Item Rarity in Diablo 4

Last updated on Mar 09, 2020 at 10:18 by Starym 2 comments

We saw plenty of items in the BlizzCon demo, and got many examples and clarifications in later interviews and blog posts — all of them pointing to the importance of items in character customization and build variety. In this article, we are going to go through everything that was revealed so far.

Diablo 4 is shaking up the item rarities, as rares are getting much more valuable and we get an added 6th, Mythic, rarity.

  • Common
  • Magic
  • Rare
  • Set
  • Legendary
  • Mythic

Common and Magic Items

The first two tiers of item quality did not get any changes announced so far, so they will still presumably only be used for salvaging crafting components and potentially being sold for gold due to the new gambling system.



Rares will be much more useful and wanted in D4, due to a consumable item that can add a legendary power to any rare piece of gear. Searching for those optimal stats and affixes on rare items will become a large part of the endgame item hunt, especially with the new meta-affixes that are being added. This might become slightly problematic if we do not get a (nearly) infinite stash, as the hoarding of specific rares will take up a whole lot of space.


Sets and Legendaries

There is a big shift in the power dynamics of these two, as sets will no longer be the dominant and build-defining must-have items. The devs did not like the way Diablo 3 ended up, with sets basically being the only way to play, and with the renewed focus on character customization options and build diversity, they had to change the system up, giving much more focus to legendaries.



Sets will be weaker than legendaries and will have a "teaching" role in Diablo 4, as they will showcase the base class fantasy of their respective class, showing players what the general concept for the class is. The idea is for players to use sets until they can get legendaries that they can create their own builds with later on. While this was not specifically mentioned, it implies sets will be much easier to acquire than legendaries, as it would not make much sense to get them after you already have a few legendaries and a build built around them, since they will be weaker than that build. Our assumption is that players will receive sets either during the campaign or in a quest series in the early endgame, so that everyone can get a feel for their base class fantasy before setting off and making their own builds.



The main focus of Diablo 4's item system, legendary items are supposed to offer a lot of build diversity and choice, and we will be getting more of them than ever before. The power of legendaries will also not be as extremely higher than other affixes, and while it will still be the most powerful and be build-defining, other affixes will be closer in power level and therefore be more relevant in the gear hunt. We saw several types of legendaries in the demo and mentioned in interviews and panels, with more sure to come.


Legendary Power/Affix Types

  • Class specific
    • Effects trigger when you activate something secifically related to your class.
      • Lightning strikes a nearby enemy dealing x damage whenever you shapeshift.
  • Skill category specific
    • One of the skill categories for your class gets a buff — extra skill charges, damage bonus etc.
      • Barbarian's Weapon mastery skills have an additional charge.
  • Skill specific
    • Effects trigger when you use a specific skill.
      • Fireball launches 3 projectiles that deal x% of normal damage.
  • Talent specific
    • One of your talents is buffed or changed.
      • Cut to the Bone talent activates against enemies that are hit by your shouts instead of stuns.
  • +X to skills or talents
    • These can also have multiple bonuses to multiple skills.
  • Non-class specific
    • More generic effects that are not related to the specifics of any class.
      • Lightning Traps periodically appear around you dealing x damage after 2 seconds to nearby enemies.

Here are some more miscellaneous details regarding legendaries in Diablo 4.

  • They will not have huge 300-40,000% damage buffs to skills.
  • You can stack several (different) legendary powers that affect 1 skill.
  • They will not drop as much as in Diablo 3.
  • Drop rates will not be modified as you get further into the endgame.
    • This means that increased difficulty (like in the key dungeons) will not affect drop rates. Presumably this means other exclusive rewards will be present in the harder versions of these dungeons (like perhaps the legendary consumable).

The Legendary Consumable

Ancient gear has been removed from the game following a lot of negative player feedback after Blizzard originally announced they would be returning in D4, as they do not add much decision making to the build creation process. Instead of ancients we will be getting a consumable item that can add a legendary affix to any piece of rare quality gear. This will massively improve the complexity of the gear hunt, through an increase in the need and potential power of rares. We will be keeping an eye out for well-rolled rares so that we can eventually graft a legendary power onto them if/when we get the Ramaladni-like consumable drop (it still has not been named). The added number of combinations here is impressive, as we will be keeping rares in the hopes of getting that exact legendary power that will fit perfectly with the affixes on them, and our bank/stash space will very quickly dwindle, so let us all hope the stash is endless this time around. We also do not exactly know whether the consumable will have a specific list of legendary affixes or whether it will be able to add any legendary power to any piece of rare gear, so the potential for theoretical build-crafting is truly huge as we squirrel away the perfect rares for those perfect powers.

The rarity of this item has not been mentioned, but it is looking like one of the most valuable drops in the game, along with Mythic items, so it will definitely be hard to come by, possibly only dropping after certain difficulty level thresholds in key dungeons.



Each mythic item will have 4 (four) legendary powers on it and will be the rarest and most sought-after in the game. Players will only be able to equip 1 single mythic item. Getting the right mythic will be the key step in making a build, and in the beginning, whichever mythic you do get dropped will probably be the centerpiece you make your first build around.

Considering we did not get any definitive info on whether loot will still be dropping 99% for the class you are playing, these drops may even get people to roll different classes than the ones they got the drop on (although it is a safe assumption the current D3 system of personalized loot will be staying, so you will have to be extremely unlucky to get a cross-class mythic drop).

It is also currently somewhat unclear whether mythics will have already existing legendary powers, unique mythic-only ones, of a mix of the two. It is also unclear if the legedary powers on them will be entirely random or pre-set, aka whether we have access to the entirety of the legendary affix pool in the 4 slots on the mythic item.

Diablo 4 Mythic Item


  • 09 Mar. 2020: Page added.
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