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Infernal Hordes Guide (Season 10)

Defeat waves of enemies, gather burning aether, and collect spoils!

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Neviriah

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Infernal Hordes is an endgame activity that is available for both Season characters as well as the Eternal realm. In this guide, we will cover everything you need to know about facing the Infernal Hordes, earning Burning Aether, and ultimately defeating the Fell Council or Bartuc for powerful rewards.

Getting Started

Entering the Realm of Hatred

To participate in the Infernal Hordes activity and enter the Realm of Hatred, you need an Infernal Compass.

Infernal Compasses can be acquired by defeating Endgame Bosses, participating in Helltides, Nightmare Dungeons, and Whispers. Additionally, the new Eternal quest grants you an Infernal Compass upon completion.

Infernal Compasses

Infernal Compasses scale in function of the World Tier difficulty. Each Infernal Compass will randomly roll a certain number of waves, and will have a 4 revives limit for your group.

Infernal Compasses can drop naturally in Torment difficulty, with a higher chance as the world tier increases.

Gameplay Mechanics

Upon entering the Realm of Hatred, you will be challenged with waves of enemies. Each wave lasts 60 seconds. During this time, your goal is to defeat as many enemies as possible and gather Burning Aether.

Infernal Offers

For your first and after defeating each wave, you will earn an Infernal Offer, which gives you the option of three different Boons & Banes that alter your path. Choose carefully, because your choices will stack throughout your run. For example, you may increase the Elite damage and your Burning Aether gain.

If you decide to pick more difficult offers, it may result in an increase of Burning Aether. However, you may also choose moderate offers if the difficulty is too high.

TierBoon & Bane Description
SThe Burning HellborneHellfire now spawns Hellborne / Hellborne drop +2 additional Aether
The Summoned HellborneHellborne are hunting you / Hellborne grant +1 Aether
The Exalted HellborneHellborne damage +25% / Hellborne grant +1 Aether
The Surging Hellborne+1 Hellborne when spawned / Hellborne grant +1 Aether
AThe Exalted HordesNormal monster damage +25% / Killing them spawns Aether Events 50% faster
The Surging EliteChance for Elite to spawn is doubled / Aether Fiends grant +2 Aether (Doesn’t apply to Hellborne)
The Exalted EliteElite damage +25% / Aether Fiends grant +2 Aether
The Burning RainHellfire rains upon you / At the end of each wave spawn 3-9 Aether (Synergizes with The Burning Hellborne)
The Unstoppable EliteElites are Unstoppable / Aether Fiends grant +2 Aether
BThe Invigorating HellborneHellborne damage +25% / Slaying Hellborne Invigorates you (A Tier if clearing is hard)
The Draining SpiresSoulspires drain Life / Soulspires grant +2 Aether
The Exalted CouncilFell Council damage +50% / Defeating them grants +15 Aether
The Enfeebled WandererPotion Cooldown increased by +2 Seconds / Defeating The Council Grants +15 Aether
The Exhausted WandererEvade Cooldown is increased by +2 Seconds / Defeating The Council Grants +15 Aether
The Withered Wanderer-10% All Resistances / Defeating The Council grants +15 Aether
CThe Aether RushNormal monster damage +25% / Gathering Aether Increases movement speed (8s)
The Teeming MassesMasses spawn an Aether Lord on death / Aether Lords grant +3 Aether
The Summoned LordsAether Lords now spawn / They grant +3 Aether
The Exalted MassesAetheric Mass damage +25% / Aetheric Mass grants +1 Aether
The Bursting MassesMasses deal unavoidable damage / Wave start, spawn an Aetheric Mass
The Stalking DevilAn Infernal Demon has your scent / Slay it to gain +25 Aether
DThe Gorging MassesSlaying Aetheric Masses slow you (8s) / While slowed this way, you have unlimited resources
The Insatiable SpiresSoulspires require 2x kills / Soulspires grant 2x Aether
The Corrupting SpiresSoulspires empower nearby foes / Soulspires pull foes inwards
The Bursting FiendsElite Damage +25% / Aether Fiends explode and damage foes

Infernal Offers Tier List

Disclaimer: This tier list may be subject to change in Season 10.

S
The Burning Hellborne
The Summoned Hellborne
The Exalted Hellborne
The Surging Hellborne
A
The Exalted Hordes
The Surging Elite
The Exalted Elite
The Burning Rain
The Unstoppable Elite
B
The Invigorating Hellborne
The Draining Spires
The Exalted Council
The Enfeebled Wanderer
The Exhausted Wanderer
The Withered Wanderer
C
The Aether Rush
The Teeming Masses
The Summoned Lords
The Exalted Masses
The Bursting Masses
The Stalking Devil
D
The Gorging Masses
The Insatiable Spires
The Corrupting Spires
The Bursting Fiends

Burning Aether

Burning Aether is important for unlocking rewards. You will gain this currency by defeating Aether Fiends and Aether Lords as well as destroying Soulspires and Aetheric Masses.

If you play in a group, all party members earn Burning Aether for themselves and decide how to spend it at the end of the run. Furthermore, make sure to have your pet accompany you, as they will also be able to pick up the Aether!

Chaos Waves

Chaos Waves are special offerings that can appear when selecting your Infernal Offers. The number of Chaos Waves you can encounter is determined by the Infernal Compass Tier used to enter the Realm of Hatred. Chaos Waves are a 4th additional choice on top of the three Infernal Offers you would normally receive.

These waves significantly change the battlefield by introducing unique mechanics and a much higher level of difficulty. In exchange, they reward you with a substantial amount of Burning Aether if you can overcome them.

Chaos Waves come in many forms, forcing you to adapt to different scenarios, such as:

  • Chaos Rifts that unleash deadly projectiles
  • Helltide Bosses joining the fight
  • Aether Goblins appearing with valuable drops
  • And several other random twists

In addition, Chaos monsters frequently spawn during these waves. Defeating them grants shrine-like buffs (for example, spinning icicles or outward-shooting fire projectiles) that help you survive the increased chaos.

Whenever possible, you should always pick Chaos Waves, as the Aether rewards are far greater compared to regular waves.

The Fell Council

Successfully defeating all waves of the Infernal Hordes will allow you to advance to the Well of Hatred and face the Fell Council.

There are five Battle Fell Priests on the Council, and each boss has its own set of unique abilities. Upon slaying the enemies of all waves, you will encounter three randomly selected members of the Council. One member of the Council is the designated Council Speaker and will gain a boost to their abilities. Keep an eye on their attacks as they become more frenzied with time.

The Council bosses always drop Infernal Hordes Unique items and dungeon loot, which scales in function of your Torment difficulty.

Bartuc

As of season 10: Season of Infernal Chaos, you can decide to fight Bartuc, the Vizjerei Warlord, by spending 666 Aether. Each member of your party will need to spend Aether to fight this boss. The first player who chooses will affect the entire party. Bartuc will reward you greatly, and you won’t need to spend additional Aether to open the chests.

Bartuc is a great source of Chaos Armor (Season 10 content) in Torment difficulty.

Spoils of Hell

After defeating the Fell Council, you will be prompted to use the Burning Aether you gathered during your run to choose between four distinct rewards:

  1. Spoils of Greater Equipment for 400 Aether. This reward will guarantee an Ancestral Legendary with a Greater Affix. It will also reward you with Obducite and Gold.
  2. Spoils of Materials (which will also drop Masterworking materials and Scroll of Restoration) for all your remaining Aether.
  3. Spoils of Gold will exchange any remaining Aether for gold.

You may open these chests as many times as you want, only limited by how much Aether you have collected.

To optimize your chances of obtaining gear, prepare yourself, choose your Infernal Offers wisely, and gather as much Burning Aether as possible to open multiple spoils and get some nice loot from your victory over the Infernal Hordes.

Fleeting Hordes (Season 10)

Before reaching Torment difficulty, you can experience a lighter version of the Infernal Hordes known as Fleeting Hordes. This mode serves as an introduction to the activity while you level.

Fleeting Hordes are shorter encounters consisting of 4 waves with fewer Infernal Offers to manage. Their design focuses on keeping packs under control, making the challenge more approachable at lower levels.

To participate, you will need Fleeting Hordes Compasses, which drop from Chaos Rifts.

At the end of the 4 waves, you will face two members of the Fell Council. Once they are defeated, you may spend your collected Aether on rewards, just as in the full Infernal Hordes run.

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