Aura
67Holy Light AuraHoly Light Aura
68Holy Light AuraHoly Light Aura
69Holy Light AuraHoly Light Aura
70Holy Light AuraHoly Light Aura
71Holy Light AuraHoly Light Aura
72Holy Light AuraHoly Light Aura
73Holy Light AuraHoly Light Aura
74Holy Light AuraHoly Light Aura
75Holy Light AuraHoly Light Aura
76Holy Light AuraHoly Light Aura
77Holy Light AuraHoly Light Aura
78Holy Light AuraHoly Light Aura
79Holy Light AuraHoly Light Aura
80Holy Light AuraHoly Light Aura
81AdvanceAdvance
82AdvanceAdvance
83AdvanceAdvance

Skill Bar and Skill Tree Points

Suggested Skill Bar
AdvanceAdvanceDivine LanceDivine LanceFanaticism AuraFanaticism AuraDefiance AuraDefiance AuraHoly Light AuraHoly Light AuraRallyRally

If you are unsure how best to use these skills read our Build Mechanics section after setting up your skill bar.

Wondering what comes after level 70 or which Paragon Boards to choose? Head to the Paladin Builds Page and choose an endgame build to continue progressing your character beyond level 70 and into the endgame.


Paladin Class Mechanic – Oaths

Paladins are able to devote themselves to one of four Oaths which drastically change your game play and give you access to some new resources that allow you to take your build even further. Each Paladin archetype is represented in the Oath system allowing players to choose between Zealot, Juggernaut, Judicator, or Disciple. For this build we will want to take the Zealot Oath.

Under this Oath whenever we attack with Zealotry Core Skills we gain a stack of Fervor for 2 seconds. Critical Strikes cause those skills to hit an additional time per stack of Fervor for some extra damage. Basic Skills refresh these stacks. Lastly, if you would gain Fervor while at max fervor, you instead gain some Fortify for 1% of your maximum life. This Oath allows this build to dish out massive amounts of damage with high attack speed and Crit Chance.


Gear, Stats, Gems, and Runes

When selecting your items, higher item power generally indicates stronger gear, but you also need to consider the affixes and effects that are relevant to your class and your build. When making gear decisions during leveling, keep an eye out for both the item power and specific attributes that complement that build.

Legendary Aspects

For general information on how to unlock the Codex of power, head to our Aspects and Codex of Power Guide. You can also imprint aspects onto items by visiting The Occultist in towns.

Listed below are all the aspects that are important to this build as well as what slot they are best placed in. However, you can move the slots around during the leveling process especially since early on some of these aspects can only be found via random drops and might not be on the most ideal slot.

Gear SlotLegendary AspectAspect Power
HelmAspect of Glynn's AnvilAspect of Glynn’s AnvilYour maximum Resolve is increased by 2 and you gain [3-4%] Damage Reduction per Resolve
ChestAspect of InterdictionAspect of InterdictionGain [2.0 – 3.0%] Block Chance per Resolve stack
GlovesAspect of Jacques' FervorAspect of Jacques’ FervorEach stack of Fervor grants you x[15-20%] bonus Critical Strike Damage
PantsAspect of ValianceAspect of ValianceValor Skills generate [1-6] Resolve when cast.
BootsGhostwalker AspectGhostwalker AspectWhile Unstoppable and for 4 seconds after, you gain [10-20%]X increased Movement Speed and are Unhindered
AmuletRevelator's AspectRevelator’s AspectZealot Skills deal x[12.5-32.5%] increased damage. Doubled while at 3 or more stacks of Fervor.
Ring 1Virtuous AspectVirtuous AspectUsing a Valor Skill increases your damage by x[40-60%] for 7 seconds.
Ring 2Aspect of Utmost GloryAspect of Utmost GloryWhile Healthy, your skills deal x[20-35%] increased damage. Double this bonus against Weakened enemies.
Weapon (1-Handed or 2-Handed)Aspect of the Zealot's CovenantAspect of the Zealot’s CovenantAdditional hits from Zealot Oath deal x[100-120%] increased damage. Your Maximum Fervor is increased by 1 and its duration is increased by 2 seconds.
Shield (If using 1-Handed)Bulwark's AspectBulwark’s AspectYou no longer Dodge, but you gain [20-30%] Block Damage Reduction and 15%+ Block Chance

Stat Priority and Tempering Affixes

During your leveling journey, you may stumble across items with incredible affixes. Tempering these items can provide you with a significant boost in power, so make sure you understand how tempering works!

As a reminder, tempering is only possible if you’ve found the tempering manuals while leveling.

Keep an eye out for the following stats that are beneficial for this build. We will list the most ideal stats and best tempering affix if you’re lucky enough to find the right manual.

Gear SlotTargeted AffixesTempering Affix
Helm1. Cooldown Reduction
2. Strength
3. Maximum Life
4. Resistance to All Elements
+[2-3] Maximum Resolve Stacks
Chest1. Strength
2. Maximum Life
3. Armor
4. Resistance to All Elements
+[2-3] Maximum Resolve Stacks
Gloves1. Attack Speed
2. Cooldown Reduction
3. Critical Strike Chance
4. +Ranks to Core Skills
Critical Strike Damage
Pants1. Strength
2. Maximum Life
3. Armor
4. Resistance to All Elements
+[2-3] Maximum Resolve Stacks
Boots1. Movement Speed
2. Strength
3. Resistance to All Elements
4. Armor
Movement Speed
Amulet1. %Strength
2. Cooldown Reduction
3. Attack Speed
4. Movement Speed
Critical Strike Damage
Ring 11. Strength
2. Attack Speed
3. Critical Strike Chance
4. Critical Strike Damage
Critical Strike Damage
Ring 21. Strength
2. Attack Speed
3. Critical Strike Chance
4. Critical Strike Damage
Critical Strike Damage
Weapon (1-Handed or 2-Handed)1. Strength
2. Maximum Life
3. Critical Strike Damage
4. Damage%
Critical Strike Chance
Shield (If using 1-Handed Weapons)1. Strength
2. Cooldown Reduction
3. Armor
4. Resistance to All Elements
Disciple Augments – Chance for Divine Lance to deal Double Damage

Gems and Runewords

Gems

Listed below are the best gems to socket into gear for each slot type.

  • Weapons: SkullSkull for more Physical Damage
  • Armor: RubyRuby for more Strength
  • Jewelry: DiamondDiamond for resistance to all elements

Runes

While leveling in Diablo 4, you may come across Runes, a unique gem that can be placed into an item with two sockets such as a helm, chest, pants, or two-handed weapon. Putting one Ritual Rune and one Invocation Rune into the same item creates a Runeword, which can enhance your gameplay and grant powerful boons. Ritual Runes generate Offering when the conditions are met, and once enough Offering has been met, the associated Invocation Rune’s effect will trigger. Here are some early rune suggestions for leveling if you’re fortunate enough to find them.

Rune NameRune Effect
CirCirGain 300 Offering: Cast 5 Skills then become exhausted for 3 seconds.
GarGarRequires 25 Offering (Overflow: gain multiple stacks): Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%
MoniMoniGain 100 Offering: Cast 2 Mobility or Macabre Skills
QuaQuaRestore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.

Season 13

There are no specific seasonal mechanics in Season 13. Instead the Lord of Hatred expansion and all of its features are available to explore. These include:

  • War Plans
  • New Skill Trees
  • Talisman Sets
  • The Horadric Cube
  • Echoing Hatred

For the full patch notes and to look through our Season Guide links will be provided here once the pages are updated.


Talisman

Lord of Hatred introduces Talisman Sets. The Talisman is a Seal and Charms are placed within. Charms have some general affixes from a limited pool and can have Set bonuses which can grant significant power.

For our Seal, we will want a Legendary Seal with +1 Charm Slots so we can access all six charms. During the leveling portion of the game this may not be easily attained so just use what you can until you can eventually get the +1 Charm Slot.

For the other affixes look for anything that adds bonuses while using the Cathan’s Dauntless Faith charm set such as damage reduction, faith generation, movement speed or resistances.

For our Charms, we will want to use the 5-piece charm set Cathan’s Dauntless Faith which will grant us the following bonuses:

  • 2 Set: Zealot Skills grant Do or Die on hit, increasing your Critical Strike Damage by 2.5%X and Cast Speed by 0.4%+ for 2 seconds stacking up to 25 times
  • 3 Set: Do or Die automatically triggers Rally every 6 seconds while at Maximum Stacks. Rally additionally grants 30% increased Damage Reduction
  • 5 Set: Zeal Skills deal 200%X increased damage. Every 5 stacks of Do or Die you gain stores a Zealot afterimage and moving periodically spawns your stored Afterimages

For our sixth and final charm slot, we will want to use a Unique Charm. Specifically one with the power of Griswold's OpusGriswold’s Opus which will grant us its powerful bonus without having to actually equip the sword thus letting us benefit from another aspect and better affix stats.


Mercenaries

As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build

We hire Raheir, the Shieldbearer

Our Reinforcement Mercenary will be Varyana, the Berserker Crone

  • Opportunity Skill: Skill Cast
  • Reinforcement Skill: BloodthirstBloodthirst

Build Mechanics

Rotation and Playstyle

The playstyle of this build is fair straight forward. We want to attack fast and maintain Fervor and Resolve and use Divine Lance to chop everything around us. Here’s a quick rundown of our skills:

  • AdvanceAdvance – Our basic skill, use this to generate faith and use its movement to dash in and get Fervor Stacks.
  • Divine LanceDivine Lance – The big spender of the build. Will be used for a majority of your attacks.
  • Fanaticism AuraFanaticism Aura – A passive damage buff giving us attack speed and crit chance. It can pressed to apply Weakened to enemies nearby reducing the damage they deal. Use when you’re in a tight spot.
  • Defiance AuraDefiance Aura – A passive life regeneration buff that also grants Resolve Stacks. An extremely great Aura that can be useful to help with Rally spam.
  • Holy Light AuraHoly Light Aura – Large amounts of AOE damage with a nice active burst and Fortify.
  • RallyRally– A supportive buff that restores Faith and grants movement speed. Spam this constantly to move between mobs as it stacks and we have lots of ways to regain health.

Fervor

Fervor is a resource gained through the Zealot Oath as well as some Legendary Aspects. This provides an attack speed boost and some skills gain even more benefits while you have stacks of Fervor. Basic Skills always refresh the stacks of Fervor you have and if you chose the Zealot Oath, hitting with a Zealotry skill do the same. We want as much uptime on Fervor as we can get.

Resolve

Resolve is a damage reducing effect. While we have any stacks of Resolve, we gain 20% damage reduction. Getting hit by an enemy removes one stack of Resolve no matter how big the hit was. You can hold a certain number of Resolve stacks, the default is 9 stacks but this can be increased through some Legendary Aspects, Unique Items, and Tempering.


Which Elixirs Should You Use?

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. We want to use Elixir of AdvantageElixir of Advantage for the attack speed but any Elixir you have should be used for the extra experience as they all grant between 5 and 8% increased experience to help you fly to level 70 even faster.


Season Updates

For a comprehensive look at what’s new in Season 13, its mechanics and theme, new activities, and other changes, check out our comprehensive Season Hub. Since this is an entirely new Expansion, there are a LOT of changes this Season!


Difficulty & Endgame

Once you hit level 70 with this build, you will be ready to tackle harder difficulties as you transition into more challenging content. Make sure to pick one of our recommended Endgame Builds to continue the journey. Additionally, we recommend keeping your Obols until your reach level 70 then spend them on a weapon to help kickstart your preferred endgame setup!


  • April 27th 2026: Guide updated for Season 13 & Expansion
  • March 6th 2026: Guide created for Season 12.
  • December 13th 2025: Guide created for Season 11.
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